Difference between revisions of "Assassin's Creed/Memory Block 2"

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m (verified route to interrogation, fixing Tamir's name)
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==Kingdom==
 
==Kingdom==
Sprint down the hill to the tower and jump off the horse onto the tower at full gallop, then climb up that side and synchronize at the top. Leap of faith down and take the new horse right beside the hay cart. From here full sprint all the way to Damascus. Cut corners whenever possible and it's much safer to try and avoiding alerting enemies whenever you can, so they don't knock you off your horse, wasting a ton of time.
+
Sprint down the hill to the tower and jump off the horse onto the tower at full gallop, then climb up that side and synchronize at the top. Leap of faith down and take the new horse right beside the hay cart. From here full sprint all the way to Damascus. Cut corners whenever possible and it's much safer to try and avoiding alerting enemies whenever you can, so they don't knock you off your horse, wasting a ton of time. At least on PS3, you can also save warp to the mid-way of your journey after having moved on a short way from the tower.
 +
 
 +
wasted skip note: the first view point can be skipped using glitches, but you only get stuck this way because the game is very touchy on the order you do some things in this game.
  
 
==Damascus==
 
==Damascus==
Ride down to the the citizen, then jump of and take out the three guards. The first one should be really quick if you switch to hidden blade when you dismount. Do a jumping lock on the citizen to skip his cutscene and get back on the horse. Ride into the city using the horse dismount over the guards.
+
You can skip the short Damascus intro if you jump down the cliff early enough. Be careful to not have Altair die. Ride or run down to the the citizen, then jump of and take out the three guards. The first one should be really quick if you switch to hidden blade when you dismount. Do a jumping lock on the citizen to skip his cutscene and get back on the horse. Ride into the city using the horse dismount over the guards. Save warping straight to the bureau is also an option.
 +
 
 +
wasted skip note: the citizen helping sequence can't be skipped with our current knowledge because the memory barriers kill you if you try to breach them.
  
 
===Investigations===
 
===Investigations===
 +
''Just wondering, don't you have to visit the bureau at this point first?''
 
From the gate, run down the street, then take the first right to the pickpocket investigation. From the pickpocket, run back out the way you came and take a right and keep going down the street. At the second fork, take a left, then right around the corner by the haystack. Run right past the two eavesdropping targets to the bench on the other side and do the eavesdropping mission. From the bench go right through the market, then take another right up the stairs to a main street. It's another right and this street takes you right to the ladder going up to the bureau. Climb up, jump down and get your feather.
 
From the gate, run down the street, then take the first right to the pickpocket investigation. From the pickpocket, run back out the way you came and take a right and keep going down the street. At the second fork, take a left, then right around the corner by the haystack. Run right past the two eavesdropping targets to the bench on the other side and do the eavesdropping mission. From the bench go right through the market, then take another right up the stairs to a main street. It's another right and this street takes you right to the ladder going up to the bureau. Climb up, jump down and get your feather.
  
 
===Tamir assassination===
 
===Tamir assassination===
 
From the top of the bureau, run across the rooftops to the assassination. At one point you'd have to go out of your way to stay on the rooftops, so just jump down to the street and run the rest of the way. From where you enter, walk directly back to the other side of the souk to trigger Tamir's entrance. During the cutscene, make your way around behind the target so he's in front of and just to the left of you. This puts you into position of an immediate assassination as soon as the cutscene ends. Afterward, run out the same way you came in and take a right at the end of the alley in front of the hay cart. At the main intersection take a left and run until you get to the bench at the top of the stairs, where you can sit down to lose the alert status. From there keep running with an immediate right onto the street that takes you right back to the ladder at the bureau. Remember to stop sprinting if you see a guard, although you can still run.
 
From the top of the bureau, run across the rooftops to the assassination. At one point you'd have to go out of your way to stay on the rooftops, so just jump down to the street and run the rest of the way. From where you enter, walk directly back to the other side of the souk to trigger Tamir's entrance. During the cutscene, make your way around behind the target so he's in front of and just to the left of you. This puts you into position of an immediate assassination as soon as the cutscene ends. Afterward, run out the same way you came in and take a right at the end of the alley in front of the hay cart. At the main intersection take a left and run until you get to the bench at the top of the stairs, where you can sit down to lose the alert status. From there keep running with an immediate right onto the street that takes you right back to the ladder at the bureau. Remember to stop sprinting if you see a guard, although you can still run.

