Difference between revisions of "Alone in the Dark (1-3)/Game Mechanics and Glitches"

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=== IMPORTANT/SPECIAL LIFES ===
 
=== IMPORTANT/SPECIAL LIFES ===
 
=== IMPORTANT/SPECIAL VARS, CVARS, AND OTHER VARIABLES ===
 
=== IMPORTANT/SPECIAL VARS, CVARS, AND OTHER VARIABLES ===
 +
=== INTERRUPTS ===
 
== RENDERER ==
 
== RENDERER ==
 
=== PALETTE ===
 
=== PALETTE ===
 +
SAVING/LOADING
 +
PAUSING
  
 
= GAME WORLD =
 
= GAME WORLD =
Line 43: Line 46:
 
== WRONG PICKUPS/WRONG TRIGGERS ==
 
== WRONG PICKUPS/WRONG TRIGGERS ==
 
== ROOM/VIEW DESYNC ==
 
== ROOM/VIEW DESYNC ==
 
 
  
 
= OBJECTS AND ACTORS =
 
= OBJECTS AND ACTORS =
Line 54: Line 55:
 
== ACTOR FLAGS ==
 
== ACTOR FLAGS ==
  
== PLAYER CHARACTER ==
+
= PLAYER CHARACTER =
 
=== SPACE ===
 
=== SPACE ===
 
=== PLAYER STATE ===
 
=== PLAYER STATE ===
Line 61: Line 62:
 
=== EMILY AND EDWARD DIFFERENCES (ANIMS) ===
 
=== EMILY AND EDWARD DIFFERENCES (ANIMS) ===
  
 +
= MOVEMENT =
 +
== MODX/MODY/MODZ ==
 +
== ANIMATIONS (MOVEMENT)==
 +
=== EMILY AND EDWARD DIFFERENCES ===
 +
== SPEED ==
 +
== CORNERING ==
 +
== ROTATION ==
  
    MOVEMENT
+
= ACTIONS =
 
+
== PUSHING ==
MODX/MODY/MODZ
+
== JUMPING/HOVERING ==
ANIMATIONS (MOVEMENT)
+
== CLIMBING ==
SPEED
+
== GRAVITY/FALLING ==
CORNERING
+
== VERTICAL DESYNCING ==
ROTATION
+
 
+
ACTIONS
+
 
+
PUSHING
+
 
+
JUMPING/HOVERING
+
JUMPING
+
CLIMBING
+
GRAVITY/FALLING
+
VERTICAL DESYNCING
+
 
+
ITEMS/INVENTORY/MENUS
+
INVENTORY/ITEMS
+
FLASKS
+
THROWING THINGS
+
BOW/FIRING ARROWS
+
FIRING A GUN
+
ENEMIES/FIGHTING
+
PREGZT/BOSS FIGHT
+
CTHONIAN (WORM)
+
E2 ARROWS/AXES
+
 
+
HITFORCE/DAMAGE MANIPULATION
+
[NOT] DYING
+
 
+
  TIMERS/CHRONO
+
 
+
LAGGING/FRAMERATE
+
 
+
SAVING/LOADING
+
PAUSING
+
 
+
    TIMER MANIPULATION
+
 
+
SNAPBACK
+
SNAPBACK CLIP
+
 
+
    DELAY TURN/DELAY SNAP
+
 
+
PICKUP TURN/SNAP
+
PICKUP TURN/PICKUP SNAP
+
LAMP TURN/LAMP SNAP
+
SAVE/LOAD TURN (SLT)
+
 
+
QUICK ROTATION
+
 
+
 
+
 
+
  OOB/CLIPPING
+
 
+
SIDEWAYS CLIPPING
+
CONVEX CLIPPING
+
LAG MANIPULATION/LAG SNAP/LAG OOB
+
TRIGGER BOUNCE OOB
+
PUSHABLE OOB
+
CHAIN CLIPPING
+
PUSHABLE LAG OOB
+
PUSHABLE WEDGE OOB
+
PUSHABLE OOB OOB
+
PUSHABLE NARROW OOB
+
CLIMB OOB
+
FALL OOB
+
COLLISION OOB
+
PUSH CLIPPING/LIGHTWEIGHT CLIPPING
+
 
