Difference between revisions of "Alone in the Dark (1-3)/Game Mechanics and Glitches"

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== GAME FILES ==
 
== GAME FILES ==
 +
== GENERAL ==
 
== CONTROLS ==
 
== CONTROLS ==
=== SPACE ===
 
== GENERAL ==
 
 
== KNOWN VERSION DIFFERENCES ==
 
== KNOWN VERSION DIFFERENCES ==
 
== MEMORY/CACHES/BUFFERS/SOUND SAMPLES ==
 
== MEMORY/CACHES/BUFFERS/SOUND SAMPLES ==
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=== PALETTE ===
 
=== PALETTE ===
  
== GAME WORLD ==
+
= GAME WORLD =
 
+
== COLLIDER FLAGS ==
== FLAGS ==
+
 
== TRIGGERS ==
 
== TRIGGERS ==
 
== TRACKS ==
 
== TRACKS ==
 
== STAIRS/TRANSITIONS ==
 
== STAIRS/TRANSITIONS ==
 
== DOORS ==
 
== DOORS ==
== FRONT DOORS/JELLY ==
+
=== FRONT DOORS/JELLY ===
  
== CAMERAS ==
+
= CAMERAS =
=== CAMERA VIEWS ===
+
== CAMERA VIEWS ==
=== CAMERA DEFOCUS TRICK ===
+
== CAMERA DEFOCUS TRICK ==
=== WRONG PICKUPS/WRONG TRIGGERS ===
+
== WRONG PICKUPS/WRONG TRIGGERS ==
=== ROOM/VIEW DESYNC ===
+
== ROOM/VIEW DESYNC ==
  
  
  
== OBJECTS AND ACTORS ==
+
= OBJECTS AND ACTORS =
=== OBJECTS ===
+
== OBJECTS ==
=== ACTORS/ACTIONTYPES ===
+
== ACTORS/ACTIONTYPES ==
=== ACTOR SERIALIZATION INTO OBJECTS/OBJECT FIELDS/ACTOR FIELDS ===
+
== ACTOR SERIALIZATION INTO OBJECTS/OBJECT FIELDS/ACTOR FIELDS ==
=== BODYS ===
+
== BODYS ==
 +
== ANIMS/ANIMATIONS (GENERAL, NOT MOVEMENT) ==
 +
== ACTOR FLAGS ==
  
 
== PLAYER CHARACTER ==
 
== PLAYER CHARACTER ==
 +
=== SPACE ===
 
=== PLAYER STATE ===
 
=== PLAYER STATE ===
 
=== BODY/IN_HAND ===
 
=== BODY/IN_HAND ===
 
==== BODY/IN_HAND DESYNC ====
 
==== BODY/IN_HAND DESYNC ====
== ANIMS/ANIMATIONS (NOT MOVEMENT) ==
+
=== EMILY AND EDWARD DIFFERENCES (ANIMS) ===
  
 
 
ITEMS/INVENTORY/MENUS
 
INVENTORY/ITEMS
 
FLASKS
 
THROWING THINGS
 
BOW/FIRING ARROWS
 
FIRING A GUN
 
ENEMIES/FIGHTING
 
HITFORCE/DAMAGE MANIPULATION
 
[NOT] DYING
 
PREGZT/BOSS FIGHT
 
CTHONIAN (WORM)
 
E2 ARROWS/AXES
 
  
 
     MOVEMENT
 
     MOVEMENT
 
  
 
MODX/MODY/MODZ
 
MODX/MODY/MODZ
 +
ANIMATIONS (MOVEMENT)
 
SPEED
 
SPEED
 
CORNERING
 
CORNERING
 
ROTATION
 
ROTATION
  
ANIMATIONS (MOVEMENT)
+
ACTIONS
EMILY AND EDWARD DIFFERENCES
+
  
 
PUSHING
 
PUSHING
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JUMPING/HOVERING
 
JUMPING/HOVERING
 
JUMPING
 
JUMPING
CLIMBING/FALLING
+
CLIMBING
GRAVITY
+
GRAVITY/FALLING
 
VERTICAL DESYNCING
 
VERTICAL DESYNCING
  
 +
ITEMS/INVENTORY/MENUS
 +
INVENTORY/ITEMS
 +
FLASKS
 +
THROWING THINGS
 +
BOW/FIRING ARROWS
 +
FIRING A GUN
 +
ENEMIES/FIGHTING
 +
PREGZT/BOSS FIGHT
 +
CTHONIAN (WORM)
 +
E2 ARROWS/AXES
  
