Difference between revisions of "Ikari Warriors (NES)"

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[[Ikari Warriors/Game Mechanics|Game Mechanics]] - Some general explanations about how the game works.<br />
 
[[Ikari Warriors/Game Mechanics|Game Mechanics]] - Some general explanations about how the game works.<br />
 
[[Ikari Warriors/Additional Resources|Additional Resources]] - Links to other helpful resources.<br />
 
[[Ikari Warriors/Additional Resources|Additional Resources]] - Links to other helpful resources.<br />
[[Ikari Warriors/Level maps|Level maps]]
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[[Ikari Warriors/Level Maps|Level Maps]]

Revision as of 14:07, 11 March 2015

Categories

Any% - There are no collectibles, different endings or known tricks such as death abuse or warps. The only way to speedrun this game is therefore as any%.
Any% (no flying glitch) - With the current knowledge, the flying glitch saves roughly half a minute (obviously depending on the route that it's compared with) by turning the second half of level 1 (so 1/8th of the game) into a mere formality. The skipped section is fairly challenging and random and therefore interesting in itself. The routing of the beginning of level 2 will also be different without this glitch.

Additional Information

Game Mechanics - Some general explanations about how the game works.
Additional Resources - Links to other helpful resources.
Level Maps

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