Castlevania: Symphony of the Night/Game Mechanics and Glitches

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Alucard Game Mechanics

Character Movement

Alucard
Backdashing is faster then walking. (All movement speed techniques are faster then backdashing)
When taking at least half your health in damage, you will get thrown + gain height until you hit a surface. This is often called a "Big Toss".
Dive-kicking close to the floor and hitting the ground without any directions held down will make you slide on the ground.
Attacking with any non-thrust/throw/bomb weapon will cancel forward momentum in a dive-kick.
If you get hit during a jump, equipping and unequipping Axelord Armor will allow you to regain control.
Attacking the frame before you land from a long drop cancels the landing animation.
Wolf
If you transform into Wolf in the air, you can dive-kick after you're untransformed.
Jumping repeatedly while in an acute angle will push you through the floor. (See Richter Skip)

Combat techniques

You can cancel an attack animation by landing on the ground.
Attacking down and forward while jumping (with a weapon other then knuckle-type or throwing-type) is faster then just attacking on the ground, this is especially true for weapons with low attack rate.

Invulnerability

Transformations grants periodic invulnerability.
Jumps using Gravity Boots give you invulnerability until you reach it's apex.
Form of Mist might be the most obvious way to avoid taking damage. Power of Mist makes you invulnerable until you run out of MP.

Items that grant invulnerability
  • Potion/High Potion/Elixir
  • Mana Prism
  • Uncurse/Antivenom
  • Library Card
Spells that grant invulnerability
  • Summon Spirit
  • Tetra Spirit
  • Hellfire
  • Wing Smash
  • Wolf Charge
  • Shield Spells
  • Dark Metamorphosis

Levelling

Glitches

Regional Differences

Loading Differences

Lag Differences

Other Differences

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