UnrealDifficult

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This is a working document for the route of the Unreal Speed run on Unreal Difficulty. The run will be done with the music turned to 0% so segments do not break immersion. Further testing is still required to determine what official version this will be run on. Initially 227F was selected but it seems that gameplay changes have worked their way into the update and these have an adverse impact to the run.

Vortex Rikers

- Pick up Flare

- Get Kelvar Suit

- Pick up 2 Health Packs

- Use Flare on Elevator

- Fire DP (Dispersion Pistol) (2ndary) as soon as door opens to open hatch.


End of Level Health: 72

End of Level Armor: 100K (Kelvar)

End of Level Items: T (Translator)

NyLeve's Falls

- Pick up Flare

- Dodge up side of crash site

- break crates and pick up bandage and clip

- proceed past scripted lesser brute, use flare on elevator

- Use Save manipulation at begining of level to avoid extra brute on bottom and top of first elevator

- avoid any damage on way to exit

- Pick up flare in barrel just before exit


End of Level Health: 77

End of Level Armor: 100K

End of Level Items: T, F (Flare)


Rrajigar Mine

- Pick up Automag and Clips

- Use DP to light way and retrieve Body armor

- Dodge around Lesser brute and fall down elevator

- Fall into lava and DP jump onto crooked Elevator, activate with DP

- Proceed to Cave and SEGMENT

- Use DP on the explosive barrels to boost up to where Skaarj jumps down from

- Get Health and dodge left from first bridge to get Shield Belt. **POSSIBLE TIME SAVER** Instead of getting Shield belt use a SEGMENT prior to to the final lesser brute and re-run until very small or no damage taken. SB will be available at end of next level anyways and only damage inflicted up to that point is by monsters (no self inflicted damage).

- Proceed to exit area, picking up 1 additional Health on the way

- Use Flare on final elevator, avoiding as much damage as possible from the lesser brute.

- Get health and Push 3 buttons at end of bridge.

- Jump under bridge to avoid Lesser Brute, proceed to exit picking up final health on the way


End of Level Health: 100

End of Level Armor: between 30SB (Shield Belt) and 100SB is acceptable depending on how much damage was avoided from final lesser Brute

End of Level Weapons DP, AM (Auto Mag)

End of Level Items: T

Depths of Rrajigar

- Use Save Manipulation to avoid random brute in opening area

- Activate elevator and retrieve ASMD from cavern under elevator

- Kill or avoid Skaarj, press button and jump on lift, collecting shards

- From lift, jump on platform with brute and dodge over to second lift activation button

- avoid Skaarj, jump on lift and proceed over bridge to Brute, kill with two ASMD combos and secondary spam to open doors.

- Run directly to elevator avoiding skaarj and tentacles.

- Break bridge by exit and retrieve ASMD ammo and AMP. Time spent retrieving AMP will be made up for in Terraniux Underground when using AMP to kill required monsters.

- activate 2 switches to open final switch door, activate last switch, dodge over to shield belt and exit area.


End of Level Health: 70 to 100 depending on damage taken from monsters

End of Level Armor: 100 SB

End of Level Weapons DP, AM, ASMD [20]<-Brackets show minimum Ammo

End of Level Items: T, A (AMP)

Sacred Passage

- Use Save manipulation to avoid Brute in opening area

- ASMD Jump over gate (Takes about 46 damage to Shield Belt)

- Get Nali Fruit if required, proceed past brute to water switch

- Push water switch to open exit door, exit level


End of Level Health: 80

End of Level Armor: 54SB

End of Level Weapons: DP, AM, ASMD [19]

End of Level Items: T, A

Chizra - Nali Water God

- activate switch in pool by jumping

- Retrieve Flare, continue to spiral elevator

- Clip into elevator by pushing into side as it comes down, Hop on top of it. This sometimes makes it start going up immediatley instead of having to wait at the bottom.

- Dodge to and activate button on left and fall down into small room, activating another switch as you fall. Collect Clips as you wait for Doorway.

- Proceed to right and jump into Slith pool, activating button in the center of it.

- Wait for Bar to clear and proceed to elevator, avoiding arrow trap.

- Activate elevator button, collect clip from pottery, kill Flys, and take elevator up.

- Avoid Skaarj if he appears, collect ASMD, hit the button, and return to the room, collecting Nali Fruit if needed.

- Jump down and proceed left on bridges, collecting another flare in pottery. After hitting button that opens the door to where you can see the superhealth SEGMENT.

- Go through or clip through door, use a DP jump to get superhealth. Turn around and go right past the Slith and dodge down to where the lift is waiting, go through door and enter room with 8ball.

- Run right and enter door at end of room, avoiding the many slith, run right (there is a slith blocking the way on the left) and jump up the stones to enter the thunder pool.

- Jump in the thunder pool to allow access to the final lever. Collect SCUBA while there.

- Avoid Skaarj and Slith on way back to 8ball room and lever. This may require some use of the AMP. Do not fire

more than 4 shots while AMP is activated. This will be needed for Terraniux underground level.

