Castlevania: Dawn of Sorrow

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Castlevania: Dawn of Sorrow

Techniques

Land Cancel

This works with knives, swords, rapiers, katana, punches, guns (not the RPG) and bullet souls. Jump. Right before you hit the ground, attack with one of the previously listed weapons or fire off your bullet soul. You'll notice that as soon as you hit the ground Soma's animation is cut short and there will be no lag from whatever attack you performed. By performing a series of very small jumps and land-cancelling an attack at the end of each one, you can attack much, MUCH faster than usual. Very handy.

Backdash Cancel

This works with all weapons and bullet souls. Attack or fire off your bullet soul. In the middle of the animation, hit L. Whatever Soma is doing will be cancelled. Note: You cannot back dash cancel a weapon attack that was used in the middle of a back dash. Basically what this means is that you can't back dash cancel weapon attacks over and over. Please notice I specified "weapon" attacks. That is because you can back dash cancel soul attacks any number of times. Very handy, especially with your back against a wall. Also note that you can't back dash cancel an attack performed while ducking.

You can cancel a backdash by crouching, and by only tapping crouch, you can then do another weapon attack that is backdash cancelable.

Special Cancel

Works with any weapon that has a special attack and bullet souls. Attack or fire off a bullet soul and then immediately use your special attack. Just like with the back dash, a weapon's special attack will cancel whatever Soma is doing. Especially useful with Death Scythe because it will reduce the lag after an attack and allow you to hit with a mighty special attack that much faster. Note: You can't special cancel an attack performed while ducking.

Werewolf Cancel

Works with bullet souls that either do not limit how rapidly you can use them, or bullet souls that have a very high limit on how rapidly you can fire them. Works best with Killer Clown, but also works with Slime, Slogra, Warg, Almaric Sniper and various others. For purposes of Boss Rush, you will only be using Werewolf with Killer Clown. Hold up. Hold R. While still holding both up AND R, press Y as fast as you can. Everything in front of you should die. In New Game+ runs, movement is done almost entirely with Ukoback + Werewolf.

Cutall/Cinquedia Sequence Break

There area a number of switches in the castle that open gates. Normally, these can only be activated from one side and only viewable from the other. However, because the special of the Cutall and Cinquedia moves Soma forward through objects, by doing them onto the switches, it activates the gate and lets you through. This allows one to skip Rahab, Gergoth, and Puppet Master.

Succubus Glitch

Equip the Succubus soul (Monster No. 086) and use it. You will notice a red aura around Soma while he performs the move. For a short moment after this red aura vanishes, Soma's momentum will be reset. The Succubus soul's animation can be interrupted by most weapon specials, including daggers and axes, whose specials move you forwards or upwards, respectively. The red aura, however, stays as long as it would have taken the animation to finish. This allows you to warp through walls, opening up many more sequence breaks and exploitable bugs.

Zipping without Succubus

As demonstrated in the TAS video, it's possible to reset Soma's momentum by timing it to a cutscene's activation, with the same potential effects as the Succubus glitch.


Run Types

Still up for debate, but all possible categories would be as follows

  • New Game - 100% (Rules and 100% specification up for debate)
  • New Game - any% without warping (Uses the Cutall SB, but no zipping or SG)
  • New Game - any% with in-bounds SG (Uses Cutall SB and SG only between rooms)
  • New Game - any% with out-of-bounds SG (Uses Cutall SB and SG to go outside of the map, collecting glitched souls and skipping portions of the map)
  • New Game - any% TAS Route (It's unclear how feasible this is for realtime play, but uses non-SG zipping to warp to the end boss and skip the fight)
  • New Game+ - 100% (Rules and 100% definition up for debate)
  • New Game+ - any% without warping (Uses the Cutall SB, but no zipping or SG)
  • New Game+ - any% with SG, without glitched souls (Uses SG to go straight to Menace after Flying Armor)
  • New Game+ - any% with SG, with glitched souls (Uses SG and glitched souls to skip Flying Armor and go straight to Menace)
  • New Game - Julius Mode
  • Boss Rush - Soma
  • Boss Rush - Julius

Refer to the discussion page for discussion about finalizing a list of categories.

