Difference between revisions of "Castlevania: Symphony of the Night/Game Mechanics and Glitches"

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(Alucard Glitches)
(Character Movement)
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;Alucard
 
;Alucard
 
:Backdashing is faster then walking. (All movement speed techniques are faster then backdashing)
 
:Backdashing is faster then walking. (All movement speed techniques are faster then backdashing)
 +
:Shielddashing is done by rapidly alternating between the backdash button and the button you equip your shield on.
 
:When taking at least half your health in damage, you will get thrown + gain height until you hit a surface. This is often called a "Big Toss".  
 
:When taking at least half your health in damage, you will get thrown + gain height until you hit a surface. This is often called a "Big Toss".  
 
:Dive-kicking close to the floor and hitting the ground without any directions held down will make you slide on the ground.  
 
:Dive-kicking close to the floor and hitting the ground without any directions held down will make you slide on the ground.  
 
:Attacking with any non-thrust/throw/bomb weapon will cancel forward momentum in a dive-kick.
 
:Attacking with any non-thrust/throw/bomb weapon will cancel forward momentum in a dive-kick.
 
:If you get hit during a jump, equipping and unequipping Axelord Armor will allow you to regain control.
 
:If you get hit during a jump, equipping and unequipping Axelord Armor will allow you to regain control.
:Attacking the frame before you land from a long drop cancels the landing animation.
+
:Attacking the right before you land from a long drop cancels the landing animation.
  
 
;Wolf
 
;Wolf
:If you transform into Wolf in the air, you can dive-kick after you're untransformed.  
+
:If you transform into Wolf in the air, you can dive-kick after you've turned back into human form.
:Jumping repeatedly while in an acute angle will push you through the floor. (See Richter Skip)  
+
:Jumping while running up slopes makes you go higher then you normally would.
 +
:Jumping repeatedly while in an acute angle will push you through the floor. (See Richter Skip)
 +
 
 +
;Bat
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:The Wingsmash spell is the fastest method of moving through most areas.
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:Doing another wingsmash input during an ongoing wingsmash will make it go further. Keep repeating to go even further. (IWS)
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:Backdashing or dive-kicking before turning into Bat form will let you preserve the momentum while transforming.
  
 
== Combat techniques ==
 
== Combat techniques ==

Revision as of 06:57, 23 November 2013

Alucard Game Mechanics

Character Movement

Alucard
Backdashing is faster then walking. (All movement speed techniques are faster then backdashing)
Shielddashing is done by rapidly alternating between the backdash button and the button you equip your shield on.
When taking at least half your health in damage, you will get thrown + gain height until you hit a surface. This is often called a "Big Toss".
Dive-kicking close to the floor and hitting the ground without any directions held down will make you slide on the ground.
Attacking with any non-thrust/throw/bomb weapon will cancel forward momentum in a dive-kick.
If you get hit during a jump, equipping and unequipping Axelord Armor will allow you to regain control.
Attacking the right before you land from a long drop cancels the landing animation.
Wolf
If you transform into Wolf in the air, you can dive-kick after you've turned back into human form.
Jumping while running up slopes makes you go higher then you normally would.
Jumping repeatedly while in an acute angle will push you through the floor. (See Richter Skip)
Bat
The Wingsmash spell is the fastest method of moving through most areas.
:Doing another wingsmash input during an ongoing wingsmash will make it go further. Keep repeating to go even further. (IWS)
Backdashing or dive-kicking before turning into Bat form will let you preserve the momentum while transforming.

Combat techniques

You can cancel an attack animation by landing on the ground.
Attacking down and forward while jumping (with a weapon other then knuckle-type or throwing-type) is faster then just attacking on the ground, this is especially true for weapons with low attack rate.

Invulnerability

Transformations grants periodic invulnerability.
Jumps using Gravity Boots give you invulnerability until you reach it's apex.
Form of Mist might be the most obvious way to avoid taking damage. Power of Mist makes you invulnerable until you run out of MP.

Items that grant invulnerability
  • Potion/High Potion/Elixir
  • Mana Prism
  • Uncurse/Antivenom
  • Library Card
Spells that grant invulnerability
  • Summon Spirit
  • Tetra Spirit
  • Hellfire
  • Wing Smash
  • Wolf Charge
  • Shield Spells
  • Dark Metamorphosis

Stat Gains

Alucard Glitches

Revenge Technique

The result of this technique is that you kill a boss or enemy without it counting towards the kill counter while giving you no experience points. It is a trick which only serves a purpose in Pacifist runs and the way to do it is different depending on which boss or enemy it is. In general, what you want to do is get inside the boss or enemy's hitbox and kill them as you are taking a hit. Doing this usually requires an item that gives invincibility.

Shop Glitch

You need to have any 1 sellable gem and any of the familiars. It must also be done on your first visit into the shop.

Follow these steps:

  1. Stand with your back against the screen transition
  2. Enable/Equip/Summon the familiar
  3. As soon as you hear the familiar talking, backdash into the shop
  4. Quickly skip the cutscene with the Librarian and bring up your menu (disable the familiar if you want)
  5. Go into the shop, go into "sell"
  6. Bring up your menu again and equip the sellable gem
  7. Sell the gem
  8. Go back one step in the shop menu and then back into "sell"
  9. You should now be able to sell 255 more of that sellable gem (and buy anything you want)


This can be done even after visiting the shop but only works with the Sword familiar. You go into the librarians room and cast the Sword Brothers spell and then go talk to the librarian. The rest of the steps are exactly the same.

Wolf Rise

The requirements for this trick is to have Soul of Wolf and either Form of Mist or a weapon with the thrusting special attack. Why this trick work is that every time you transform into Wolf form, you gain a little bit of height and then Mist form or the thrusting special attack keeps you in the air long enough to transform back into Wolf form, to repeat the process of gaining height.

When rising with Form of Mist you want to tap both the Mist and the Wolf transform-buttons at the same time, then you can rise without it costing any MP, which is also a glitch of some sort. Keep in mind that you want to wait for the wolf to actually rise as much as possible before you use Mist form again.

When rising using the thrusting special attack you just mash the Wolf transform button and as use the special attack as you transform back into human form. You perform the special attack by pressing left or right then the opposite direction and attack.

Richter Game Mechanics

Character Movement

Richter Glitches

Regional Differences

Loading Differences

Lag Differences

Other Differences

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