Difference between revisions of "Alone in the Dark (1-3)/Game Mechanics and Glitches"

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m ((Probably) Pointless Trivia)
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== Tricks common to all the three games ==
 
(move tricks here if you know they're present in all the 3 games OR remove them if you notice one of them isn't)
 
 
  
 
= Alone in the Dark 1 =
 
= Alone in the Dark 1 =
  
== Timer-Based Tricks ==
+
== GLOSSARY ==
 +
 
 +
USEFUL FILES
 +
 
 +
ABOUT THE GUIDE
 +
 
 +
CONTROLS
 +
 
 +
GENERAL
 +
 
 +
GAME FILES
 +
 
 +
MEMORY/CACHES/BUFFERS/SOUND SAMPLES
 +
 
 +
DOSBOX/EMULATORS
 +
 
 +
ROOM VIEWER
 +
 
 +
LIFDISA/TRACKDISA/MEMORY VIEWER INSTRUCTIONS
 +
 
 +
CACHE VIEWER
 +
 
 +
FREE IN THE DARK HACK
 +
 
 +
KNOWN VERSION DIFFERENCES
 +
 
 +
GAME WORLD
 +
 
 +
FLAGS
 +
 
 +
READING LIFE SCRIPTS
 +
 
 +
OBJECTS AND ACTORS
 +
 
 +
OBJECTS
 +
 
 +
ACTORS/ACTIONTYPES
 +
 
 +
ACTOR SERIALIZATION INTO OBJECTS/OBJECT FIELDS/ACTOR FIELDS
 +
 
 +
PLAYER STATE
 +
 
 +
IMPORTANT/SPECIAL LIFES
 +
 
 +
IMPORTANT/SPECIAL VARS, CVARS, AND OTHER VARIABLES
 +
 
 +
TRIGGERS
 +
 
 +
CAMERA VIEWS
 +
 
 +
CAMERA DEFOCUS TRICK
 +
 
 +
WRONG PICKUP/TRIGGERS
 +
 
 +
ROOM/VIEW DESYNC
 +
 
 +
ITEMS/INVENTORY/MENUS
 +
 
 +
ENEMIES/FIGHTING
 +
 
 +
HITFORCE/DAMAGE MANIPULATION
 +
 
 +
PREGZT/BOSS FIGHT
 +
 
 +
CTHONIAN (WORM)
 +
 
 +
E2 ARROWS/AXES
 +
 
 +
TRACKS
 +
 
 +
STAIRS/TRANSITIONS
 +
 
 +
GRAVITY
 +
 
 +
VERTICAL DESYNCING
 +
 
 +
TIMERS/CHRONO
 +
 
 +
MOVEMENT
 +
 
 +
MODX/MODY/MODZ
 +
 
 +
CORNERING
 +
 
 +
SPEED
 +
 
 +
JUMPING/HOVERING
 +
 
 +
ANIMATIONS/BODYS
 +
 
 +
EMILY AND EDWARD DIFFERENCES
 +
 
 +
INVENTORY/ITEMS
 +
 
 +
BODY/IN_HAND
 +
 
 +
INHAND-BODY DESYNC
 +
 
 +
THROWING THINGS/FIRING ARROWS
 +
 
 +
FIRING A GUN
 +
 
 +
JUMPING/CLIMBING/FALLING
 +
 
 +
ROTATION
 +
 
 +
BOW
 +
 
 +
[NOT] DYING
 +
 
 +
FLASKS
 +
 
 +
SAVING/LOADING
 +
 
 +
PAUSING
 +
 
 +
SNAPBACK
 +
 
 +
SOUNDS
 +
 
 +
SPACE
 +
 
 +
DOORS
 +
 
 +
FRONT DOORS/JELLY
 +
 
 +
  TIMER MANIPULATION
 +
 
 +
DELAY TURN/DELAY SNAP
 +
 
 +
PICKUP TURN/SNAP
 +
 
 +
PICKUP TURN/PICKUP SNAP
 +
 
 +
LAMP TURN/LAMP SNAP
 +
 
 +
SAVE/LOAD TURN (SLT)
 +
 
 +
SNAPBACK CLIP
 +
 
 +
QUICK ROTATION
 +
 
 +
 
 +
 
 +
  OOB/CLIPPING
 +
 
 +
SIDEWAYS CLIPPING
 +
 
 +
CONVEX CLIPPING
 +
 
 +
LAGGING/FRAMERATE
 +
 
 +
LAG MANIPULATION/LAG SNAP/LAG OOB
 +
 
 +
TRIGGER BOUNCE OOB
 +
 
 +
PUSHABLE OOB
 +
 
 +
CHAIN CLIPPING
 +
 
 +
PUSHABLE LAG OOB
 +
 
 +
PUSHABLE WEDGE OOB
 +
 
 +
PUSHABLE OOB OOB
 +
 
 +
PUSHABLE NARROW OOB
 +
 
 +
CLIMB OOB
 +
 
 +
FALL OOB
 +
 
 +
COLLISION OOB
 +
 
 +
PUSHING
 +
 
 +
PUSH CLIPPING/LIGHTWEIGHT CLIPPING (MEMORY SLOTS)
 +
 
 +
 
 +
THEORETICAL IN-BOUNDS/GLITCHLESS RUN
 +
 
 +
INTERRUPTS
 +
 
 +
MISCELLANEOUS
 +
 
 +
MISCELLANEOUS/COMBINED TRICKS
 +
 
 +
TECHNICAL
 +
 
 +
PALETTE
 +
 
 +
Experimental Speculation / Might Help in AitD 2 or 3
 +
 
 +
IDEAS FOR AITD 2 OR 3
 +
 
 +
(Probably) Pointless Trivia