 
+
HITFORCE/DAMAGE MANIPULATION
 
+
[NOT] DYING
 
+
 
+
  
 
   TIMERS/CHRONO
 
   TIMERS/CHRONO

Revision as of 13:56, 24 June 2019

Alone in the Dark 1

ABOUT THE GUIDE

GLOSSARY

META

USEFUL FILES

DOSBOX/EMULATORS

ROOM VIEWER

LIFEDISA/TRACKDISA/MEMORY VIEWER

CACHE VIEWER

FREE IN THE DARK HACK

GAME

GAME FILES

GENERAL

CONTROLS

KNOWN VERSION DIFFERENCES

MEMORY/CACHES/BUFFERS/SOUND SAMPLES

LIFE SCRIPTS

IMPORTANT/SPECIAL LIFES

IMPORTANT/SPECIAL VARS, CVARS, AND OTHER VARIABLES

RENDERER

PALETTE

GAME WORLD

COLLIDER FLAGS

TRIGGERS

TRACKS

STAIRS/TRANSITIONS

DOORS

FRONT DOORS/JELLY

CAMERAS

CAMERA VIEWS

CAMERA DEFOCUS TRICK

WRONG PICKUPS/WRONG TRIGGERS

ROOM/VIEW DESYNC

OBJECTS AND ACTORS

OBJECTS

ACTORS/ACTIONTYPES

ACTOR SERIALIZATION INTO OBJECTS/OBJECT FIELDS/ACTOR FIELDS

BODYS

ANIMS/ANIMATIONS (GENERAL, NOT MOVEMENT)

ACTOR FLAGS

PLAYER CHARACTER

SPACE

PLAYER STATE

BODY/IN_HAND

BODY/IN_HAND DESYNC

EMILY AND EDWARD DIFFERENCES (ANIMS)

   MOVEMENT

MODX/MODY/MODZ ANIMATIONS (MOVEMENT) SPEED CORNERING ROTATION

ACTIONS

PUSHING

JUMPING/HOVERING JUMPING CLIMBING GRAVITY/FALLING VERTICAL DESYNCING

ITEMS/INVENTORY/MENUS INVENTORY/ITEMS FLASKS THROWING THINGS BOW/FIRING ARROWS FIRING A GUN ENEMIES/FIGHTING PREGZT/BOSS FIGHT CTHONIAN (WORM) E2 ARROWS/AXES

HITFORCE/DAMAGE MANIPULATION [NOT] DYING

 TIMERS/CHRONO

LAGGING/FRAMERATE

SAVING/LOADING PAUSING

   TIMER MANIPULATION

SNAPBACK SNAPBACK CLIP

   DELAY TURN/DELAY SNAP

PICKUP TURN/SNAP PICKUP TURN/PICKUP SNAP LAMP TURN/LAMP SNAP SAVE/LOAD TURN (SLT)

QUICK ROTATION


 OOB/CLIPPING

SIDEWAYS CLIPPING CONVEX CLIPPING LAG MANIPULATION/LAG SNAP/LAG OOB TRIGGER BOUNCE OOB PUSHABLE OOB CHAIN CLIPPING PUSHABLE LAG OOB PUSHABLE WEDGE OOB PUSHABLE OOB OOB PUSHABLE NARROW OOB CLIMB OOB FALL OOB COLLISION OOB PUSH CLIPPING/LIGHTWEIGHT CLIPPING


 PRACTICAL TIPS/APPLIED

PRACTICAL TIPS/OPTIMIZATIONS

TIMING CERTAIN ACTIONS

INTERRUPTS

MISCELLANEOUS MISCELLANEOUS/COMBINED TRICKS

TECHNICAL (Probably) Pointless Trivia

THEORETICAL IN-BOUNDS/GLITCHLESS RUN

UNANSWERED QUESTIONS Experimental Speculation / Might Help in AitD 2 or 3 IDEAS FOR AITD 2 OR 3


 TAS-ONLY/GLITCHING/CRASHING/SOFTLOCKING/MEMORY CORRUPTION

GENERAL

3D-WRAP-AROUND GLITCH

 RENDERER/RENDER BUG/2D-WRAP-AROUND

RENDER BUG: POTENTIAL EXPLOITATIONS MEDKIT RENDER BUG TRIALS

SOUND BUG

Alone in the Dark 2

Alone in the Dark 3

Jack in the Dark

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