Difference between revisions of "Contra/Game Mechanics and Glitches"

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(Created page with "= Game Mechanics = == Misc. Explanations of Game Mechanics == == Character Movement == ==Spread Rhythm == == Weapon Damage & Enemy Health == == Stage 5 Snow Field Bomb Ju...")
 
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==Spread Rhythm ==
 
==Spread Rhythm ==
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[http://www.youtube.com/watch?v=6Un5j9LCLTg Spread Rhythm]
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With the spread gun, you can have up to ten shots on the screen at once (and 16 shots at once with two players). Press B twice and you'll usually end up with 10 shots on the screen - two waves of 5 shots. Let's say that three shots have left the screen before the other shots did. You've got have 7 shots on the screen so you're below the 10 limit. The game will let you fire another "wave" of spread, but it can't go above 10 so you get a "wave" of 3 spread shots. Let's say that you then had 8 shots on the screen, the next time you fire you get a "wave" of 2 shots and so on. The directions the shots go depend on how big the "wave" is, but it always has a shot going straight. The idea is that by rhythmic shooting you can get the "waves" of spread to shift into a straight stream. If you don't press the B button repeatedly at the right frequency the smaller waves will go offscreen and you'll get the broader waves of 5.
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The process is the same for base stages, but it's much harder. Shots will usually disappear at the same time because they all hit the wall at the end of the hallway at the same time. If a shot hits an enemy or another object those enemy'the collision happens before the other shots hit the wall. You have 1/60th of a second to press the B button to get another wave off before the rest of the shots hit the wall. Keep repeating the process to get a straight stream of spread. If you don't press the B button repeatedly at the right frequency the smaller waves will go offscreen and you'll get the broader waves of 5.
  
 
== Weapon Damage & Enemy Health ==
 
== Weapon Damage & Enemy Health ==
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[https://docs.google.com/spreadsheet/ccc?key=0AlQn8DYLTR-hdGdBRmdIalp1YThaTU1nYkZfejQ4Rnc#gid=0 Online Spreadsheet with values]
  
 
== Stage 5 Snow Field Bomb Jump ==
 
== Stage 5 Snow Field Bomb Jump ==

Revision as of 23:37, 15 April 2013

Game Mechanics

Misc. Explanations of Game Mechanics

Character Movement

Spread Rhythm

Spread Rhythm With the spread gun, you can have up to ten shots on the screen at once (and 16 shots at once with two players). Press B twice and you'll usually end up with 10 shots on the screen - two waves of 5 shots. Let's say that three shots have left the screen before the other shots did. You've got have 7 shots on the screen so you're below the 10 limit. The game will let you fire another "wave" of spread, but it can't go above 10 so you get a "wave" of 3 spread shots. Let's say that you then had 8 shots on the screen, the next time you fire you get a "wave" of 2 shots and so on. The directions the shots go depend on how big the "wave" is, but it always has a shot going straight. The idea is that by rhythmic shooting you can get the "waves" of spread to shift into a straight stream. If you don't press the B button repeatedly at the right frequency the smaller waves will go offscreen and you'll get the broader waves of 5.

The process is the same for base stages, but it's much harder. Shots will usually disappear at the same time because they all hit the wall at the end of the hallway at the same time. If a shot hits an enemy or another object those enemy'the collision happens before the other shots hit the wall. You have 1/60th of a second to press the B button to get another wave off before the rest of the shots hit the wall. Keep repeating the process to get a straight stream of spread. If you don't press the B button repeatedly at the right frequency the smaller waves will go offscreen and you'll get the broader waves of 5.

Weapon Damage & Enemy Health

Online Spreadsheet with values

Stage 5 Snow Field Bomb Jump

Stage 6 Exo Strat

Stages 6 & 7 Timings for Flames and Claws

Glitches

Personal tools