Kirby's Return to Dream Land/Ability Info
From SDA Knowledge Base
- Main page
- Routes
- Characters
- Ability Info
This page contains tips and details for the various moves and Copy Abilities: how to use moves most efficiently, how fast each move travels, how much damage each attack does, and so on.
General Info
Kirby
Walking
- Flat ground: 13.4 frames/block
- Uphill (1/2): 14.7 frames/block
- Downhill (1/2): 13.1 frames/block
Running
Sliding
Fluttering
Falling
Ladders
Swimming
On Ice
Invincibility
Other Characters
Meta Knight
King Dedede
Waddle Dee
Copy Abilities
Beam
Bomb
Crash
Cutter
Fighter
Fire
Hammer
Hi Jump
Ice
Leaf
Mike
Needle
Ninja
Parasol
Sleep
Spark
Spear
Stone
Sword
Tornado
Water
Whip
Wing
Super Abilities
Flare Beam
Grand Hammer
Monster Flame
Snow Bowl
Ultra Sword
References
- ↑ Frame tests by Yoshifan. This involved DVD-recording a test run, and then analyzing the recording frame-by-frame in 60 FPS using VirtualDub. For detailed info on the setup, see this SDA forum post. The block measurements and frames/block tests are particularly prone to inaccuracy, because the human eye is used to count "blocks" in the terrain and figure out exactly how many frames it takes for Kirby to travel a certain amount of blocks. Thus, test results may be up to 0.5 frames/block off from the actual values, possibly more if block-counting or math mistakes were made. If one could test on emulator, using a memory value to see what is Kirby's x and y position according to the game, that could result in much more robust tests than these.