Run Routes

New Game 100%

New Game any%

Map

SomaNGroute.png

Segmentation walkthrough

Segment 1: Tutorial, Yoko Cutscene. Get at least 1 Axe Armor soul, Axe if possible. Save to the right of Flying Armor. Pretty standard, but skipping the first save Satoryu did. It's probably pretty impossible to get both a soul and axe, but one can always hope I guess.

Segment 2: Get 2nd Axe Armor soul, defeat Flying Armor. Save in Wizard's Lab. The TAS fight against Flying Armor is amazing, although a little unreasonable. Also, doing the jump in the room after him without the flying armor soul should mandatory.

Segment 3: Get Manticore Soul, buy Axe and recovery items, Synthesize Bhuj, save before Balore. Again, removing a segment from Satoryu's run. Seeing as how Bat company was the only reason to get the Bomber Armor soul, and it's better to use Ukoback on it (who knew this was such a good soul?), there's no reason to get it or save in The Lost Village.

Segment 4: Defeat Balore, save in entrance of Garden of Madness. No changes. The only thing of note is to not use Mind Ups.

Segment 5: Activate Garden of Madness warp, get Yorick, save in Dark Chapel entrance. Pretty terrible segment. I tried saving in the second save point as groobo did, but it's definitely further out of the way. It's also more prone to error obviously, and when getting Yoricks it's easier to just let it slide. I got ghost'd off of the platform in the room with the witch and had to wait for it to go all the way up and come back down again. Easily lost about 5-7 seconds just on that.

Segment 6: Defeat Dmitrii (7 Yorick, 2 axe hits), defeat Malphas. Warp to Garden of Madness, save before Dario. A long segment, but the bosses are super easy. If you count the Yoricks on Dario, then you don't have to Mind Up between battles, and you'll have enough for the 3 Yoricks you can do at the start of the Malphas fight. If he lands during the fight, Soma will have enough MP for another 2-3 Yoricks. I usually take the time penalty to collect the orb thing after the fight, just to conserve on items and make sure I don't die because it's better to skip the Dark Chapel save point (saves about 11-13 seconds). The other note is that I skip the Ninja Suit since I pick up Olrox's Suit at Paranoia.

Segment 7: Dario, get Cutall from puzzle. Save in Demonic Dollhouse on the way back. Strategy is Bhuj -> backdash -> Yorick. Get at least 2 kick hits for 6 total damage, then you need 6 sets of Bhuj/Yorick, and then a last Axe hit to finish him off. I got a really good fight doing this, took 17 seconds.

Segment 8: Get Lilith, climb the tower, and save to the right of zephyr. Long segment with a lot of running through rooms with spikes, Medusa Heads, and Imps, but I'll see if I can keep it as one segment.

Segment 9: Defeat Zephyr, warp to Wizard's Lab, go to Subterranean Hell, get Ukoback, save to the right of the waterfall. If I'm going to get Dead Pirate, I'll have to split this segment into two. If that soul doesn't prove necessary, then this segment will be a run all the way to Silent Ruins.

Segment 10: Get Dead Pirate and save before Bat Company.

Segment 11: Defeat Bat Company, warp to The Clocktower, run to The Pinnacle and save.

Segment 12: Get Killer Clown, defeat Paranoia (Ukoback spam first form, 1 round kill; Ukoback/Bhuj 2nd form, 2-3 rounds dependent on level, 1-2 Mind Ups dependent on level), run toward Aguni and save near there. It's a little dangerous to do this, but even if you take the time to get the replenishing orb, and take a little extra time in the riskier rooms, it'd still be faster than adding another save.

Segment 13: Break the secret entrance above Aguni's place and get the Fragarach and Satan's Ring, defeat Aguni? Save back at the first place in Pinnacle. I really don't know how to approach this fight very well. It looks like I might just be doing mostly Bhuj attacks and however many Axes I can throw. With the HP he has, it'll be about a 2 minute fight.

Segment 14: Get Erynis, watch the cutscene, don't die or mess up and make it to the save at the bottom of the mine and save so you don't waste the Erynis drop. Probably going to be a really frustrating segment. One thing would be to use the warp to go to The Lost Village and restock on items. I won't be able to judge until I know how many Mind Ups I have and just how many Erynii Death will take (or even what the strategy will have to be). It might be the right thing to do anyway since between Paranoia, Aguni, Death, and Abaddon the 5 Mind Ups and 1 Mana Prism won't hold out. Blah, that's so far out of the way...

