Difference between revisions of "Freedom Planet/Mechanics and Bugs/Carol"

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(Created page with "= Techniques = ;Bike :Double Jump Claw / Jump claw: ::Simply by jumping during the boost animation, Carol can use her wild claw in midair. This can be combined with a double...")
 
(Techniques)
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= Mechanics =
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;Kicks
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;Damage
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;Slopes
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= Techniques =
 
= Techniques =
  
 
;Bike
 
;Bike
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:Boost Jumping
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::Done on a slope yields amazing vertical height.
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:Edge Boost
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:Wall Launching
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:Roof riding
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:Double Jump Cancel
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:Boost-Turnaround
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:propeller kicks
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:Boost Claw
  
 
:Double Jump Claw / Jump claw:
 
:Double Jump Claw / Jump claw:
 
::Simply by jumping during the boost animation, Carol can use her wild claw in midair. This can be combined with a double jump to place the claw very high. Generally not too useful however as most fights are done off the bike, or the movement needed to boost gets in the way.
 
::Simply by jumping during the boost animation, Carol can use her wild claw in midair. This can be combined with a double jump to place the claw very high. Generally not too useful however as most fights are done off the bike, or the movement needed to boost gets in the way.
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;Foot
 
;Foot
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:Slope Pounce
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:Slope Roll
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:Pounce claw
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:Roll Claw
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:Rapid Clawing
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:Reverse Claw
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:Spring Pounce
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:Pounce Turnaround
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Revision as of 01:44, 11 February 2015

Mechanics

Kicks
Damage
Slopes

Techniques

Bike
Boost Jumping
Done on a slope yields amazing vertical height.
Edge Boost
Wall Launching
Roof riding
Double Jump Cancel
Boost-Turnaround
propeller kicks
Boost Claw
Double Jump Claw / Jump claw:
Simply by jumping during the boost animation, Carol can use her wild claw in midair. This can be combined with a double jump to place the claw very high. Generally not too useful however as most fights are done off the bike, or the movement needed to boost gets in the way.



Foot
Slope Pounce
Slope Roll
Pounce claw
Roll Claw
Rapid Clawing
Reverse Claw
Spring Pounce
Pounce Turnaround