Kirby: Nightmare in Dream Land

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Revision as of 21:12, 19 November 2012 by 71.245.236.225 (Talk)

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SDAlogo runner.png This game has a run page on SDA!

Note: This page is still largely incomplete. You can expect large changes and additions in the near future.

Run Categories

This game currently has 7 categories.

Normal Any% Played as Kirby on the standard difficulty (called "Normal" in the game). Typically timed from selecting "One Player" until the final hit on Nightmare Wizard. No restrictions.

Normal 100% Played as Kirby on the standard difficulty (called "Normal" in the game). Typically timed from selecting "One Player" until the 100% Confirmation Screen appears. Player must hit all 17 hidden switches in order to complete this category.

Extra Any% Played as Kirby on the unlockable difficulty (called "Extra" in the game). Typically timed from selecting "One Player" until the final hit on Nightmare Wizard. No restrictions.

Extra 100% Played as Kirby on the standard difficulty (called "Extra" in the game). Typically timed from selecting "One Player" until the 100% Confirmation Screen appears. Player must hit all 17 hidden switches in order to complete this category.

Boss Endurance Played as Kirby in the Sub-Games Menu. Timed automatically by the game. No restrictions.

Meta Knightmare! Any% Played as Meta Knight. Timed automatically by the game. No restrictions.

Meta Knightmare! 100% Played as Meta Knight. Timed automatically by the game. Player must hit all 17 hidden switches to complete this category. Note that the game does not confirm this for you, so you must be careful to hit them all.

General Tips and Game Mechanics

General Movement with Kirby

  • Double tap left or right to run. This is significantly faster than walking. Your speed is constant while running.
    • If you jump, the game will remember that you were running. As long as you don't hit an enemy or a wall, you will still be running when you land.
  • You move faster in the air than on the ground. If you can jump without messing other things up, it saves time over simply running the same distance.
  • Kirby can slide with Down+(A/B). Kirby is much faster during this slide than while running. Unfortunately, there is a fairly large period of time after the slide where you are not moving, negating any saved time.
    • You can get around this by sliding off of a ledge, cancelling any recovery time. In small spaces, this may be useful for moving in the opposite direction after falling.
    • If you slide while running, the game will maintain your running state until very late in the slide. If you fall off a ledge before this, you will keep your run.
    • You slide further on ice than on other surfaces.
    • The slide can break blocks below you, and is a convenient way to break blocks in front of you.
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