Difference between revisions of "Alone in the Dark (1-3)/Game Mechanics and Glitches"

From SDA Knowledge Base

Jump to: navigation, search
m
m (GLOSSARY)
Line 2: Line 2:
 
= Alone in the Dark 1 =
 
= Alone in the Dark 1 =
  
== GLOSSARY ==
 
  
USEFUL FILES
 
  
 
ABOUT THE GUIDE
 
ABOUT THE GUIDE
  
CONTROLS
+
== GLOSSARY ==
  
GENERAL
+
  META
 
+
GAME FILES
+
 
+
MEMORY/CACHES/BUFFERS/SOUND SAMPLES
+
  
 +
USEFUL FILES
 
DOSBOX/EMULATORS
 
DOSBOX/EMULATORS
 
 
ROOM VIEWER
 
ROOM VIEWER
 
 
LIFDISA/TRACKDISA/MEMORY VIEWER INSTRUCTIONS
 
LIFDISA/TRACKDISA/MEMORY VIEWER INSTRUCTIONS
 
 
CACHE VIEWER
 
CACHE VIEWER
 
 
FREE IN THE DARK HACK
 
FREE IN THE DARK HACK
  
KNOWN VERSION DIFFERENCES
+
  GAME
  
GAME WORLD
+
GAME FILES
  
FLAGS
+
CONTROLS
 +
SPACE
  
READING LIFE SCRIPTS
+
GENERAL
  
OBJECTS AND ACTORS
+
KNOWN VERSION DIFFERENCES
  
OBJECTS
+
MEMORY/CACHES/BUFFERS/SOUND SAMPLES
  
ACTORS/ACTIONTYPES
+
   
  
ACTOR SERIALIZATION INTO OBJECTS/OBJECT FIELDS/ACTOR FIELDS
 
 
PLAYER STATE
 
  
 +
READING LIFE SCRIPTS
 
IMPORTANT/SPECIAL LIFES
 
IMPORTANT/SPECIAL LIFES
 
 
IMPORTANT/SPECIAL VARS, CVARS, AND OTHER VARIABLES
 
IMPORTANT/SPECIAL VARS, CVARS, AND OTHER VARIABLES
 +
 +
PALETTE
 +
 +
    GAME WORLD
  
 
TRIGGERS
 
TRIGGERS
  
CAMERA VIEWS
+
FLAGS
 +
TRACKS
 +
STAIRS/TRANSITIONS
 +
DOORS
 +
FRONT DOORS/JELLY
  
CAMERA DEFOCUS TRICK
+
      CAMERAS
  
 +
CAMERA VIEWS
 +
CAMERA DEFOCUS TRICK
 
WRONG PICKUP/TRIGGERS
 
WRONG PICKUP/TRIGGERS
 
 
ROOM/VIEW DESYNC
 
ROOM/VIEW DESYNC
  
ITEMS/INVENTORY/MENUS
 
  
ENEMIES/FIGHTING
 
  
HITFORCE/DAMAGE MANIPULATION
+
    OBJECTS AND ACTORS
  
PREGZT/BOSS FIGHT
+
OBJECTS
  
CTHONIAN (WORM)
+
ACTORS/ACTIONTYPES
  
E2 ARROWS/AXES
+
ACTOR SERIALIZATION INTO OBJECTS/OBJECT FIELDS/ACTOR FIELDS
  
TRACKS
+
PLAYER STATE
 +
BODYS
 +
BODY/IN_HAND
 +
IN_HAND-BODY DESYNC
 +
ANIMS/ANIMATIONS (NOT MOVEMENT)
  
STAIRS/TRANSITIONS
 
  
GRAVITY
 
  
VERTICAL DESYNCING
+
ITEMS/INVENTORY/MENUS
 +
INVENTORY/ITEMS
 +
FLASKS
 +
THROWING THINGS
 +
BOW/FIRING ARROWS
 +
FIRING A GUN
 +
ENEMIES/FIGHTING
 +
HITFORCE/DAMAGE MANIPULATION
 +
[NOT] DYING
 +
PREGZT/BOSS FIGHT
 +
CTHONIAN (WORM)
 +
E2 ARROWS/AXES
  
TIMERS/CHRONO
+
    MOVEMENT
  
MOVEMENT
 
  
 
MODX/MODY/MODZ
 
MODX/MODY/MODZ
 
+
SPEED
 
CORNERING
 
CORNERING
 +
ROTATION
  
SPEED
+
ANIMATIONS (MOVEMENT)
 
