Difference between revisions of "Alone in the Dark (1-3)/Game Mechanics and Glitches"
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= Alone in the Dark 1 = | = Alone in the Dark 1 = | ||
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ABOUT THE GUIDE | ABOUT THE GUIDE | ||
− | + | == GLOSSARY == | |
− | + | META | |
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− | + | ||
− | + | ||
− | + | ||
+ | USEFUL FILES | ||
DOSBOX/EMULATORS | DOSBOX/EMULATORS | ||
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ROOM VIEWER | ROOM VIEWER | ||
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LIFDISA/TRACKDISA/MEMORY VIEWER INSTRUCTIONS | LIFDISA/TRACKDISA/MEMORY VIEWER INSTRUCTIONS | ||
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CACHE VIEWER | CACHE VIEWER | ||
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FREE IN THE DARK HACK | FREE IN THE DARK HACK | ||
− | + | GAME | |
− | GAME | + | GAME FILES |
− | + | CONTROLS | |
+ | SPACE | ||
− | + | GENERAL | |
− | + | KNOWN VERSION DIFFERENCES | |
− | + | MEMORY/CACHES/BUFFERS/SOUND SAMPLES | |
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+ | READING LIFE SCRIPTS | ||
IMPORTANT/SPECIAL LIFES | IMPORTANT/SPECIAL LIFES | ||
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IMPORTANT/SPECIAL VARS, CVARS, AND OTHER VARIABLES | IMPORTANT/SPECIAL VARS, CVARS, AND OTHER VARIABLES | ||
+ | |||
+ | PALETTE | ||
+ | |||
+ | GAME WORLD | ||
TRIGGERS | TRIGGERS | ||
− | + | FLAGS | |
+ | TRACKS | ||
+ | STAIRS/TRANSITIONS | ||
+ | DOORS | ||
+ | FRONT DOORS/JELLY | ||
− | + | CAMERAS | |
+ | CAMERA VIEWS | ||
+ | CAMERA DEFOCUS TRICK | ||
WRONG PICKUP/TRIGGERS | WRONG PICKUP/TRIGGERS | ||
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ROOM/VIEW DESYNC | ROOM/VIEW DESYNC | ||
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− | + | OBJECTS AND ACTORS | |
− | + | OBJECTS | |
− | + | ACTORS/ACTIONTYPES | |
− | + | ACTOR SERIALIZATION INTO OBJECTS/OBJECT FIELDS/ACTOR FIELDS | |
− | + | PLAYER STATE | |
+ | BODYS | ||
+ | BODY/IN_HAND | ||
+ | IN_HAND-BODY DESYNC | ||
+ | ANIMS/ANIMATIONS (NOT MOVEMENT) | ||
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− | + | ITEMS/INVENTORY/MENUS | |
+ | INVENTORY/ITEMS | ||
+ | FLASKS | ||
+ | THROWING THINGS | ||
+ | BOW/FIRING ARROWS | ||
+ | FIRING A GUN | ||
+ | ENEMIES/FIGHTING | ||
+ | HITFORCE/DAMAGE MANIPULATION | ||
+ | [NOT] DYING | ||
+ | PREGZT/BOSS FIGHT | ||
+ | CTHONIAN (WORM) | ||
+ | E2 ARROWS/AXES | ||
− | + | MOVEMENT | |
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MODX/MODY/MODZ | MODX/MODY/MODZ | ||
− | + | SPEED | |
CORNERING | CORNERING | ||
+ | ROTATION | ||
− | + | ANIMATIONS (MOVEMENT) | |
− | + | ||
− | + | ||
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− | ANIMATIONS | + | |
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EMILY AND EDWARD DIFFERENCES | EMILY AND EDWARD DIFFERENCES | ||
