Difference between revisions of "Age of Mythology/Game Mechanics and Glitches"

From SDA Knowledge Base

Jump to: navigation, search
(Glitches)
(Garrison Glitch)
Line 57: Line 57:
 
=Seemingly Useless or Unpredictable=
 
=Seemingly Useless or Unpredictable=
 
==Garrison Glitch==
 
==Garrison Glitch==
If a unit is loaded onto a transport, and the transport is killed or suicided (with delete key), then the unit will attempt to unload. If the unit cannot unload, it will simply die if it is non-hero, it will and unload where-ever it loaded onto the transport if it is a hero. This allows the hero to get stuck in objects.
+
If a unit is loaded onto a transport, and the transport is killed or suicided (with delete key), then the unit will attempt to unload. If the unit cannot unload, it will simply die if it is non-hero, it will and unload where-ever it loaded onto the transport if it is a hero. This allows the hero to get stuck in objects. Surprisingly, the eject all units button on garrisoned buildings has the same functionality.
  
 
A similar glitch is where when a town centre is loaded with villagers or heros (by setting the rally point on top of the town centre), the town centre is surrounded so that it cannot ungarrison, and it is destroyed or suicided, then the settlement will have the villages or heros loaded in it.
 
A similar glitch is where when a town centre is loaded with villagers or heros (by setting the rally point on top of the town centre), the town centre is surrounded so that it cannot ungarrison, and it is destroyed or suicided, then the settlement will have the villages or heros loaded in it.

Revision as of 02:05, 6 July 2016

Glitches

Shades Glitch

As Hades, surround a temple with walls, and let some units die. If a shade spawns, shades will continue to spawn indefinitely until one of the walls is destroyed and there is room for a shade to spawn. The only campaign mission where you are given the god Hades is mission 16. Fixed in patch 1.03?

Transport Teleport Glitch

If a transport is surrounded, and it tries to unload, it can unload from any distance. https://youtu.be/NKR42SXpv_k

Catapult Animation Cancel

When a catapult is loaded and unloaded from a transport, the animation for the catapult pulling it's arm back is cancelled. This can be used to make the catapult(s) fire faster.

Allied Transport Control Glitch

if you order a unit to enter a transport that is . You can use this to manipulate transports that you would normally be unable to manipulate.

Gate Glitch

Surround a production building with walls. In this situation, units normally cannot spawn, and will be refunded. Change one of the walls to a gate. Units. Seems to work with 2 layers of walls, but no more. May be usable to spawn units past thin layers of trees? Untested in this regard. Works on disc installed version at least.

Unit Stacking

If units are in formation, they can move through each other. You can use this to stack units on top of each other, by ordering them to move to somewhere cramped.

Flaming Weapons Hammership Glitch

Flaming weapons made Hammerships 10X too powerful. Fixed 1.05

Resource Bug

Cancelling an upgrade frame perfectly or near-frame perfectly as it finished apparently researched the upgrade while refunding the resources. Fixed 1.03

Market Rates Exploit

Shift-clicking in the market had better rates than normal clicking. Fixed in 1.07.

Hidden Unit bonuses

Some units have hidden attack bonuses. For example, the tower actually has 8x2 damage, and deals 5x damage to ships. You can find out the hidden attack bonuses of units here: http://aom.heavengames.com/gameinfo/tables

Some patch notes

1.02 notes -Fixed a database exploit. -Fixed an exploit that could allow illegal market trades. -Fixed an exploit involving relics that could sometimes generate free resources. -Fixed a bug that allowed the Son of Osiris, the 2nd pharaoh and Ra priests to empower the Titan Gate during construction. (self explanatory)

1.05 notes -Fixed an exploit that allowed Armory techs to be researched twice. (I believe this exploit had something to do with the special armory obtainable by Thor)

1.07 notes -Fixed an exploit that allowed advancing ages in two separate Town Centers.

Reading the Scenario triggers

If you play a scenario for a couple of seconds, leave the game, go to the editor, and use the open recently opened files functionality, you can open the campaign scenarios. Use this to easily find secrets and stuff.

Disabling fog of war

The cheat "LAY OF THE LAND" only reveals the map - but does not disable fog of war. In your age of mythology folder\startup, create a file called user.con, and copy paste this into it:

map (",", "game", "blackmap") map (".", "game", "fog")

You may then press , and . to completely reveal the map.

Seemingly Useless or Unpredictable

Garrison Glitch

If a unit is loaded onto a transport, and the transport is killed or suicided (with delete key), then the unit will attempt to unload. If the unit cannot unload, it will simply die if it is non-hero, it will and unload where-ever it loaded onto the transport if it is a hero. This allows the hero to get stuck in objects. Surprisingly, the eject all units button on garrisoned buildings has the same functionality.

A similar glitch is where when a town centre is loaded with villagers or heros (by setting the rally point on top of the town centre), the town centre is surrounded so that it cannot ungarrison, and it is destroyed or suicided, then the settlement will have the villages or heros loaded in it.

Personal tools