Difference between revisions of "Alone in the Dark (1-3)/Game Mechanics and Glitches"

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m (Experimental Speculation / Might Help in AitD 2 or 3)
m ((Probably) Pointless Trivia)
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=== (Probably) Pointless Trivia ===
 
 
* If you wanted to do a walkathon for the game, the best would be to reset walking every 60 frames but you'd have to be careful not to trigger running. It's the same as the real-life sport.
 
* It seems you cannot move due West. At 270 degrees, you will also creep towards the S very slowly. Moving back and forth at that angle means you're just moving South.
 
* For some reason, when the game loads in E1R7, the S nightgaunt is moved around after first getting loaded in.
 
* You can start a climb while "closing" or "open/searching".
 
* The jug can be collected from OOB.
 
* Pregzt will deflect anything thrown at him before he's been weakened. If you were right next to him, it may get placed on the other side of the tree, simply because of how the algorithm for placing thrown objects works, you being in the way yourself.
 
* When you s/l while a door is opening, sometimes the door has opened completely when you return without you doing anything special. Obviously doesn't help real-time runs unless it means you've regained control before having been hit (avoiding the knockback) or something equally unlikely.
 
* If you get desynced and then die outside of E6R6 with the stone door having been opened, it doesn't necessarily put you in the right place? It's difficult to tell whether this is a real thing or whether I just messed up the warping affecting the end result.
 
* If you wait for the bird in E1R4 for 60 seconds, when it shows up, the active monster count goes up by 1. However, if you activate him by collecting the vase, this doesn't happen. This is reset anyway during all transitions and thus doesn't change the rest of the game, but it does mean you can (erroneously) get random noises playing with the bird still alive in E1.
 
* When you load any save, VAR 25 (being in the intro) always flashes 1 before going back to 0 before gameplay continues.
 
* Unlike when you back up, if you fire the rifle or get knocked back your speed stays at 0, not -1. This has no known uses.
 
* There can be an in-between turn within the lamp snap during a room transition (going into a room and snapping back to another one), presumably caused by SPACE not having been held long enough for the lag during the transitions not to increase the amount you turn by.
 
  
 
=== Misc info ===
 
=== Misc info ===

Revision as of 09:47, 22 May 2019

Tricks common to all the three games

(move tricks here if you know they're present in all the 3 games OR remove them if you notice one of them isn't)


Alone in the Dark 1

Timer-Based Tricks

Time to go from A to B or to get item X

Table


Misc info

Object properties incl. associated life, body, and weight.

Alone in the Dark 2

Alone in the Dark 3

Jack in the Dark

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