Grand Theft Auto: San Andreas/Missions

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This page should contain facts about missions, how specific missions work, but not necessarily how to do them in a certain category.

Los Santos

Ryder

Why did you blow up Ryder's car?

Failing the mission makes the 30-40s cutscene in front of the pizza place that is the tutorial for eating skipable. Since you can easily blow up Ryder's car, this mission can be failed easily.

Home Invasion

This mission has a special walking animation that makes you move slower. However, if you hold certain weapons, you don't get this slower walking. Most importantly this also affects walking speed when you carry a crate (which is the only time you would be walking anyway, since moving crouched is faster), even though CJ isn't actually holding the weapon in his hands.

Weapons that seem to work for this are weapons you can't sprint with, including: Baseball Bat, Shotgun, Combat Shotgun, Rifle, M4, AK, Sniper Rifle, Flame Thrower, Rocket Launchers

With the Shotgun in particular (and maybe other weapons like the M4 or AK, but not the Baseball Bat) there's another strange behaviour where the noise-meter doesn't fill as fast. Normally if you just run, it fills almost instantly, but while holding the shotgun (again, also when carrying a crate) you can run for about a second before the noise-meter reacts. It fills about 2/3 when you run too long and fills completely after about 0.5 seconds. Important is that you don't press the walk button at all when doing this. Changing between walking and running seems to trigger the noise-meter a lot faster. Just run normally by pressing the move forward button, let go of it after a second, then run again.

This allows you to take one of the further away crates as the last one and just run back to the door all the way. This fills the noise-meter, but you get out before the cutscene plays (it would play when you go back in, but you won't have to after the last crate). Without the delayed noise-meter, the cutscene would play before you get out if you run all the way.

Even with the delayed noise-meter while having the shotgun selected, the noise-meter seems to fill faster if it is already filled a bit, so be careful with that.

Also sliding to the further away crates saves about 1 second for each crate.

The Green Sabre

Enemies you kill before driving into the marker where you have to save Sweet, just respawn. The first van spawns once you killed 3 enemies, the second van once you killed 6 enemies and the car once you killed 9 enemies. The mission is completed once you killed all enemies.

Las Venturas

Fender Ketchup

You have to scare the guy by driving around. The fastest way appears to be doing left handbrake turns. You need to reach a certain speed, then press the handbrake and turn left (turning right doesn't work for some reason). You can do this on the parking lot where the mission starts/ends and just do handbrake U-Turns. If you use the whole space, you just gain enough speed for it.

You can also do the same strat on the street and not do full U-Turns, but instead only turn enough so it triggers, but then keep going straight so you can retain more speed and do the next turn earlier.

You've Had Your Chips

Climb over the fence to the south and walk into the entrance of the factory building to do the "stealth"-approach. If you walk in through the area's main entrance or shoot the car in front of the factory, additional enemies spawn inside the factory.

Once you are inside the factory, it's all about destroying the machines:

  • Once 3 machines are destroyed 3 enemies spawn outside, 2 running into the factory and 1 enemy with an automatic shotgun that can be very dangerous
  • Once 6 machines are destroyed a car with several enemies with SMGs spawns outside and start driving towards the factory entrance
  • Once 9 machines are destroyed you are done and have to head back to the Casino

However there is a way to skip the spawning of the 3 enemies outside. If you destroy the 3rd and 4th machine at exactly the same time (probably the same frame or something) the internal counter probably isn't checked when it is at 3, but only when it is at 4, so the spawn isn't triggered (this also works when you destroy more than 2 machines at once, just make sure the 3rd machine isn't destroyed by itself). The order of the machines doesn't matter, "the 3rd machine" only refers to the number of destroyed machines.

The car is actually technicially spawned when more than 5 machines are destroyed, instead of exactly 6, so the spawning of the car can't be prevented with the same technique.

To destroy several machines at exactly the same time, explosions are probably the only way (fire a rocket between machines that are near together or plant satchel charges).

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