Segment 14: DEATH. SAVE.

Segment 16: Abyss up to Abaddon. By using jump kicks you can slide past the fire geysers before they actually go off, which saves 3 potions.

Segment 17: Abaddon and the rest of the Abyss. Get Black Panther, use Abyss warp to go to Hammer's Shop and restock on recovery items.

Segment 18: Menace.

New Game any% with in-bounds SG

Map

Segmentation Walkthough

Segment 1: Tutorial, Yoko Cutscene. Get at least 1 Axe Armor soul, Axe if possible. Save to the right of Flying Armor. Pretty standard, but skipping the first save Satoryu did. It's probably pretty impossible to get both a soul and axe, but one can always hope I guess.

Segment 2: Get 2nd Axe Armor soul, defeat Flying Armor. Save in Wizard's Lab. The TAS fight against Flying Armor is amazing, although a little unreasonable. Also, doing the jump in the room after him without the flying armor soul should mandatory.

Segment 3: Get Manticore Soul, buy Axe and recovery items, Synthesize Bhuj, save before Balore. Again, removing a segment from Satoryu's run. Seeing as how Bat company was the only reason to get the Bomber Armor soul, and it's better to use Ukoback on it (who knew this was such a good soul?), there's no reason to get it or save in The Lost Village.

Segment 4: Defeat Balore, save in entrance of Garden of Madness. No changes. The only thing of note is to not use Mind Ups.

Segment 5: Activate Garden of Madness warp, get Yorick, save in Dark Chapel entrance. Pretty terrible segment. I tried saving in the second save point as groobo did, but it's definitely further out of the way. It's also more prone to error obviously, and when getting Yoricks it's easier to just let it slide. I got ghost'd off of the platform in the room with the witch and had to wait for it to go all the way up and come back down again. Easily lost about 5-7 seconds just on that.

Segment 6: Defeat Dmitrii (7 Yorick, 2 axe hits), defeat Malphas. Warp to Garden of Madness, save before Dario. A long segment, but the bosses are super easy. If you count the Yoricks on Dario, then you don't have to Mind Up between battles, and you'll have enough for the 3 Yoricks you can do at the start of the Malphas fight. If he lands during the fight, Soma will have enough MP for another 2-3 Yoricks. I usually take the time penalty to collect the orb thing after the fight, just to conserve on items and make sure I don't die because it's better to skip the Dark Chapel save point (saves about 11-13 seconds). The other note is that I skip the Ninja Suit since I pick up Olrox's Suit at Paranoia.

Segment 7: Dario, get Cutall from puzzle. Save in Demonic Dollhouse on the way back. Strategy is Bhuj -> backdash -> Yorick. Get at least 2 kick hits for 6 total damage, then you need 6 sets of Bhuj/Yorick, and then a last Axe hit to finish him off. I got a really good fight doing this, took 17 seconds.

Segment 8: Get Lilith, climb the tower, and save to the right of zephyr. Long segment with a lot of running through rooms with spikes, Medusa Heads, and Imps, but I'll see if I can keep it as one segment.

Segment 9: Defeat Zephyr, warp to Wizard's Lab, go to Subterranean Hell, get Ukoback, save to the right of the waterfall. If I'm going to get Dead Pirate, I'll have to split this segment into two. If that soul doesn't prove necessary, then this segment will be a run all the way to Silent Ruins.

Segment 10: Get Dead Pirate and save before Bat Company. Should be pretty easy.

Segment 11: Defeat Bat Company, warp to The Clocktower, run to The Pinnacle and save.

Segment 12: Get Succubus, save.

Segment 13: Get Erynis, SG to watch the cutscene, then travel through the Mine of Judgment, stopping to get the Silver stud before Julius, SG through Death's fight, and save at the start of The Abyss.

Segment 14: Abyss up to Abaddon.

Segment 16: SG through Abaddon and the rest of the Abyss. Detour to restock.

Segment 17: Menace. You should have enough MP for 5 Erinys, so do that at the start then switch to a physical attack setup. Use the Bhuj until you have ~130 MP, then switch back to the Erinys set, do 3 of those and the first form should be finished. On the second and third heads, just use Erinys exclusively for as long as possible, bottom head first.