+
JUMPING/HOVERING
+
 
+
ANIMATIONS/BODYS
+
 
+
 
EMILY AND EDWARD DIFFERENCES
 
EMILY AND EDWARD DIFFERENCES
  
INVENTORY/ITEMS
+
PUSHING
  
BODY/IN_HAND
+
JUMPING/HOVERING
 +
JUMPING
 +
CLIMBING/FALLING
 +
GRAVITY
 +
VERTICAL DESYNCING
  
INHAND-BODY DESYNC
 
  
THROWING THINGS/FIRING ARROWS
 
  
FIRING A GUN
 
  
JUMPING/CLIMBING/FALLING
 
  
ROTATION
+
 
  
BOW
+
  TIMERS/CHRONO
  
[NOT] DYING
+
LAGGING/FRAMERATE
 
+
FLASKS
+
  
 
SAVING/LOADING
 
SAVING/LOADING
 
 
PAUSING
 
PAUSING
 +
 +
    TIMER MANIPULATION
  
 
SNAPBACK
 
SNAPBACK
 +
SNAPBACK CLIP
  
SOUNDS
+
    DELAY TURN/DELAY SNAP
 
+
SPACE
+
 
+
DOORS
+
 
+
FRONT DOORS/JELLY
+
 
+
  TIMER MANIPULATION
+
 
+
DELAY TURN/DELAY SNAP
+
  
 
PICKUP TURN/SNAP
 
PICKUP TURN/SNAP
 
 
PICKUP TURN/PICKUP SNAP
 
PICKUP TURN/PICKUP SNAP
 
 
LAMP TURN/LAMP SNAP
 
LAMP TURN/LAMP SNAP
 
 
SAVE/LOAD TURN (SLT)
 
SAVE/LOAD TURN (SLT)
 
SNAPBACK CLIP
 
  
 
QUICK ROTATION
 
QUICK ROTATION
Line 149: Line 138:
  
 
SIDEWAYS CLIPPING
 
SIDEWAYS CLIPPING
 
 
CONVEX CLIPPING
 
CONVEX CLIPPING
 
LAGGING/FRAMERATE
 
 
 
LAG MANIPULATION/LAG SNAP/LAG OOB
 
LAG MANIPULATION/LAG SNAP/LAG OOB
 
 
TRIGGER BOUNCE OOB
 
TRIGGER BOUNCE OOB
 
 
PUSHABLE OOB
 
PUSHABLE OOB
 
 
CHAIN CLIPPING
 
CHAIN CLIPPING
 
 
PUSHABLE LAG OOB
 
PUSHABLE LAG OOB
 
 
PUSHABLE WEDGE OOB
 
PUSHABLE WEDGE OOB
 
 
PUSHABLE OOB OOB
 
PUSHABLE OOB OOB
 
 
PUSHABLE NARROW OOB
 
PUSHABLE NARROW OOB
 
 
CLIMB OOB
 
CLIMB OOB
 
 
FALL OOB
 
FALL OOB
 
 
COLLISION OOB
 
COLLISION OOB
 +
PUSH CLIPPING/LIGHTWEIGHT CLIPPING
  
PUSHING
 
  
PUSH CLIPPING/LIGHTWEIGHT CLIPPING (MEMORY SLOTS)
 
  
 +
  PRACTICAL TIPS/APPLIED
  
THEORETICAL IN-BOUNDS/GLITCHLESS RUN
+
PRACTICAL TIPS/OPTIMIZATIONS
 +
 
 +
TIMING CERTAIN ACTIONS
  
 
INTERRUPTS
 
INTERRUPTS
  
 
MISCELLANEOUS
 
MISCELLANEOUS
 
 
MISCELLANEOUS/COMBINED TRICKS
 
MISCELLANEOUS/COMBINED TRICKS
  
 
TECHNICAL
 
TECHNICAL
 +
(Probably) Pointless Trivia
  
PALETTE
+
THEORETICAL IN-BOUNDS/GLITCHLESS RUN
  
 +
UNANSWERED QUESTIONS
 
Experimental Speculation / Might Help in AitD 2 or 3
 
Experimental Speculation / Might Help in AitD 2 or 3
 
 
IDEAS FOR AITD 2 OR 3
 
IDEAS FOR AITD 2 OR 3
  
(Probably) Pointless Trivia
 
  
   TAS-ONLY/GLITCHING/CRASHING/SOFTLOCKING
+
 
 +
   TAS-ONLY/GLITCHING/CRASHING/SOFTLOCKING/MEMORY CORRUPTION
  
 
GENERAL
 
GENERAL
Line 205: Line 182:
 
