Difference between revisions of "Baldur's Gate II: Shadows of Amn"

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Baldur's Gate 2: Shadows of Amn is the next chapter in the Baldur's Gate series. The game is made by Bioware and uses the [[Infinity Engine]].
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[[Category:Games]]
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[[Category:PC]]
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{{sda run|http://speeddemosarchive.com/BaldursGate2.html}}
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{{contents}}
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Baldur's Gate 2: Shadows of Amn is the next chapter in the Baldur's Gate series. The game is made by Bioware and uses the [[Infinity Engine]]. These pages are a work in progress.  
  
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Even with limited knowledge of the game you can contribute: If something doesn't make sense, please fix it or bring it up on [[Talk:Baldur's Gate II: Shadows of Amn|the talk page]].
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=Irenicus's Dungeon=
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=General techniques=
After character creation, there is a slight pause before the initial starting cutscene. The game can be paused here. The most obvious use would be to drop all items if importing a character (either new game + or a full series run with a single character). A single spell could be cast before the cutscene plays, if desired. This brings up issues about when the timing will officially begin, as currently the first cutscene is not counted against a player's time.
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Along with the specific techniques found on the individual pages, there are some [[Infinity Engine]] glitches that will of use throughout the game. Familiarize yourself with the information found on that page, as cutscene breaking, different area dialogue, inventory stack underflow, wall jumping and talk locking can all be used during a run.
  
The portal key in the mistress's room is required to proceed, so any route must be centered on getting the key. One strategy is to use at least 7 characters (NPCs + summons) and the PC to [[Infinity_Engine#Polymorph-Teleport]]
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=External Links=
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* [http://www.bit7.org/baldursgate2 Infinity Engine Walkthroughs - Baldurs Gate II]

Latest revision as of 10:16, 20 November 2012

SDAlogo runner.png This game has a run page on SDA!

Baldur's Gate 2: Shadows of Amn is the next chapter in the Baldur's Gate series. The game is made by Bioware and uses the Infinity Engine. These pages are a work in progress.

Even with limited knowledge of the game you can contribute: If something doesn't make sense, please fix it or bring it up on the talk page.

General techniques

Along with the specific techniques found on the individual pages, there are some Infinity Engine glitches that will of use throughout the game. Familiarize yourself with the information found on that page, as cutscene breaking, different area dialogue, inventory stack underflow, wall jumping and talk locking can all be used during a run.

External Links

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