New Game any% with out-of-bounds SG

New Game TAS Route

New Game+ 100%

New Games+ any% without warping

Map

SomaNGroute.png


Segmentation Walkthrough

New Game+ any% with SG

Map

SomaSG+route.png

Segmentation Walkthrough

New Game+ any% with SG, glitched souls

Boss Rush Strategies

Soma

1) Flying Armor HP: 250 MP: 200

Arms | Hand: Kaladbolg | Body: Death's Robe | Accessory: Chaos Ring

Soul | Bullet: Erinys | Guardian: Black Panther | Enchant: Stolas

Comment: Use Erinys while doing a small hop while making your way to the next room. The Guillotiner and Great Axe Armor soul also works but I'm uncertain which is actually faster.

2) Balore HP: 900 MP: 500

Arms | Hand: Death Scythe | Body: Dracula's Tunic | Accessory: Megingiord

Soul | Bullet: - | Guardian: Devil | Enchant: Golem

Comment: Activate Devil then use Death Scythe special. As simple as that.

3) Dmitrii HP: 1000 MP: 1500

Arms | Hand: Kaladbolg | Body: Death's Robe | Accessory: Chaos Ring

Soul | Bullet: Killer Clown | Guardian: Werewolf | Enchant: Stolas

Comment: Spam Killer Clown while holding down the guardian (werewolf) button. 5 hits should do it.

4) Puppet Master HP: 1800 MP:3000

Set A

Arms | Hand: Kaladbolg | Body: Death's Robe | Accessory: Chaos Ring

Soul | Bullet: Abaddon | Guardian: Black Panther | Enchant: Stolas

Set B

Arms | Hand: Death Scythe | Body: Dracula's Tunic | Accessory: Megingiord

Soul | Bullet: Abaddon | Guardian: Devil | Enchant: Golem

Comment: Start off by land canceling an Abaddon while Black Panthering towards Puppet Master. As soon as you have fired off Abaddon, switch setups either by pausing and switching or by pressing X. The reason for this switch is that when you fire a bullet soul its power is calculated using your INT at the time you fired it; therefore, by using an INT raising setup like setup A to fire off Abaddon, the locusts do significantly more damage than they would if you fired them off using a STR oriented setup like setup B. After you switch to setup B, activate Devil as soon as possible and attack, back dash cancel into another attack, then special cancel. If done properly, the first hit from the Death Scythe will NOT be affected by Devil, but the second hit and the special attack will be. If enough locusts hit him, Puppet Master will die.

5) Dario HP: 1500 MP:1000

Arms | Hand: Death Scythe | Body: Dracula's Tunic | Accessory: Chaos Ring

Soul | Bullet: Killer Clown | Guardian: Devil | Enchant: Dead Pirate

Comment: Once you enter shoot a Killer Clown card once and activate Devil. If it hits correctly, Dario will fly towards you leaving his back faced towards you. Use special.

6) Rahab HP: 1200 MP: 2200

Set A

Arms | Hand: Kaladbolg | Body: Death's Robe | Accessory: Rosary

Soul | Bullet: Bomber Armor | Guardian: Devil | Enchant: Stolas

Set B

Arms | Hand: Death Scythe | Body: Dracula's Tunic | Accessory: Megingiord

Soul | Bullet: Bomber Armor | Guardian: Devil | Enchant: Golem

Comment: Start on setup A. As you fall, inch forward a little bit, fire off Bomber Armor and activate Devil as fast as you can. Because Devil is equipped on both setups, you can switch to setup B while Devil is activating without interrupting the activation, so do so. The instant you land, use a special attack. If you started activating Devil fast enough, then it should be in effect by the time your special connects. If it isn't, either try and get Devil going faster, or just wait an ever-so-brief moment after hitting the ground to use your special attack.

7) Gergoth HP: 3800 MP: 9999

Arms | Hand: Kaladbolg | Body: Death's Robe | Accessory: Chaos Ring |

Soul | Bullet: Killer Clown | Guardian: Death | Enchant: Stolas

Comment: Activate Death, spam back dash and Killer Clown. Make sure to turn off the up+L ability.

