Difference between revisions of "Freedom Planet/Mechanics and Bugs/Milla"

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(Created page with "= Mechanics = ;Super Shield ;Phantom Blocks ;Flutter ;Damage = Techniques = ;Super Shield Boosting :Height :Horizontal :Downwards = Major Tricks =")
 
(Mechanics)
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= Mechanics =
 
= Mechanics =
  
;Super Shield
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== Shield ==
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The shield reflects projectile attacks and can be held in one of six directions. If a shield is used while Milla is holding a phantom block, the result will be a super shield. The super shield has the additional effect of bursting outward and pushes Milla in the opposite direction.
  
;Phantom Blocks
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== Phantom Block ==
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The Phantom Block is Milla's projectile attack. When B is pressed and held down, a light will appear above Milla's head, which turns into a block after ~ ⅔ of a second. Once formed, the block can be thrown in the direction Milla is facing. Momentum of a thrown Phantom Block stacks with Milla's velocity. Like the Shield, the Phantom Block also reflects projectile attacks. There is a limit of one Phantom Block at any given time. So, if a Phantom Block is thrown and another one is summoned, it will not appear until the previous Phantom Block hits an object or terrain. This also prevents a Super Shield from becoming active.
  
;Flutter
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== Flutter ==
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When Milla is airborne, pressing A will cause Milla to flutter. This move will cause Milla to gain height slowly unless Milla is falling, in which case, it slows Milla fall without affecting horizontal speed. The duration of a flutter is controlled by holding down A. Intermittently tapping A while falling is useful for preserving horizontal speed while minimizing the distance Milla falls. The move has a limited duration of use and when the flutter has become completely expended, Milla must land or super shield burst in order to flutter again.
  
;Damage
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== Damage ==
  
 
= Techniques =
 
= Techniques =

Revision as of 13:14, 11 July 2016

Mechanics

Shield

The shield reflects projectile attacks and can be held in one of six directions. If a shield is used while Milla is holding a phantom block, the result will be a super shield. The super shield has the additional effect of bursting outward and pushes Milla in the opposite direction.

Phantom Block

The Phantom Block is Milla's projectile attack. When B is pressed and held down, a light will appear above Milla's head, which turns into a block after ~ ⅔ of a second. Once formed, the block can be thrown in the direction Milla is facing. Momentum of a thrown Phantom Block stacks with Milla's velocity. Like the Shield, the Phantom Block also reflects projectile attacks. There is a limit of one Phantom Block at any given time. So, if a Phantom Block is thrown and another one is summoned, it will not appear until the previous Phantom Block hits an object or terrain. This also prevents a Super Shield from becoming active.

Flutter

When Milla is airborne, pressing A will cause Milla to flutter. This move will cause Milla to gain height slowly unless Milla is falling, in which case, it slows Milla fall without affecting horizontal speed. The duration of a flutter is controlled by holding down A. Intermittently tapping A while falling is useful for preserving horizontal speed while minimizing the distance Milla falls. The move has a limited duration of use and when the flutter has become completely expended, Milla must land or super shield burst in order to flutter again.

Damage

Techniques

Super Shield Boosting
Height
Horizontal
Downwards

Major Tricks