Difference between revisions of "Kirby's Return to Dream Land/Ability Info"

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(Walking: Added a few test results for walking speed, and a reference note on my frame tests, which will be made visible when I add the References section to the bottom of this page.)
(Added the References section, and fixed up the reference description's link.)
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== Kirby ==
 
== Kirby ==
  
=== Walking ===
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=== Walking <ref name="FTY">Frame tests by Yoshifan. This involved DVD-recording a test run, and then analyzing the recording frame-by-frame in 60 FPS using VirtualDub. For detailed info on the setup, see [http://forum.speeddemosarchive.com/post/convenient_way_to_analyze_dvd_recordings_in_60_fps_9.html this SDA forum post]. These tests are prone to inaccuracy, because the human eye is used to count "blocks" in the terrain and figure out exactly how many frames it takes for Kirby to travel a certain amount of blocks. Thus, test results may be up to 0.5 frames/block off from the actual values, possibly more if block-counting or math mistakes were made. If one could test on emulator, using a memory value to see what is Kirby's x and y position according to the game, that could result in much more robust tests than these.</ref> ===
* Flat ground: 13.4 frames/block<ref name="FTY">Frame tests by Yoshifan. This involved DVD-recording a test run, and then analyzing the recording frame-by-frame in 60 FPS using VirtualDub. For detailed info on the setup, see [[http://forum.speeddemosarchive.com/post/convenient_way_to_analyze_dvd_recordings_in_60_fps_9.html|this SDA forum post]]. These tests are prone to inaccuracy, because the human eye is used to count "blocks" in the terrain and figure out exactly how many frames it takes for Kirby to travel a certain amount of blocks. Thus, test results may be up to 0.5 frames/block off from the actual values, possibly more if block-counting or math mistakes were made. If one could test on emulator, using a memory value to see what is Kirby's x and y position according to the game, that could result in much more robust tests than these.</ref>
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* Flat ground: 13.4 frames/block
* Uphill (1/2): 14.7 frames/block<ref name="FTY"/>
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* Uphill (1/2): 14.7 frames/block
* Downhill (1/2): 13.1 frames/block<ref name="FTY"/>
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* Downhill (1/2): 13.1 frames/block
  
 
=== Running ===
 
=== Running ===
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== Ultra Sword ==
 
== Ultra Sword ==
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 +
== References ==
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<references />

Revision as of 18:23, 12 July 2012

This page contains tips and details for the various moves and Copy Abilities: how to use moves most efficiently, how fast each move travels, how much damage each attack does, and so on.

Kirby

Walking [1]

  • Flat ground: 13.4 frames/block
  • Uphill (1/2): 14.7 frames/block
  • Downhill (1/2): 13.1 frames/block

Running

Sliding

Fluttering

Falling

Ladders

Swimming

On Ice

Invincibility

Meta Knight

King Dedede

Waddle Dee

Beam

Bomb

Crash

Cutter

Fighter

Fire

Hammer

Hi Jump

Ice

Leaf

Mike

Needle

Ninja

Parasol

Sleep

Spark

Spear

Stone

Sword

Tornado

Water

Whip

Wing

Flare Beam

Grand Hammer

Monster Flame

Snow Bowl

Ultra Sword

References

  1. Frame tests by Yoshifan. This involved DVD-recording a test run, and then analyzing the recording frame-by-frame in 60 FPS using VirtualDub. For detailed info on the setup, see this SDA forum post. These tests are prone to inaccuracy, because the human eye is used to count "blocks" in the terrain and figure out exactly how many frames it takes for Kirby to travel a certain amount of blocks. Thus, test results may be up to 0.5 frames/block off from the actual values, possibly more if block-counting or math mistakes were made. If one could test on emulator, using a memory value to see what is Kirby's x and y position according to the game, that could result in much more robust tests than these.
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