Revision as of 16:50, 27 June 2010

This memory block consists of a tutorial on investigations and then your first assassination. This section requires synchronizing at a view point, saving a citizen and riding across Kindgom.

Masyaf

Altaïr is stripped of all his equipment and abilities, so when you're sprinting around, be careful not to run into anyone, as you can't tackle them out of the way. Drop down/jump the railing and sprint to the next cutscene where you can jump toward the guy. Afterward, sprint down the hill and take the quick way down by jumping the wall halfway down to a rooftop to a beam to the ground then continue down the last slope. About halfway down, jump the wall on the right which should take you right in front of the two guys you need to eavesdrop on. Sprint right by them to the bench, sit down, turn the camera and quickly lock on and listen.

When they're done sprint back toward them and around the far side of the building, hop the wall behind the bench of there and run up the hill to the pickpocket mission. Lock on as soon as you can. The guy does one look around at the beginning, and then the grab is pretty easy.

After the pickpocket, continue in the same direction as you were heading before, which takes you uphill and around some buildings to the left. You'll be to the interrogation target's left and you can jump across the wooden railings to him, making sure to target him in the air after the last jump so you land as close to him as possible. Beat him where he stands – don't follow him. After the cutscene with Al Mualim, you get a couple weapons back. Head outside and jump toward the weapons master to start him talking sooner. As soon as you can lock on in the combat tutorial and immediately exit to menu to get out of there. Head down the hill the quick way (over the wall) and jump on a horse outside the gate. Sprint to Kingdom.

Kingdom

Sprint down the hill to the tower and jump off the horse onto the tower at full gallop, then climb up that side and synchronize at the top. Leap of faith down and take the new horse right beside the hay cart. From here full sprint all the way to Damascus. Cut corners whenever possible and it's much safer to try and avoiding alerting enemies whenever you can, so they don't knock you off your horse, wasting a ton of time. At least on PS3, you can also save warp to the mid-way of your journey after having moved on a short way from the tower.

wasted skip note: the first view point can be skipped using glitches, but you only get stuck this way because the game is very touchy on the order you do some things in this game.

Damascus

You can skip the short Damascus intro if you jump down the cliff early enough. Be careful to not have Altair die. Ride or run down to the the citizen, then jump of and take out the three guards. The first one should be really quick if you switch to hidden blade when you dismount. Do a jumping lock on the citizen to skip his cutscene and get back on the horse. Ride into the city using the horse dismount over the guards. Save warping straight to the bureau is also an option.

wasted skip note: the citizen helping sequence can't be skipped with our current knowledge because the memory barriers kill you if you try to breach them.

Investigations

Just wondering, don't you have to visit the bureau at this point first? From the gate, run down the street, then take the first right to the pickpocket investigation. From the pickpocket, run back out the way you came and take a right and keep going down the street. At the second fork, take a left, then right around the corner by the haystack. Run right past the two eavesdropping targets to the bench on the other side and do the eavesdropping mission. From the bench go right through the market, then take another right up the stairs to a main street. It's another right and this street takes you right to the ladder going up to the bureau. Climb up, jump down and get your feather.

Tamir assassination

From the top of the bureau, run across the rooftops to the assassination. At one point you'd have to go out of your way to stay on the rooftops, so just jump down to the street and run the rest of the way. From where you enter, walk directly back to the other side of the souk to trigger Tamir's entrance. During the cutscene, make your way around behind the target so he's in front of and just to the left of you. This puts you into position of an immediate assassination as soon as the cutscene ends. Afterward, run out the same way you came in and take a right at the end of the alley in front of the hay cart. At the main intersection take a left and run until you get to the bench at the top of the stairs, where you can sit down to lose the alert status. From there keep running with an immediate right onto the street that takes you right back to the ladder at the bureau. Remember to stop sprinting if you see a guard, although you can still run.

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