Final Fantasy V/Techniques

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< Final Fantasy V
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This page contains general information for speedrun attempts. These may be referred to by route guides.

Equipment

Classes

Blue Mage

The Blue Mage learns spells by experiencing their effects and surviving the battle.

Dark Spark

  • AKA: DrkShock
  • Enemy: Black Flame
  • Location: Crescent

This spell divides the target's level by 2, rounded down. It's base hit rate is 66%, so that is the maximum allowed level difference between caster and target. Use this to help make an enemy vulnerable to Level 5 Death.

The Black Flame has a 33% chance to use this spell on every turn.

Death Claw

  • AKA: DeathClaw
  • Enemy: Iron Claw
  • Location: Karnak Castle Escape

This spell decreases the target's health to 9 or less and inflicts paralysis. It does not work on enemies with the Heavy flag set, which includes most bosses. However, the Dragon Pod boss does not have this flag, so this is an option for a quick kill on the boss. The hit rate is 66.

Iron Claw has a 33% chance to use this spell on odd numbered turns, and a 66% chance on even numbered turns.

Goblin Punch

  • AKA: GblinPnch
  • Enemy: Goblin
  • Location: Tule

This attack deals physical damage as if the caster were unarmed. The caster's base damage is multiplied by 8 and the target's defense is ignored if the caster and target share the same level.

The Goblin has a 33% chance to use this spell on every turn.

Level 2 Old

  • AKA: L2 Old
  • Enemy: Magic Dragon
  • Location: Castle Exdeath (2F-4F)

This inflicts the Aging status effect on enemies with levels divisible by 2 and ignores resistances. Enemies with this status will lose 1 level and speed every tick of the ATB until they reach 1. Curing the effect does not reverse the loss. Use this to help make an enemy vulnerable to Level 5 Death.

The Magic Dragon has a 33% chance to use this spell on its 4th turn. However, it targets itself instead of the party. Confuse will switch the target to the party. The dragon also provides the spell on its Control list for a guaranteed cast.

Level 5 Death

  • AKA: Level 5 Doom
  • Enemy: Page 64
  • Location: Library of the Ancients

This inflicts Dead on enemies with levels divisible by 5 and ignores resistances. However, it does not ignore Undead and will restore these enemies to 100% health.

The Page 64 has a 33% chance to use this on every turn.

Self-Destruct

  • AKA: Exploder
  • Enemy: Motor Trap
  • Location: Fire-Powered Ship

The caster deals CURRENT_HP damage to the target and then dies. This probably sounds useless. However, you can use it to get out of scripted fights that do not game over on party death. It can also cause Azulmagia to copy the spell and suicide. This unlocks an extra save point in the final dungeon.

The Motor Trap uses this spell in response to Thunder spells. This enemy is auto-summoned when the last enemy to die is a Defeater.

Chemist

Knight

Samurai

Thief

Glitches

References

GameFAQs Final Fantasy V: Algorithms/Stats FAQ- Formula Information

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