Difference between revisions of "Alone in the Dark (1-3)/Game Mechanics and Glitches"
From SDA Knowledge Base
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== GAME FILES == | == GAME FILES == | ||
+ | == GENERAL == | ||
== CONTROLS == | == CONTROLS == | ||
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== KNOWN VERSION DIFFERENCES == | == KNOWN VERSION DIFFERENCES == | ||
== MEMORY/CACHES/BUFFERS/SOUND SAMPLES == | == MEMORY/CACHES/BUFFERS/SOUND SAMPLES == | ||
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=== PALETTE === | === PALETTE === | ||
− | + | = GAME WORLD = | |
− | + | == COLLIDER FLAGS == | |
− | == FLAGS == | + | |
== TRIGGERS == | == TRIGGERS == | ||
== TRACKS == | == TRACKS == | ||
== STAIRS/TRANSITIONS == | == STAIRS/TRANSITIONS == | ||
== DOORS == | == DOORS == | ||
− | == FRONT DOORS/JELLY == | + | === FRONT DOORS/JELLY === |
− | + | = CAMERAS = | |
− | + | == CAMERA VIEWS == | |
− | + | == CAMERA DEFOCUS TRICK == | |
− | + | == WRONG PICKUPS/WRONG TRIGGERS == | |
− | + | == ROOM/VIEW DESYNC == | |
− | + | = OBJECTS AND ACTORS = | |
− | + | == OBJECTS == | |
− | + | == ACTORS/ACTIONTYPES == | |
− | + | == ACTOR SERIALIZATION INTO OBJECTS/OBJECT FIELDS/ACTOR FIELDS == | |
− | === | + | == BODYS == |
+ | == ANIMS/ANIMATIONS (GENERAL, NOT MOVEMENT) == | ||
+ | == ACTOR FLAGS == | ||
== PLAYER CHARACTER == | == PLAYER CHARACTER == | ||
+ | === SPACE === | ||
=== PLAYER STATE === | === PLAYER STATE === | ||
=== BODY/IN_HAND === | === BODY/IN_HAND === | ||
==== BODY/IN_HAND DESYNC ==== | ==== BODY/IN_HAND DESYNC ==== | ||
− | == | + | === EMILY AND EDWARD DIFFERENCES (ANIMS) === |
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MOVEMENT | MOVEMENT | ||
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MODX/MODY/MODZ | MODX/MODY/MODZ | ||
+ | ANIMATIONS (MOVEMENT) | ||
SPEED | SPEED | ||
CORNERING | CORNERING | ||
ROTATION | ROTATION | ||
− | + | ACTIONS | |
− | + | ||
PUSHING | PUSHING | ||
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JUMPING/HOVERING | JUMPING/HOVERING | ||
JUMPING | JUMPING | ||
− | CLIMBING | + | CLIMBING |
− | GRAVITY | + | GRAVITY/FALLING |
VERTICAL DESYNCING | VERTICAL DESYNCING | ||
+ | ITEMS/INVENTORY/MENUS | ||
+ | INVENTORY/ITEMS | ||
+ | FLASKS | ||
+ | THROWING THINGS | ||
+ | BOW/FIRING ARROWS | ||
+ | FIRING A GUN | ||
+ | ENEMIES/FIGHTING | ||
+ | PREGZT/BOSS FIGHT | ||
+ | CTHONIAN (WORM) | ||