+
 
+
 
+
  PRACTICAL TIPS/APPLIED
+
 
+
PRACTICAL TIPS/OPTIMIZATIONS
+
 
+
TIMING CERTAIN ACTIONS
+
 
+
INTERRUPTS
+
 
+
MISCELLANEOUS
+
MISCELLANEOUS/COMBINED TRICKS
+
 
+
TECHNICAL
+
(Probably) Pointless Trivia
+
 
+
THEORETICAL IN-BOUNDS/GLITCHLESS RUN
+
 
+
UNANSWERED QUESTIONS
+
Experimental Speculation / Might Help in AitD 2 or 3
+
IDEAS FOR AITD 2 OR 3
+
  
 +
= ITEMS/INVENTORY/MENUS =
 +
== INVENTORY/ITEMS ==
 +
== FLASKS ==
 +
== THROWING THINGS ==
 +
== BOW/FIRING ARROWS ==
 +
== FIRING A GUN ==
  
 +
= ENEMIES/FIGHTING =
 +
== PREGZT/BOSS FIGHT ==
 +
== CTHONIAN (WORM) ==
 +
== E2 ARROWS/AXES ==
 +
== OTHER ENEMIES ==
  
  TAS-ONLY/GLITCHING/CRASHING/SOFTLOCKING/MEMORY CORRUPTION
+
= HITFORCE/DAMAGE MANIPULATION =
 +
== [NOT] DYING ==
  
GENERAL
+
= TIMERS/CHRONO/TIMER MANIPULATION =
 +
== LAGGING/FRAMERATE ==
 +
== SNAPBACK ==
 +
== DELAY TURN/DELAY SNAP ==
 +
=== PICKUP TURN/SNAP ===
 +
=== PICKUP TURN/PICKUP SNAP ===
 +
=== LAMP TURN/LAMP SNAP ===
 +
=== SAVE/LOAD TURN (SLT) ===
 +
== QUICK ROTATION ==
  
3D-WRAP-AROUND GLITCH
+
= OOB/CLIPPING =
 +
== SIDEWAYS CLIPPING ==
 +
== CONVEX CLIPPING ==
 +
== LAG MANIPULATION/LAG SNAP/LAG OOB ==
 +
== SNAPBACK CLIP ==
 +
== TRIGGER BOUNCE OOB ==
 +
== PUSHABLE OOB ==
 +
== CHAIN CLIPPING ==
 +
== PUSHABLE LAG OOB ==
 +
== PUSHABLE WEDGE OOB ==
 +
== PUSHABLE OOB OOB ==
 +
== PUSHABLE NARROW OOB ==
 +
== CLIMB OOB ==
 +
== FALL OOB ==
 +
== COLLISION OOB ==
 +
== PUSH CLIPPING/LIGHTWEIGHT CLIPPING ==
  
  RENDERER/RENDER BUG/2D-WRAP-AROUND
+
= PRACTICAL TIPS/APPLIED =
RENDER BUG: POTENTIAL EXPLOITATIONS
+
== PRACTICAL TIPS/OPTIMIZATIONS ==
MEDKIT RENDER BUG TRIALS
+
== TIMING CERTAIN ACTIONS ==
 +
== THEORETICAL IN-BOUNDS/GLITCHLESS RUN ==
 +
== EXPERIMENTAL SPECULATION ==
 +
=== MIGHT HELP IN AITD 2 OR 3 ===
  
SOUND BUG
+
= TAS-ONLY/GLITCHING/CRASHING/SOFTLOCKING/MEMORY CORRUPTION =
 +
== GENERAL ==
 +
== THROWN OBJECTS SOFTLOCK ==
 +
== 3D-WRAP-AROUND GLITCH ==
 +
== RENDER BUG/2D-WRAP-AROUND ==
 +
=== POTENTIAL EXPLOITATION ===
 +
==== MEDKIT RENDER BUG TRIALS ====
 +
== SOUND BUG ==
  
== Alone in the Dark 2 ==
+
= MISCELLANEOUS =
 +
== MISCELLANEOUS/COMBINED TRICKS ==
 +
== TECHNICAL NOTES ==
 +
== (Probably) Pointless Trivia ==
  
