Final Fantasy

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Port-specific

NES

  • The RNG (random number generator) is not really random. If you power cycle (save, turn the machine off, then back on), you can predict very specifically what monsters you'll see, and when. A good example of this is finding Kyzoku. If you power cycle, load and board the ship, the first battle will always be against Kyzoku. This is one of the best sources of GP at the beginning of the game (only the Peninsula of Power is better). Obviously, more involving uses can be employed. The number of steps until the next battle is constant.
  • The spell Heal 2 (HEL2) is bugged in battle, and restores far more HP than it should. It actually gives as much as Heal 3 (HEL3) does, which means more HP for a lesser charge (Heal 2 is a level 5 spell, Heal 3 is a level 7 spell).
  • When taking a critical hit, that target's ABSORB is not factored into damage. As a result, the full damage potential is taken after randomness is factored in.

PS (Final Fantasy: Origins)

Ship minigame
  • The game has two difficulties you can choose from, Normal and Easy. Easy greatly reduces difficulty, mostly by needing less experience to level up, but also by capping spell charges at 99 instead of 9.
  • The ship mini-game, 15 tile puzzle, can be used to get loads of Gil in a very short amount of time. Every time you break the #1 record, you get 10,000 gil, a potion, an antidote, and a gold needle.
  • All four fiends (plot and final dungeon) and Chaos have double HP.
  • Several bug fixes from the original, including elemental attributes on weapons, the spell "Steel," and (unfortunately) running away from battles.
  • The addition of memosave allows you to skip all random battles entirely. Simply walk as far as you safely want, memosave, soft reset (R1+R2+L1+L2+Start+Select) and resume playing. The memosave lasts as long as the Playstation's RAM, so once you hit reset or power, it's gone.

GBA (Final Fantasy: Dawn of Souls)

  • Dawn of Souls is the easy version that came with Origins. You gain experience much quicker, bosses have altered HP (Garland is doubled, for instance) that don't follow any formula, so consult a bestiary guide.
  • Instead of memosave, you can save anywhere you wish, which also allows you to skip all random battles entirely like Origins does.
  • The old "charge" MP system was replaced with a "normal" one. This allows for much freer reign on spell casting, and generally makes the mages really powerful. To further assist with that, the intelligence stat actually works now, and all magic damage is boosted with higher intelligence.
  • The game also adds four "Soul of Chaos" dungeons, each accessible after you defeat that elemental's fiend. Each dungeon holds bosses from FF3-6, with more, much powerful equipment.

PSP (Final Fantasy: 20th Anniversary Edition)

  • This game is Origins + Dawn of Souls + one new dungeon. Like Dawn of Souls, it is the easy version of Origins, following the same experience tables Dawn of Souls and Origins' easy mode used. However, battles flow slightly slower than the other two enhanced ports.
  • A new bug was introduced, which allows you access to equipment you normally shouldn't have for a very long time. However, it is a trade-off because you need to give up specific pieces of equipment for the good stuff.
  • This same bug allows you to equip weapons and armor on classes that should not be able to wear them, ever.

General strategies

Peninsula of Power
  • Haste greatly increases accuracy in battle. The hit rate is increased, which raises hit count (see below point on accuracy). This leads to fewer misses. Obviously, this is best used against bosses or powerful enemies.
  • Steel and Saber (TMPR and SABR in the NES version respectively, but they don't work) increase attack power in battles. Also useful against bosses or powerful enemies.
  • All buffs stack with themselves. Example, casting Blink three times will max out evade. This applies to all buffing spells except Haste. Haste does not stack at all.
  • For every 32 points of accuracy, you gain one more hit. This greatly helps the physical damage output.
  • The Peninsula of Power is the greatest source of money and experience at the beginning of the game, and for a long time in. It is located northeast of Pravoka/Pravoca. To get there, go east at Pravoca until you reach a north/south fork. From there, head north until you reach the peninsula. Stay on the tip of the peninsula and the monsters from the northern continent will fight you. This is accessible the instant you get the bridge built. To quickly kill some monsters there, bring mages with FIR2/Fira and HRM2/Diara to dispose of the threats.
  • Damage tiles (ice, lava, etc) do not increment the battle counter. More steps can be taken before the next battle.
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