Alone in the Dark (1-3)/Game Mechanics and Glitches
From SDA Knowledge Base
Contents
- 1 Alone in the Dark 1
- 2 META
- 3 GAME
- 3.1 GAME FILES
- 3.2 CONTROLS
- 3.3 GENERAL
- 3.4 KNOWN VERSION DIFFERENCES
- 3.5 MEMORY/CACHES/BUFFERS/SOUND SAMPLES
- 3.6 LIFE SCRIPTS
- 3.7 RENDERER
- 3.8 GAME WORLD
- 3.9 FLAGS
- 3.10 TRIGGERS
- 3.11 TRACKS
- 3.12 STAIRS/TRANSITIONS
- 3.13 DOORS
- 3.14 FRONT DOORS/JELLY
- 3.15 CAMERAS
- 3.16 OBJECTS AND ACTORS
- 3.17 PLAYER CHARACTER
- 3.18 ANIMS/ANIMATIONS (NOT MOVEMENT)
- 3.19 Alone in the Dark 2
- 3.20 Alone in the Dark 3
- 3.21 Jack in the Dark
Alone in the Dark 1
ABOUT THE GUIDE
GLOSSARY
META
USEFUL FILES
DOSBOX/EMULATORS
ROOM VIEWER
LIFEDISA/TRACKDISA/MEMORY VIEWER
CACHE VIEWER
FREE IN THE DARK HACK
GAME
GAME FILES
CONTROLS
SPACE
GENERAL
KNOWN VERSION DIFFERENCES
MEMORY/CACHES/BUFFERS/SOUND SAMPLES
LIFE SCRIPTS
IMPORTANT/SPECIAL LIFES
IMPORTANT/SPECIAL VARS, CVARS, AND OTHER VARIABLES
RENDERER
PALETTE
GAME WORLD
FLAGS
TRIGGERS
TRACKS
STAIRS/TRANSITIONS
DOORS
FRONT DOORS/JELLY
CAMERAS
CAMERA VIEWS
CAMERA DEFOCUS TRICK
WRONG PICKUPS/WRONG TRIGGERS
ROOM/VIEW DESYNC
OBJECTS AND ACTORS
OBJECTS
ACTORS/ACTIONTYPES
ACTOR SERIALIZATION INTO OBJECTS/OBJECT FIELDS/ACTOR FIELDS
BODYS
PLAYER CHARACTER
PLAYER STATE
BODY/IN_HAND
BODY/IN_HAND DESYNC
ANIMS/ANIMATIONS (NOT MOVEMENT)
ITEMS/INVENTORY/MENUS INVENTORY/ITEMS FLASKS THROWING THINGS BOW/FIRING ARROWS FIRING A GUN ENEMIES/FIGHTING HITFORCE/DAMAGE MANIPULATION [NOT] DYING PREGZT/BOSS FIGHT CTHONIAN (WORM) E2 ARROWS/AXES
MOVEMENT
MODX/MODY/MODZ
SPEED
CORNERING
ROTATION
ANIMATIONS (MOVEMENT) EMILY AND EDWARD DIFFERENCES
PUSHING
JUMPING/HOVERING JUMPING CLIMBING/FALLING GRAVITY VERTICAL DESYNCING
TIMERS/CHRONO
LAGGING/FRAMERATE
SAVING/LOADING PAUSING
TIMER MANIPULATION
SNAPBACK SNAPBACK CLIP
DELAY TURN/DELAY SNAP
PICKUP TURN/SNAP PICKUP TURN/PICKUP SNAP LAMP TURN/LAMP SNAP SAVE/LOAD TURN (SLT)
QUICK ROTATION
OOB/CLIPPING
SIDEWAYS CLIPPING CONVEX CLIPPING LAG MANIPULATION/LAG SNAP/LAG OOB TRIGGER BOUNCE OOB PUSHABLE OOB CHAIN CLIPPING PUSHABLE LAG OOB PUSHABLE WEDGE OOB PUSHABLE OOB OOB PUSHABLE NARROW OOB CLIMB OOB FALL OOB COLLISION OOB PUSH CLIPPING/LIGHTWEIGHT CLIPPING
PRACTICAL TIPS/APPLIED
PRACTICAL TIPS/OPTIMIZATIONS
TIMING CERTAIN ACTIONS
INTERRUPTS
MISCELLANEOUS MISCELLANEOUS/COMBINED TRICKS
TECHNICAL (Probably) Pointless Trivia
THEORETICAL IN-BOUNDS/GLITCHLESS RUN
UNANSWERED QUESTIONS Experimental Speculation / Might Help in AitD 2 or 3 IDEAS FOR AITD 2 OR 3
TAS-ONLY/GLITCHING/CRASHING/SOFTLOCKING/MEMORY CORRUPTION
GENERAL
3D-WRAP-AROUND GLITCH
RENDERER/RENDER BUG/2D-WRAP-AROUND
RENDER BUG: POTENTIAL EXPLOITATIONS MEDKIT RENDER BUG TRIALS
SOUND BUG