8) Zephyr HP: 1234 MP: 1234

Arms | Hand: Kaladbolg | Body: Death's Robe | Accessory: Rosary

Soul | Bullet: Killer Clown | Guardian: Werewolf | Enchant: Stolas

Comment: Spam Killer Clown while holding down the guardian (Werewolf) button. If done fast enough you'll kill him before you reach him.

9) Bat Company HP:1500 MP:1500

Arms | Hand: Death Scythe | Body: Death's Robe | Accessory: Rosary

Soul | Bullet: Bomber Armor | Guardian: - | Enchant: Stolas

Comment: Once you enter the room, throw a bomb followed by a back dash and throw another bomb then followed with a special attack. Instant kill.

10) Paranoia HP: 1700 MP: 1700

Set A

Arms | Hand: Kaladbolg | Body: Death's Robe | Accessory: Chaos Ring

Soul | Bullet: Slime OR Abaddon | Guardian: Black Panther | Enchant: Stolas

Set B

Arms | Hand: Death Scythe | Body: Dracula's Tunic | Accessory: Megingiord

Soul | Bullet: Slime OR Abaddon | Guardian: Devil | Enchant: Golem

Comment: Make sure both sets have the same bullet soul equipped! If one setup has Slime equipped and the other has Abaddon equipped, then switching setups will cause all of the Slimes/locusts to disappear. Either back dash cancel 9 Slimes before he comes out of the mirror OR wait until just before he comes out of the mirror and use Abaddon so that the locusts swarm over the right half of the room. Whichever you choose, hit X or pause and switch to setup B the instant you finish firing off bullet souls and immediately activate Devil. You'll notice that as Paranoia moves he floats up and down a little bit. If you time it right, you can attack and then special cancel and have both hits connect. Don't worry, it's not as hard as it sounds. If enough Slimes/locusts have hit him he will die. Try a few times with each bullet soul and figure out which one you're more comfortable using.

11) Aguni HP: 4000 MP: 9999

Set A

Arms | Hand: Kaladbolg | Body: Death's Robe | Accessory: Rosary

Soul | Bullet: Abaddon | Guardian: Black Panther | Enchant: Stolas

Set B

Arms | Hand: Death Scythe | Body: Dracula's Tunic | Accessory: Megingiord

Soul | Bullet: Abaddon | Guardian: Devil | Enchant: Golem

Comment: This guy is tough. Start on setup A. As he comes down, Black Panther to the side, then jump up and use Abaddon on him and immediately switch to setup B and activate Devil. Now for the tricky part. You need to run underneath him and attack, back dash cancel into another attack, then special cancel. Then you need to do it again. The problem is that Aguni is not content to sit around and take your hits. Also, it is quite possible that you will run low on HP, MP or both at some point in this battle. They start you with 2 HP restoring items, so feel free to use one now. MP is a different story, however. You can either use the Mana Prism they provide you with, or equip your Chaos Ring to get some MP back. I would suggest using the Chaos Ring and saving the Mana Prism for Death, but it's really just a matter of preference. In any case, make sure the Megingiord is on whenever you are hitting Aguni, otherwise it may take some extra hits to finish him. If all goes well and enough locusts hit him then it will take 4 attacks and 2 special attacks to kill him.

12) Abaddon HP:4000 MP: 9999

Set A

Arms | Hand: Kaladbolg | Body: Death's Robe | Accessory: Chaos Ring

Soul | Bullet: Abaddon | Guardian: Black Panther | Enchant: Stolas OR Draghignazzo

Set B

Arms | Hand: Death Scythe | Body: Dracula's Tunic | Accessory: Megingiord

Soul | Bullet: Abaddon | Guardian: Devil | Enchant: Dead Pirate

Comment: There are a couple of ways to approach this battle. Start off with Setup A. You have a decision to make: you can either jump over Abaddon (do this if you don't have Draghignazzo) OR you can equip Draghignazzo and charge right through him. If you want to jump over him then fire off an Abaddon as you ascend. If you want to charge right through him, then do a VERY small jump and land-cancel an Abaddon while you still have Stolas equipped. Immediately after you release the locusts, pause and equip Draghignazzo, then unpause andcharge through him. I personally just charge right through him. Whichever method you use, once you're behind him, switch to setup B and activate Devil. Once Devil is in effect, attack, back-dash-cancel another attack, then special-cancel and he should die. If not enough of your locusts hit him then you may need to attack him once more. It is possible to kill him before he gets to summon any locusts of his own, but it is very difficult and also requires a lot of luck. Whatever you do, don't get caught in a locust swarm with Devil activated! If you're going to get hit by the locusts then jump right before they hit you; the locusts won't trap you if you're in midair.

