Difference between revisions of "Freedom Planet/Mechanics and Bugs"

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(Damage Thresholds)
(Damage Thresholds)
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==Damage Thresholds==
 
==Damage Thresholds==
This is the way most bosses work in regards to health. They take a specific amount of "damage" and when that amount of damage is done the boss takes a "hit" Some bosses also require parts to be broken that each have their own damage thresholds. "Damage" dealt by the player is determined by what moves they use to hit the boss, but going over the threshold will still deal a single hit. Many bosses have this threshold set to one, and any damage taken will deal a "hit". In most cases upon passing a threshold a boss has a longer set of invincibility. Other bosses only require one threshold to be reached to be killed.
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This is the way most bosses work in regards to health. They take a specific amount of "damage" and when that amount of damage is done the boss takes a "hit" Some bosses also require parts to be broken that each have their own damage thresholds. "Damage" dealt by the player is determined by what moves they use to hit the boss, but going over the threshold will still deal a single hit. Many bosses have this threshold set to one, and any damage taken will deal a "hit". In most cases upon passing a threshold a boss has a longer set of invincibility. Other bosses only require one threshold to be reached to be killed.
  
 
Let's look at an example of Mantalith in Relic Maze as Carol to explain the thresholds. To complete one phase of the fight, both arms must be broken and then the eyes must be broken. This must occur 5 times, so we can say it takes 5 hits to beat Mantalith. The arms each have a set amount of damage they take before they break, which increases in the third phase. As soon as this threshold is reached, the arm will break off. When the head comes down it also requires a set amount of damage to break. Using Carol as an example the head takes either four hits from her kicks or a single Wild Claw. Going over the threshold on the head does not do additional damage and will always apply one "hit" to the 5 to kill Mantalith.
 
Let's look at an example of Mantalith in Relic Maze as Carol to explain the thresholds. To complete one phase of the fight, both arms must be broken and then the eyes must be broken. This must occur 5 times, so we can say it takes 5 hits to beat Mantalith. The arms each have a set amount of damage they take before they break, which increases in the third phase. As soon as this threshold is reached, the arm will break off. When the head comes down it also requires a set amount of damage to break. Using Carol as an example the head takes either four hits from her kicks or a single Wild Claw. Going over the threshold on the head does not do additional damage and will always apply one "hit" to the 5 to kill Mantalith.
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==Clanking==
  
 
==Zipping==
 
==Zipping==

Revision as of 20:34, 11 February 2015

Mechanics

Slopes

Damage Thresholds

This is the way most bosses work in regards to health. They take a specific amount of "damage" and when that amount of damage is done the boss takes a "hit" Some bosses also require parts to be broken that each have their own damage thresholds. "Damage" dealt by the player is determined by what moves they use to hit the boss, but going over the threshold will still deal a single hit. Many bosses have this threshold set to one, and any damage taken will deal a "hit". In most cases upon passing a threshold a boss has a longer set of invincibility. Other bosses only require one threshold to be reached to be killed.

Let's look at an example of Mantalith in Relic Maze as Carol to explain the thresholds. To complete one phase of the fight, both arms must be broken and then the eyes must be broken. This must occur 5 times, so we can say it takes 5 hits to beat Mantalith. The arms each have a set amount of damage they take before they break, which increases in the third phase. As soon as this threshold is reached, the arm will break off. When the head comes down it also requires a set amount of damage to break. Using Carol as an example the head takes either four hits from her kicks or a single Wild Claw. Going over the threshold on the head does not do additional damage and will always apply one "hit" to the 5 to kill Mantalith.

Clanking

Zipping

Individual Techniques

Lilac:Techniques Lilac uses

Carol:Techniques Carol uses

Milla:Techniques Milla uses

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