Alone in the Dark (1-3)/Game Mechanics and Glitches
From SDA Knowledge Base
Contents
- 1 Alone in the Dark 1
- 2 META
- 3 GAME
- 4 GAME WORLD
- 5 CAMERAS
- 6 OBJECTS AND ACTORS
- 7 PLAYER CHARACTER
- 8 MOVEMENT
- 9 ACTIONS
- 10 ITEMS/INVENTORY/MENUS
- 11 ENEMIES/FIGHTING
- 12 HITFORCE/DAMAGE MANIPULATION
- 13 TIMERS/CHRONO/TIMER MANIPULATION
- 14 OOB/CLIPPING
- 14.1 SIDEWAYS CLIPPING
- 14.2 CONVEX CLIPPING
- 14.3 LAG MANIPULATION/LAG SNAP/LAG OOB
- 14.4 SNAPBACK CLIP
- 14.5 TRIGGER BOUNCE OOB
- 14.6 PUSHABLE OOB
- 14.7 CHAIN CLIPPING
- 14.8 PUSHABLE LAG OOB
- 14.9 PUSHABLE WEDGE OOB
- 14.10 PUSHABLE OOB OOB
- 14.11 PUSHABLE NARROW OOB
- 14.12 CLIMB OOB
- 14.13 FALL OOB
- 14.14 COLLISION OOB
- 14.15 PUSH CLIPPING/LIGHTWEIGHT CLIPPING
- 15 PRACTICAL TIPS/APPLIED
- 16 TAS-ONLY/GLITCHING/CRASHING/SOFTLOCKING/MEMORY CORRUPTION
- 17 MISCELLANEOUS
- 18 UNANSWERED QUESTIONS
- 19 Alone in the Dark 2
- 20 Alone in the Dark 3
- 21 Jack in the Dark
Alone in the Dark 1
ABOUT THE GUIDE
GLOSSARY
META
USEFUL FILES
DOSBOX/EMULATORS
ROOM VIEWER
LIFEDISA/TRACKDISA/MEMORY VIEWER
CACHE VIEWER
FREE IN THE DARK HACK
GAME
GAME FILES
GENERAL
CONTROLS
KNOWN VERSION DIFFERENCES
MEMORY/CACHES/BUFFERS/SOUND SAMPLES
LIFE SCRIPTS
IMPORTANT/SPECIAL LIFES
IMPORTANT/SPECIAL VARS, CVARS, AND OTHER VARIABLES
INTERRUPTS
RENDERER
PALETTE
SAVING/LOADING PAUSING