13) Death HP:2222/2222 MP:4444

Set A

Arms | Hand: Death Scythe | Body: Dracula's Tunic | Accessory: Megingiord

Soul | Bullet: Abaddon | Guardian: Devil | Enchant: Golem

Set B

Arms | Hand: Kaladbolg | Body: Death's Robe | Accessory: Chaos Ring

Soul | Bullet: Killer Clown | Guardian: Death | Enchant: Stolas

Comment: Death can start off with one a few things. If he starts the battle by flying around, then activate Devil, hit him with Abaddon, and then just keep hitting him with the Death Scythe. If the opportunity presents itself, try to back dash cancel and special cancel so you can get more hits in. I believe it takes 4 hits and 1 special to end his first form. Once he starts transforming, if you used your Mana Prism earlier, now would be a good time to briefly switch to the Chaos Ring to get some MP back. Once you can start hitting him again, switch back to the Megingiord.

If he begins the battle by using his double slash attack then immediately pause, switch to setup B, activate Death and start back dash cancelling Killer Clown. You'll probably get hit, but ignore it and keep spamming Killer Clown. I believe this start will yield a slightly faster time than if he starts the battle off by flying around. Once he starts transforming, switch back to setup A and activate Devil. If your MP is low, you may want to equip the Chaos Ring to get back some MP, but be sure to reequip the Megingiord before you start hitting him.

His second form should be handled in much the same way as his first form; use Abaddon, then just keep hitting him. Don't forget about your Mana Prism if you didn't use it earlier and you need some quick MP! In his second form he is much more likely to stop moving and either throw his Scythe at you, summon his huge skulls, or teleport-slash you. If he throws his scythe or summons his skulls, then get under him and attack, back dash cancel another attack, then special cancel. Then do it again. By now you may need to use that Super Potion or Rusty Food Tin; Death's attacks hurt when you're using Devil. If he tries to teleport-slash you, take note of where he was when he disappeared, then either guess which side of you he's going to appear on, or hope you have good reflexes. You should have enough time to attack him, then special-cancel. You'll get hit, but you'll do lots of damage to him. Do you remember where he was when he disappeared? He'll reappear in the same place, so fire off Abaddon in that general direction, and then position yourself right near where Death will reappear. As soon as he reappears, attack, back dash cancel into another attack, then special cancel. That should be enough to kill him. If not just keep hitting him. I believe it takes 4 attacks and 1 special, but it will be less if you manage to hit him with a lot of locusts. Beware! You're not done yet! Just like in Castlevania: Aria of Sorrow, Death can still kill you even after he's dead. If he had thrown his scythe at you before he died it will keep going as though Death were still alive and it can still hurt you. A lot. Same deal with his giant, blue skulls of doom; any skulls that were fired off before his demise will try and take you down with him. Also, the second Death is destroyed, pause and equip Black Panther. Unlike in Castlevania: Aria of Sorrow, the timer doesn't stop ticking upon the death of the final boss. In this game, the timer doesn't stop until you've picked up your reward.

Julius/Yoko/Alucard

1) Flying Armor Character: Yoko

Jump and fire Holy Lightning while moving to the right. Jump again and hit his feet with your club while still moving right. He should die on your way to the door. To be safe, though, I usually try and club him twice.

2) Balore Character: Alucard

Just keep doing shorthop double slashes using Shadow Warp to avoid his attacks. If he tries to use his horizontal punches you can jump on his hand and Shadow Warp, then slash again as you fall afterwards.

3) Dmitrii Character: Alucard

Run towards him. When you're about half a screen length away (usually at about the same time he tries to use Malachi), use Hellfire. Usually only two of the fireballs will hit him. It will knock him back. Run towards him and land-cancel an attack then immediately use Hellfire upon landing. Then use another Hellfire. He should hit you with a Hellfire of his own at this point. Immediately after it hits you, use yet another Hellfire, then slash him once right after that.