- Activate lever for access to 8ball. This lever also, more importantly, allows access to the exit of the level.

- ASMD jump to get the 8ball and proceed to exit.


End of Level Health: 165 (if played perfectly, you will have 200 HP and same SB as previous level, minus about 36 damage from DP jump to get superhealth and ASMD jump for 8ball. However, it is EXCEEDINGLY hard to pass all enemies in this level without additional damage.)

End of Level Armor: 0

End of Level Weapons: DP, AM, ASMD [33], 8B [6](Eightball)

End of Level Items: T, A [60%], F [2], S (SCUBA)

The Ceremonial Chambers

-Jump down and to the left, kill Skaarj with Combo +2 shots from ASMD

- Enter 8ball room, ASMD Jump to 8ball and collect ammo to max (48), return back through door before it goes back up

- SEGMENT or, if feeling lucky continue down into water, use eightball and ASMD to dispose of 2 Slith while activating first lever

- Swim to intersection, use ASMD Combo +2 Shots to kill additional Slith. Continue straight, collect clips in barrels and activate second lever.

- Swim back to intersection, use 8ball to dispose of Tenticle, swim up and exit water in direction of tenticle.

- Proceed right, past the slith and follow the wooden walkway to activate the door to where the Skaarj fight takes place. SEGMENT

- Retrieve the ASMD to your right while waiting for door and dodging enemies.

- Use secondary eightball grenades to kill the three Skaarj required to open the barrier. Try to have around 26 rockets remaining after fight.

- Wind through the tunnel and SEGMENT.

- Combo the Skaarj to get him out of the way, jump down and follow the wooden platforms. Dodge + ASMD jump up to the high planks and run over to harpoon guarded by two sliths.

- Activate Harpoon lever and quickly jump on harpoon head to be catapulted quickly to wooden beams that take you to the canyon exit. **NOTE** Jumping while on the harpoon gives you a very large jump but not big enough to get to the exit of the canyon. May require future testing.

- Dodge straight on to the raft that takes you to the level exit, ignoring the Skaarj guard. Exit level


End of Level Health: 114

End of Level Armor: 0

End of Level Weapons: DP, AM, ASMD [27], 8B [26]

End of Level Items: T, A [60%], F [2], S

Dark Arena

- Exit water, activate button for large door

- Run + Dodge down past the main entrance of the Arena to where the Skaarj and Body armor is. Avoid Skaarj and pick up Armor

- Enter basement picking up flashlight, proceed left, and SEGMENT in basement hallways

- Enter room at the end of the hallway, go up stairs and avoid Skaarj. Press the button to let the elevator down. Flare has no impact with this elevator so save the Flares for ISVK levels.

- Jump on top of elevator to exit early, kill titan with 8ball grenades collecting the ammo and shield belt while fighting. Time it so that you are at the wall the crumbles when the Titan dies. **NOTE** Titan takes a lot of hits, this is why it's important to have over 20 8ball ammo from the previous level. You should be able to kill the Titan with the grenades, and not use any other weapon.

- Exit level


End of Level Health: 114

End of Level Armor: 100SB, 100A (Body Armor)

End of Level Weapons: DP, AM, ASMD [19], 8B [6]

End of Level Items: T, A [60%], F [2], S, Fl (Flashlight)

Harobed Village

- Run + Dodge as fast as possible to exit, nothing special


End of Level Health: 114

End of Level Armor: 100SB, 100A

End of Level Weapons: DP, AM, ASMD [19], 8B [6]

End of Level Items: T, A [60%], F [2], S, Fl

Terraniux Underground

Terraniux

Noork's Elbow

Temple of Vandora

The Trench

ISV-Kran Deck 4

ISV-Kran Decks 3 and 2

ISV-Kran Deck 1

Spire Village

The Sunspire

Gateway to Na Pali

Na Pali Haven

Outpost 3J

Velora Pass

- Run + dodge off the start point and through the valley

- Use the left path. The upslope will prevent dodging from being fully effective

- Grab the power up and be sure to depress the platform and wait by the stone titan until he gets up

- Jump onto his chair and press the button he was sitting on to start raising the bridge

- Run + dodge towards the chasm, use a 3 rocket jump over the chasm to the other side and collect some nali fruit to get back up to 100HP. It is possible to get across with 2 rockets, but it is risky and doesn't gain anything unless you can retain shields or armor

- Coax the stone titan to keep moving towards you so he'll be by the edge as the bridge is rising

- Wait by the lever and press it as soon as the titan is on the bridge to kill him

- Run + dodge (as much as possible from the earth quake) towards the exit door


End of Level Health: 100

End of Level Armor: 0

End of Level Weapons: TBD

End of Level Items: TBD

Bluff Eversmoking

Dasa Mountain Pass

Cellars at Dasa Pass

Serpent Canyon

Nali Castle

Demonlord's Lair

Demon Crater

MotherShip Basement

MotherShip Lab

MotherShip Core

Skaarj Generator

Illumination

The Darkening

The Source Antechamber

The Source

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