+ | E2 ARROWS/AXES | ||
− | + | HITFORCE/DAMAGE MANIPULATION | |
− | + | [NOT] DYING | |
− | + | ||
− | + | ||
TIMERS/CHRONO | TIMERS/CHRONO |
Revision as of 13:56, 24 June 2019
Contents
- 1 Alone in the Dark 1
- 2 META
- 3 GAME
- 4 GAME WORLD
- 5 CAMERAS
- 6 OBJECTS AND ACTORS
Alone in the Dark 1
ABOUT THE GUIDE
GLOSSARY
META
USEFUL FILES
DOSBOX/EMULATORS
ROOM VIEWER
LIFEDISA/TRACKDISA/MEMORY VIEWER
CACHE VIEWER
FREE IN THE DARK HACK
GAME
GAME FILES
GENERAL
CONTROLS
KNOWN VERSION DIFFERENCES
MEMORY/CACHES/BUFFERS/SOUND SAMPLES
LIFE SCRIPTS
IMPORTANT/SPECIAL LIFES
IMPORTANT/SPECIAL VARS, CVARS, AND OTHER VARIABLES
RENDERER
PALETTE
GAME WORLD
COLLIDER FLAGS
TRIGGERS
TRACKS
STAIRS/TRANSITIONS
DOORS
FRONT DOORS/JELLY
CAMERAS
CAMERA VIEWS
CAMERA DEFOCUS TRICK
WRONG PICKUPS/WRONG TRIGGERS
ROOM/VIEW DESYNC
OBJECTS AND ACTORS
OBJECTS
ACTORS/ACTIONTYPES
ACTOR SERIALIZATION INTO OBJECTS/OBJECT FIELDS/ACTOR FIELDS
BODYS
ANIMS/ANIMATIONS (GENERAL, NOT MOVEMENT)
ACTOR FLAGS
PLAYER CHARACTER
SPACE
PLAYER STATE
BODY/IN_HAND
BODY/IN_HAND DESYNC
EMILY AND EDWARD DIFFERENCES (ANIMS)
MOVEMENT
MODX/MODY/MODZ ANIMATIONS (MOVEMENT) SPEED CORNERING ROTATION
ACTIONS
PUSHING
JUMPING/HOVERING JUMPING CLIMBING GRAVITY/FALLING VERTICAL DESYNCING
ITEMS/INVENTORY/MENUS INVENTORY/ITEMS FLASKS THROWING THINGS BOW/FIRING ARROWS FIRING A GUN ENEMIES/FIGHTING PREGZT/BOSS FIGHT CTHONIAN (WORM) E2 ARROWS/AXES
HITFORCE/DAMAGE MANIPULATION [NOT] DYING
TIMERS/CHRONO
LAGGING/FRAMERATE
SAVING/LOADING PAUSING
TIMER MANIPULATION
SNAPBACK SNAPBACK CLIP
DELAY TURN/DELAY SNAP
PICKUP TURN/SNAP PICKUP TURN/PICKUP SNAP LAMP TURN/LAMP SNAP SAVE/LOAD TURN (SLT)
QUICK ROTATION
OOB/CLIPPING
SIDEWAYS CLIPPING CONVEX CLIPPING LAG MANIPULATION/LAG SNAP/LAG OOB TRIGGER BOUNCE OOB PUSHABLE OOB CHAIN CLIPPING PUSHABLE LAG OOB PUSHABLE WEDGE OOB PUSHABLE OOB OOB PUSHABLE NARROW OOB CLIMB OOB FALL OOB COLLISION OOB PUSH CLIPPING/LIGHTWEIGHT CLIPPING
PRACTICAL TIPS/APPLIED
PRACTICAL TIPS/OPTIMIZATIONS
TIMING CERTAIN ACTIONS
INTERRUPTS
MISCELLANEOUS MISCELLANEOUS/COMBINED TRICKS
TECHNICAL (Probably) Pointless Trivia
THEORETICAL IN-BOUNDS/GLITCHLESS RUN
UNANSWERED QUESTIONS Experimental Speculation / Might Help in AitD 2 or 3 IDEAS FOR AITD 2 OR 3
TAS-ONLY/GLITCHING/CRASHING/SOFTLOCKING/MEMORY CORRUPTION
GENERAL
3D-WRAP-AROUND GLITCH
RENDERER/RENDER BUG/2D-WRAP-AROUND
RENDER BUG: POTENTIAL EXPLOITATIONS MEDKIT RENDER BUG TRIALS
SOUND BUG