4) Puppet Master Character: Alucard

Back-dash-cancel a Hellfire then start running towards him. As soon as he's within range, start shorthop double slashing, trying to avoid any puppets he may throw at you. If done properly, you will kill him before (sometimes JUST before) he manages to hurt you.

5) Dario Character: Yoko

Ice. After it hits him you can do a shorthop and club him once, then immediately use Ice again. Just keep doing that.

6) Rahab Character: Yoko

Hold right as you fall and shoot a Holy Lightning just before you hit the ground, then turn around and start backflipping to keep up with him. If he gets too far away the lightning stops hitting him. Try and club him a couple of times while you're over there, then use Holy Lightning once more if he's not dead.

7) Gergoth Character: Alucard

Shorthop double slash until he dies. You'll have to avoid a couple of attacks since he takes a while to kill.

8) Zephyr Character: Alucard

Shorthop double slash. Back-dash-canceling Hellfire while you're close enough to him to make sure all 3 fireballs hit can speed things up a little bit. At this point, if you have more than 180 HP and enough MP for 4 Hellfires, go to Bat Company, otherwise, grab Zephyr's orb. Bat Company's orb appears faster, however, so it is best to try and beat Zephyr with enough HP and MP so as to not have to grab his orb.

9) Bat Company Character: Alucard

As soon as you land, shorthop double slash WITHOUT making any horizontal movement. When you land, just wait. Bat Company will run into you. As soon as he does, hold up and start jamming on the Y button, ignoring the fact that he's damaging you. It takes 4 Hellfires to kill him. If you grabbed Zephyr's orb you shouldn't need to wait for Bat Company's. If you got this far without grabbing an orb you will almost certainly be in desperate need of one, so grab Bat Company's.

10) Paranoia Character: Alucard

Shorthop double slashes. When he starts hovering directly over you quickly jump up and slash him once. You will get hit when you try and do this. As soon as you touch the ground, jump up and you should be able to slash him twice without taking a hit thanks to the brief invincibility granted upon taking damage. When you land from that, just wait. As he rears back to kick you, back-dash-cancel Hellfire to dodge the kick. As soon as the fireballs shoot out start shorthop double slashing again. If you're fast enough he won't even start hovering directly over you again before he dies. You shouldn't need to wait for his orb.

11) Aguni Character: Yoko

No real strategy here, just spam Ice making sure it double-hits each time. Just hope you get lucky and he doesn't spam that attack where he flies out the top of the screen since it wastes a LOT of time. Also, remember that you can move around while casting Ice if you cast it mid-jump or back-dash-cancel it. Hopefully you won't need to wait for this guy's orb because Aguni takes forever to die.

12) Abaddon Character: Alucard

Just keep shorthop double slashing, as usual. Back-dash-cancelled Hellfires can speed things up just like in the Zephyr fight. If he gets close enough to a wall that you can hit him with your back against the wall there's another way to damage him very quickly. Attack, back-dash-cancel your attack, tap down VERY slightly, just enough to make Alucard duck, then, immediately after releasing down on the d-pad, repeat this process. If done properly you can attack ridiculously quickly. If you're low on HP or MP, grab Abaddon's orb. It doesn't take too long to appear.

13) Death Character: Alucard

Shorthop double slash. Again. If he tries to use his charging scythe attack hit him with Shadow Warp. If timed properly (which isn't hard) you'll hit him twice and avoid both of his attacks. Then start going to town with shorthop double slashes again. When he transforms, continue going to town with shorthop double slashes. If he summons skulls, run back and forth to avoid them while jumping and slashing at him. If he throws his scythe, just keep slashing him making sure to avoid his scythe. The smaller sickles aren't as important to avoid since they are far less damaging. If he uses his teleport slash then either guess which side of you he will appear on or hope you have good reflexes. You should have time to use Hellfire, back-dash-cancel it, attack once immediately after back-dash-canceling your Hellfire, then use Shadow Warp. If you're fast enough every hit will connect except that the bottom fireball of your Hellfire attack will generally go under him. Keep in mind that he will always teleport to the same side of you when using his teleport slash, so only the first time he uses it will be a mystery.

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