Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches/Skip Obstacle Glitch
From SDA Knowledge Base
You can skip many tasks by glitching through the object that is blocking your way. There are multiple methods to achieve this.
Contents
Methods
Method 1
- Go in front of the object until you can't continue walking. If you start running towards the object from a certain distance, you will already walk into the object a bit. This distance is different for every obstacle.
- Press the key to the opposite direction briefly. You should only turn around but not walk in the direction.
- Now turn around again normally. You will walk into the object a bit.
- Repeat step 2 and 3 until you can pass the object.
Method 2
This is the same like Method 1 but at Step 3 you do this instead:
- Turn around again and press the direction key repeatedly as fast as possible. If you are lucky you can make two or more steps into the object.
Method 3
This is nearly the same like Method 2, but here you press the direction key repeatedly before turning around completely. You should wait for about half the animation before heading back to the obstacle.
Method 4
You can combine this method with any of the other methods. After step 1 do a high jump and start the helicopter. Fly towards the object. You should be able to jump over a invisible barrier and into the object.
Skippable Objects
Level Select
Greenhouse Door
Method: 2
Distance: ?
Perfect Number of Turn arounds: ?
Further notes: 2 barriers (1: Feet just covering a dark stone on the ground, 2: Foot partially invisible, small part on left visible)
Furnace Door
Method: 2
Distance: Left edge of the staircase
Perfect Number of Turn arounds: ?
Further notes: 2 barriers (1: left edge of the box in the background, 2: at closed furnace door); Must continue crouched near the furnace
Level 1
Monkey
Method: 1 or 2
Distance: ?
Perfect Number of Turn arounds: ?
Guy who wants chicken
Method: 2
Distance: Third brown line near the arrow in the background
Perfect Number of Turn arounds: 2 (2 x 2 steps)
Level 3
Dog
Method: 4 combined with 1
Distance: Jump from about the pillar near the arrow in the background
Perfect Number of Turn arounds: 1
Further notes: Turn around again in air as soon as your head is under the top of the door to go through it before touching the ground.
Level 4
Dynamite
Method: 4 combined with 2
Distance: Spawn
Perfect Number of Turn arounds: 1 (1 x 2 steps)
Door which requires diamond (left to right)
Method: 2
Distance: ?
Perfect Number of Turn arounds: ?
Further notes: ?
Door which requires diamond (right to left)
Method: 2
Distance: ?
Perfect Number of Turn arounds: 2 (1 x 2+ steps)
Level 6
Stone Block next to the beginning
Method: 3
Distance: Beginning of bridge (easy); One step forward (hard)
Perfect Number of Turn arounds: ?
Burning Fire
Method: 1
Distance: ?
Perfect Number of Turn arounds: ?
Gate near Key
Method: 4 combined with 2
Distance: ?
Perfect Number of Turn arounds: 4 (4 x 2 steps)
Level 8
Gate with skeleton
Method: 1 or 2
Distance: ?
Perfect Number of Turn arounds: 1 (1 x 2 steps)
Level 11
Jack's Club door
Method: 2
Distance: ?
Perfect Number of Turn arounds: 1 (1 x 2 steps)
Unskippable Objects
There are two reasons why you can't skip certain objects:
- You can't turn around towards the object once you reached a certain point.
- The next item will only spawn when you bring the required item to the object.
Turn around not possible
Level 1
- Box 1
- Box 2
Level 3
- Wooden planks
Level 4
- Stone Block 1
- Stone Block 2
Level 6
- Lower Stone Block
Level 8
- Barrel 1
- Barrel 2
- Key Guard
Level 11
- Barricaded Window
Next item is locked in
Level 3
- Toilet