 +
 
 +
  TAS-ONLY/GLITCHING/CRASHING/SOFTLOCKING
 +
 
 +
GENERAL
 +
 
 +
3D-WRAP-AROUND GLITCH
  
 +
RENDERER/RENDER BUG/2D-WRAP-AROUND
  
 +
  RENDER BUG: POTENTIAL EXPLOITATIONS
  
=== Time to go from A to B or to get item X ===
+
  MEDKIT RENDER BUG TRIALS
  
[https://docs.google.com/spreadsheets/d/1F5LkXM210chKPhNhOPaI_yHIElce_EeEq8QXZOK3h2g/edit#gid=0 Table]
+
SOUND BUG
  
 +
  PRACTICAL TIPS
  
 +
PRACTICAL TIPS/OPTIMIZATIONS
  
=== Misc info ===
+
TIMING CERTAIN ACTIONS
  
[https://docs.google.com/spreadsheets/d/1URww44OfsD10FJ6JWZCRjST-ovX1fiq0Qg9_6kV0gI4/edit Object properties incl. associated life, body, and weight.]
+
UNANSWERED QUESTIONS
  
 
== Alone in the Dark 2 ==
 
== Alone in the Dark 2 ==

Revision as of 10:30, 22 May 2019

Alone in the Dark 1

GLOSSARY

USEFUL FILES

ABOUT THE GUIDE

CONTROLS

GENERAL

GAME FILES

MEMORY/CACHES/BUFFERS/SOUND SAMPLES

DOSBOX/EMULATORS

ROOM VIEWER

LIFDISA/TRACKDISA/MEMORY VIEWER INSTRUCTIONS

CACHE VIEWER

FREE IN THE DARK HACK

KNOWN VERSION DIFFERENCES

GAME WORLD

FLAGS

READING LIFE SCRIPTS

OBJECTS AND ACTORS

OBJECTS

ACTORS/ACTIONTYPES

ACTOR SERIALIZATION INTO OBJECTS/OBJECT FIELDS/ACTOR FIELDS

PLAYER STATE

IMPORTANT/SPECIAL LIFES

IMPORTANT/SPECIAL VARS, CVARS, AND OTHER VARIABLES

TRIGGERS

CAMERA VIEWS

CAMERA DEFOCUS TRICK

WRONG PICKUP/TRIGGERS

ROOM/VIEW DESYNC

ITEMS/INVENTORY/MENUS

ENEMIES/FIGHTING

HITFORCE/DAMAGE MANIPULATION

PREGZT/BOSS FIGHT

CTHONIAN (WORM)

E2 ARROWS/AXES

TRACKS

STAIRS/TRANSITIONS

GRAVITY

VERTICAL DESYNCING

TIMERS/CHRONO

MOVEMENT

MODX/MODY/MODZ

CORNERING

SPEED

JUMPING/HOVERING

ANIMATIONS/BODYS

EMILY AND EDWARD DIFFERENCES

INVENTORY/ITEMS

BODY/IN_HAND

INHAND-BODY DESYNC

THROWING THINGS/FIRING ARROWS

FIRING A GUN

JUMPING/CLIMBING/FALLING

ROTATION

BOW

[NOT] DYING

FLASKS

SAVING/LOADING

PAUSING

SNAPBACK

SOUNDS

SPACE

DOORS

FRONT DOORS/JELLY

 TIMER MANIPULATION

DELAY TURN/DELAY SNAP

PICKUP TURN/SNAP

PICKUP TURN/PICKUP SNAP

LAMP TURN/LAMP SNAP

SAVE/LOAD TURN (SLT)

SNAPBACK CLIP

QUICK ROTATION


 OOB/CLIPPING

SIDEWAYS CLIPPING

CONVEX CLIPPING

LAGGING/FRAMERATE

LAG MANIPULATION/LAG SNAP/LAG OOB

TRIGGER BOUNCE OOB

PUSHABLE OOB

CHAIN CLIPPING

PUSHABLE LAG OOB

PUSHABLE WEDGE OOB

PUSHABLE OOB OOB

PUSHABLE NARROW OOB

CLIMB OOB

FALL OOB

COLLISION OOB

PUSHING

PUSH CLIPPING/LIGHTWEIGHT CLIPPING (MEMORY SLOTS)


THEORETICAL IN-BOUNDS/GLITCHLESS RUN

INTERRUPTS

MISCELLANEOUS

MISCELLANEOUS/COMBINED TRICKS

TECHNICAL

PALETTE

Experimental Speculation / Might Help in AitD 2 or 3

IDEAS FOR AITD 2 OR 3

(Probably) Pointless Trivia

 TAS-ONLY/GLITCHING/CRASHING/SOFTLOCKING

GENERAL

3D-WRAP-AROUND GLITCH

RENDERER/RENDER BUG/2D-WRAP-AROUND

  RENDER BUG: POTENTIAL EXPLOITATIONS
  MEDKIT RENDER BUG TRIALS

SOUND BUG

 PRACTICAL TIPS

PRACTICAL TIPS/OPTIMIZATIONS

TIMING CERTAIN ACTIONS

UNANSWERED QUESTIONS

Alone in the Dark 2

Alone in the Dark 3

Jack in the Dark

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