− | + | PUSHING | |
− | + | JUMPING/HOVERING | |
+ | JUMPING | ||
+ | CLIMBING/FALLING | ||
+ | GRAVITY | ||
+ | VERTICAL DESYNCING | ||
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− | + | ||
− | + | TIMERS/CHRONO | |
− | + | LAGGING/FRAMERATE | |
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SAVING/LOADING | SAVING/LOADING | ||
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PAUSING | PAUSING | ||
+ | |||
+ | TIMER MANIPULATION | ||
SNAPBACK | SNAPBACK | ||
+ | SNAPBACK CLIP | ||
− | + | DELAY TURN/DELAY SNAP | |
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− | DELAY TURN/DELAY SNAP | + | |
PICKUP TURN/SNAP | PICKUP TURN/SNAP | ||
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PICKUP TURN/PICKUP SNAP | PICKUP TURN/PICKUP SNAP | ||
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LAMP TURN/LAMP SNAP | LAMP TURN/LAMP SNAP | ||
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SAVE/LOAD TURN (SLT) | SAVE/LOAD TURN (SLT) | ||
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QUICK ROTATION | QUICK ROTATION | ||
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SIDEWAYS CLIPPING | SIDEWAYS CLIPPING | ||
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CONVEX CLIPPING | CONVEX CLIPPING | ||
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LAG MANIPULATION/LAG SNAP/LAG OOB | LAG MANIPULATION/LAG SNAP/LAG OOB | ||
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TRIGGER BOUNCE OOB | TRIGGER BOUNCE OOB | ||
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PUSHABLE OOB | PUSHABLE OOB | ||
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CHAIN CLIPPING | CHAIN CLIPPING | ||
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PUSHABLE LAG OOB | PUSHABLE LAG OOB | ||
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PUSHABLE WEDGE OOB | PUSHABLE WEDGE OOB | ||
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PUSHABLE OOB OOB | PUSHABLE OOB OOB | ||
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PUSHABLE NARROW OOB | PUSHABLE NARROW OOB | ||
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CLIMB OOB | CLIMB OOB | ||
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FALL OOB | FALL OOB | ||
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COLLISION OOB | COLLISION OOB | ||
+ | PUSH CLIPPING/LIGHTWEIGHT CLIPPING | ||
− | |||
− | |||
+ | PRACTICAL TIPS/APPLIED | ||
− | + | PRACTICAL TIPS/OPTIMIZATIONS | |
+ | |||
+ | TIMING CERTAIN ACTIONS | ||
INTERRUPTS | INTERRUPTS | ||
MISCELLANEOUS | MISCELLANEOUS | ||
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MISCELLANEOUS/COMBINED TRICKS | MISCELLANEOUS/COMBINED TRICKS | ||
TECHNICAL | TECHNICAL | ||
+ | (Probably) Pointless Trivia | ||
− | + | THEORETICAL IN-BOUNDS/GLITCHLESS RUN | |
+ | UNANSWERED QUESTIONS | ||
Experimental Speculation / Might Help in AitD 2 or 3 | Experimental Speculation / Might Help in AitD 2 or 3 | ||
