Difference between revisions of "DS"

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m (Reverted edits by Ycoledydyki (Talk) to last revision by Aftermath)
(Modified the info about what systems to use, to show that DSi and 3DS systems are ok!)
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==First and foremost==
 
==First and foremost==
 
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<font size="+1">'''You must use a DS Lite!'''</font>
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<font size="+1">'''You must NOT use a DS Phat (Original Model DS)!'''</font>
  
 
I realize that this will be expensive for virtually everyone, but the DS Lite slaughters the old DS in terms of potential picture quality. There is no substitute for a DS Lite when recording your run. Also, remember that you can only use a camera to record DS games, not Game Boy games; you can already play those with a Game Boy Player and record like a normal GameCube game, so there is no need to use a camera. For more information on that, see [[Game Boy Capture|here]].
 
I realize that this will be expensive for virtually everyone, but the DS Lite slaughters the old DS in terms of potential picture quality. There is no substitute for a DS Lite when recording your run. Also, remember that you can only use a camera to record DS games, not Game Boy games; you can already play those with a Game Boy Player and record like a normal GameCube game, so there is no need to use a camera. For more information on that, see [[Game Boy Capture|here]].
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The DSi (Original and XL models) and 3DS are also acceptable for recording runs.  Know that with the 3DS that when starting the NDS game, you need to hold Start and Select when booting it, which runs the game in native DS mode, instead of stretching the game to the full 3DS screens (which will ruin the quality).
  
  

Revision as of 03:32, 12 July 2011

--Adapted from a post by Nate

With recent revelations about video quality achievable with the new DS Lite, I thought it would be a good idea to lay down guidelines for how to record video suitable for release on Speed Demos Archive. Note that the decision about whether to post video based on its quality will always be made on a case-by-case basis: following these guidelines is no guarantee that your video will be posted. However, failure to follow these guidelines will almost certainly result in rejection.

First and foremost


You must NOT use a DS Phat (Original Model DS)!

I realize that this will be expensive for virtually everyone, but the DS Lite slaughters the old DS in terms of potential picture quality. There is no substitute for a DS Lite when recording your run. Also, remember that you can only use a camera to record DS games, not Game Boy games; you can already play those with a Game Boy Player and record like a normal GameCube game, so there is no need to use a camera. For more information on that, see here.

The DSi (Original and XL models) and 3DS are also acceptable for recording runs. Know that with the 3DS that when starting the NDS game, you need to hold Start and Select when booting it, which runs the game in native DS mode, instead of stretching the game to the full 3DS screens (which will ruin the quality).


Other considerations

1) Use a good camera. We're not talking your ten year old digital camera that takes five frames per second and records to a codec available in Quicktime 1.0 here. Recording should always be done with the camera's highest quality settings (fps, frame size, etc). If possible, record using "NTSC" (not "PAL"). As Nate cannot capture video 8, hi 8 or similar formats, you will have to use DV and copy the file to your computer (PM Nate for help with that) or (if all else fails) VHS. For these reasons, digital cameras (like the kind you normally would use to take pictures of people) are preferred, the more recent and expensive the better.

2) Turn the lights off. You don't want any other lights competing with the DS's screen light (leave that on the brightest setting!) or corrupting its color.

3) Make sure the screen(s) are in focus. Unfocused (blurry) video will not be accepted. If the game you are running has gameplay in both screens (such as Contra 4), you will need to film both screens. If only one screen is used for gameplay (such as New Super Mario Bros.), only record the one that is necessary.

4) Don't move either the camera or the DS. This will interfere with cropping. Video with excessive movement will not be accepted.

5) Record the audio directly. Plug an 1/8" miniplug cable into your DS Lite's headphone port and plug the other end into your camera (if possible) or else your computer and record the audio at an acceptable level that way. Videos with audio recorded "over the air" will not be accepted. Sound should be recorded in 48000 hz 16-bit stereo waveform (.wav) using a program such as Audacity

6) Do not attempt to process the video yourself. Yank it off the camera and send it in, on CD-R or DVD-R if necessary. Videos altered in any way from how the camera made them will not be accepted. This includes attempting to integrate audio recorded separately: audio sync will be handled by SDA.


Conclusion

It's probably a good idea to take some test footage so that we can approve your video quality before you record an entire run, only to have it rejected. Please refer to the rules, FAQ and submission guidelines available at SDA for additional information.

I apologize for the Twin Galaxies-esque length and strictness of these regulations, but no one wants to watch crappy video. Remember that you have earned the right to be showcased to thousands of eager viewers, and your product should be superior in all aspects of production.

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