3D-WRAP-AROUND GLITCH
 
3D-WRAP-AROUND GLITCH
  
RENDERER/RENDER BUG/2D-WRAP-AROUND
+
  RENDERER/RENDER BUG/2D-WRAP-AROUND
 
+
RENDER BUG: POTENTIAL EXPLOITATIONS
  RENDER BUG: POTENTIAL EXPLOITATIONS
+
MEDKIT RENDER BUG TRIALS
 
+
  MEDKIT RENDER BUG TRIALS
+
  
 
SOUND BUG
 
SOUND BUG
 
  PRACTICAL TIPS
 
 
PRACTICAL TIPS/OPTIMIZATIONS
 
 
TIMING CERTAIN ACTIONS
 
 
UNANSWERED QUESTIONS
 
  
 
== Alone in the Dark 2 ==
 
== Alone in the Dark 2 ==

Revision as of 14:04, 23 May 2019

Alone in the Dark 1

ABOUT THE GUIDE

GLOSSARY

 META

USEFUL FILES DOSBOX/EMULATORS ROOM VIEWER LIFDISA/TRACKDISA/MEMORY VIEWER INSTRUCTIONS CACHE VIEWER FREE IN THE DARK HACK

 GAME

GAME FILES

CONTROLS SPACE

GENERAL

KNOWN VERSION DIFFERENCES

MEMORY/CACHES/BUFFERS/SOUND SAMPLES



READING LIFE SCRIPTS IMPORTANT/SPECIAL LIFES IMPORTANT/SPECIAL VARS, CVARS, AND OTHER VARIABLES

PALETTE

   GAME WORLD

TRIGGERS

FLAGS TRACKS STAIRS/TRANSITIONS DOORS FRONT DOORS/JELLY

     CAMERAS

CAMERA VIEWS CAMERA DEFOCUS TRICK WRONG PICKUP/TRIGGERS ROOM/VIEW DESYNC


   OBJECTS AND ACTORS

OBJECTS

ACTORS/ACTIONTYPES

ACTOR SERIALIZATION INTO OBJECTS/OBJECT FIELDS/ACTOR FIELDS

PLAYER STATE BODYS BODY/IN_HAND IN_HAND-BODY DESYNC ANIMS/ANIMATIONS (NOT MOVEMENT)


ITEMS/INVENTORY/MENUS INVENTORY/ITEMS FLASKS THROWING THINGS BOW/FIRING ARROWS FIRING A GUN ENEMIES/FIGHTING HITFORCE/DAMAGE MANIPULATION [NOT] DYING PREGZT/BOSS FIGHT CTHONIAN (WORM) E2 ARROWS/AXES

   MOVEMENT


MODX/MODY/MODZ SPEED CORNERING ROTATION

ANIMATIONS (MOVEMENT) EMILY AND EDWARD DIFFERENCES

PUSHING

JUMPING/HOVERING JUMPING CLIMBING/FALLING GRAVITY VERTICAL DESYNCING




 TIMERS/CHRONO

LAGGING/FRAMERATE

SAVING/LOADING PAUSING

   TIMER MANIPULATION

SNAPBACK SNAPBACK CLIP

   DELAY TURN/DELAY SNAP

PICKUP TURN/SNAP PICKUP TURN/PICKUP SNAP LAMP TURN/LAMP SNAP SAVE/LOAD TURN (SLT)

QUICK ROTATION


 OOB/CLIPPING

SIDEWAYS CLIPPING CONVEX CLIPPING LAG MANIPULATION/LAG SNAP/LAG OOB TRIGGER BOUNCE OOB PUSHABLE OOB CHAIN CLIPPING PUSHABLE LAG OOB PUSHABLE WEDGE OOB PUSHABLE OOB OOB PUSHABLE NARROW OOB CLIMB OOB FALL OOB COLLISION OOB PUSH CLIPPING/LIGHTWEIGHT CLIPPING


 PRACTICAL TIPS/APPLIED

PRACTICAL TIPS/OPTIMIZATIONS

TIMING CERTAIN ACTIONS

INTERRUPTS

MISCELLANEOUS MISCELLANEOUS/COMBINED TRICKS

TECHNICAL (Probably) Pointless Trivia

THEORETICAL IN-BOUNDS/GLITCHLESS RUN

UNANSWERED QUESTIONS Experimental Speculation / Might Help in AitD 2 or 3 IDEAS FOR AITD 2 OR 3


 TAS-ONLY/GLITCHING/CRASHING/SOFTLOCKING/MEMORY CORRUPTION

GENERAL

3D-WRAP-AROUND GLITCH

 RENDERER/RENDER BUG/2D-WRAP-AROUND

RENDER BUG: POTENTIAL EXPLOITATIONS MEDKIT RENDER BUG TRIALS

SOUND BUG

Alone in the Dark 2

Alone in the Dark 3

Jack in the Dark

Personal tools