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IDEAS FOR AITD 2 OR 3 | IDEAS FOR AITD 2 OR 3 | ||
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− | TAS-ONLY/GLITCHING/CRASHING/SOFTLOCKING | + | |
+ | TAS-ONLY/GLITCHING/CRASHING/SOFTLOCKING/MEMORY CORRUPTION | ||
GENERAL | GENERAL | ||
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3D-WRAP-AROUND GLITCH | 3D-WRAP-AROUND GLITCH | ||
− | RENDERER/RENDER BUG/2D-WRAP-AROUND | + | RENDERER/RENDER BUG/2D-WRAP-AROUND |
− | + | RENDER BUG: POTENTIAL EXPLOITATIONS | |
− | + | MEDKIT RENDER BUG TRIALS | |
− | + | ||
− | + | ||
SOUND BUG | SOUND BUG | ||
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== Alone in the Dark 2 == | == Alone in the Dark 2 == |
Revision as of 14:04, 23 May 2019
Contents
Alone in the Dark 1
ABOUT THE GUIDE
GLOSSARY
META
USEFUL FILES DOSBOX/EMULATORS ROOM VIEWER LIFDISA/TRACKDISA/MEMORY VIEWER INSTRUCTIONS CACHE VIEWER FREE IN THE DARK HACK
GAME
GAME FILES
CONTROLS SPACE
GENERAL
KNOWN VERSION DIFFERENCES
MEMORY/CACHES/BUFFERS/SOUND SAMPLES
READING LIFE SCRIPTS
IMPORTANT/SPECIAL LIFES
IMPORTANT/SPECIAL VARS, CVARS, AND OTHER VARIABLES
PALETTE
GAME WORLD
TRIGGERS
FLAGS TRACKS STAIRS/TRANSITIONS DOORS FRONT DOORS/JELLY
CAMERAS
CAMERA VIEWS CAMERA DEFOCUS TRICK WRONG PICKUP/TRIGGERS ROOM/VIEW DESYNC
OBJECTS AND ACTORS
OBJECTS
ACTORS/ACTIONTYPES
ACTOR SERIALIZATION INTO OBJECTS/OBJECT FIELDS/ACTOR FIELDS
PLAYER STATE BODYS BODY/IN_HAND IN_HAND-BODY DESYNC ANIMS/ANIMATIONS (NOT MOVEMENT)
ITEMS/INVENTORY/MENUS INVENTORY/ITEMS FLASKS THROWING THINGS BOW/FIRING ARROWS FIRING A GUN ENEMIES/FIGHTING HITFORCE/DAMAGE MANIPULATION [NOT] DYING PREGZT/BOSS FIGHT CTHONIAN (WORM) E2 ARROWS/AXES
MOVEMENT
MODX/MODY/MODZ
SPEED
CORNERING
ROTATION
ANIMATIONS (MOVEMENT) EMILY AND EDWARD DIFFERENCES
PUSHING
JUMPING/HOVERING JUMPING CLIMBING/FALLING GRAVITY VERTICAL DESYNCING
TIMERS/CHRONO
LAGGING/FRAMERATE
SAVING/LOADING PAUSING
TIMER MANIPULATION
SNAPBACK SNAPBACK CLIP
DELAY TURN/DELAY SNAP
PICKUP TURN/SNAP PICKUP TURN/PICKUP SNAP LAMP TURN/LAMP SNAP SAVE/LOAD TURN (SLT)
QUICK ROTATION
OOB/CLIPPING
SIDEWAYS CLIPPING CONVEX CLIPPING LAG MANIPULATION/LAG SNAP/LAG OOB TRIGGER BOUNCE OOB PUSHABLE OOB CHAIN CLIPPING PUSHABLE LAG OOB PUSHABLE WEDGE OOB PUSHABLE OOB OOB PUSHABLE NARROW OOB CLIMB OOB FALL OOB COLLISION OOB PUSH CLIPPING/LIGHTWEIGHT CLIPPING
PRACTICAL TIPS/APPLIED
PRACTICAL TIPS/OPTIMIZATIONS
TIMING CERTAIN ACTIONS
INTERRUPTS
MISCELLANEOUS MISCELLANEOUS/COMBINED TRICKS
TECHNICAL (Probably) Pointless Trivia
THEORETICAL IN-BOUNDS/GLITCHLESS RUN
UNANSWERED QUESTIONS Experimental Speculation / Might Help in AitD 2 or 3 IDEAS FOR AITD 2 OR 3
TAS-ONLY/GLITCHING/CRASHING/SOFTLOCKING/MEMORY CORRUPTION
GENERAL
3D-WRAP-AROUND GLITCH
RENDERER/RENDER BUG/2D-WRAP-AROUND
RENDER BUG: POTENTIAL EXPLOITATIONS MEDKIT RENDER BUG TRIALS
SOUND BUG