 +
= UNANSWERED QUESTIONS =
  
== Alone in the Dark 3 ==
+
= Alone in the Dark 2 =
  
 +
= Alone in the Dark 3 =
  
== Jack in the Dark ==
+
= Jack in the Dark =

Revision as of 11:26, 25 June 2019

Contents

Alone in the Dark 1

ABOUT THE GUIDE

GLOSSARY

META

USEFUL FILES

DOSBOX/EMULATORS

ROOM VIEWER

LIFEDISA/TRACKDISA/MEMORY VIEWER

CACHE VIEWER

FREE IN THE DARK HACK

GAME

GAME FILES

GENERAL

CONTROLS

KNOWN VERSION DIFFERENCES

MEMORY/CACHES/BUFFERS/SOUND SAMPLES

LIFE SCRIPTS

IMPORTANT/SPECIAL LIFES

IMPORTANT/SPECIAL VARS, CVARS, AND OTHER VARIABLES

INTERRUPTS

RENDERER

PALETTE

SAVING/LOADING PAUSING

GAME WORLD

COLLIDER FLAGS

TRIGGERS

TRACKS

STAIRS/TRANSITIONS

DOORS

FRONT DOORS/JELLY

CAMERAS

CAMERA VIEWS

CAMERA DEFOCUS TRICK

WRONG PICKUPS/WRONG TRIGGERS

ROOM/VIEW DESYNC

OBJECTS AND ACTORS

OBJECTS

ACTORS/ACTIONTYPES

ACTOR SERIALIZATION INTO OBJECTS/OBJECT FIELDS/ACTOR FIELDS

BODYS

ANIMS/ANIMATIONS (GENERAL, NOT MOVEMENT)

ACTOR FLAGS

PLAYER CHARACTER

SPACE

PLAYER STATE

BODY/IN_HAND

BODY/IN_HAND DESYNC

EMILY AND EDWARD DIFFERENCES (ANIMS)

MOVEMENT

MODX/MODY/MODZ

ANIMATIONS (MOVEMENT)

EMILY AND EDWARD DIFFERENCES

SPEED

CORNERING

ROTATION

ACTIONS

PUSHING

JUMPING/HOVERING

CLIMBING

GRAVITY/FALLING

VERTICAL DESYNCING

ITEMS/INVENTORY/MENUS

INVENTORY/ITEMS

FLASKS

THROWING THINGS

BOW/FIRING ARROWS

FIRING A GUN

ENEMIES/FIGHTING

PREGZT/BOSS FIGHT

CTHONIAN (WORM)

E2 ARROWS/AXES

OTHER ENEMIES

HITFORCE/DAMAGE MANIPULATION

[NOT] DYING

TIMERS/CHRONO/TIMER MANIPULATION

LAGGING/FRAMERATE

SNAPBACK

DELAY TURN/DELAY SNAP

PICKUP TURN/SNAP

PICKUP TURN/PICKUP SNAP

LAMP TURN/LAMP SNAP

SAVE/LOAD TURN (SLT)

QUICK ROTATION

OOB/CLIPPING

SIDEWAYS CLIPPING

CONVEX CLIPPING

LAG MANIPULATION/LAG SNAP/LAG OOB

SNAPBACK CLIP

TRIGGER BOUNCE OOB

PUSHABLE OOB

CHAIN CLIPPING

PUSHABLE LAG OOB

PUSHABLE WEDGE OOB

PUSHABLE OOB OOB

PUSHABLE NARROW OOB

CLIMB OOB

FALL OOB

COLLISION OOB

PUSH CLIPPING/LIGHTWEIGHT CLIPPING

PRACTICAL TIPS/APPLIED

PRACTICAL TIPS/OPTIMIZATIONS

TIMING CERTAIN ACTIONS

THEORETICAL IN-BOUNDS/GLITCHLESS RUN

EXPERIMENTAL SPECULATION

MIGHT HELP IN AITD 2 OR 3

TAS-ONLY/GLITCHING/CRASHING/SOFTLOCKING/MEMORY CORRUPTION

GENERAL

THROWN OBJECTS SOFTLOCK

3D-WRAP-AROUND GLITCH

RENDER BUG/2D-WRAP-AROUND

POTENTIAL EXPLOITATION

MEDKIT RENDER BUG TRIALS

SOUND BUG

MISCELLANEOUS

MISCELLANEOUS/COMBINED TRICKS

TECHNICAL NOTES

(Probably) Pointless Trivia

UNANSWERED QUESTIONS

Alone in the Dark 2

Alone in the Dark 3

Jack in the Dark

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