LM: DM/Any%
From SDA Knowledge Base
Contents
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Introduction
Gloomy Manor
A-1: Poltergust 5000
A-2: Gear Up
A-3: Quiet Please
A-4: Visual Tricks
A-5: Sticky Situation
A-Boss: Confront the Source
Haunted Towers
B-1: A Job for a Plumber
B-2: The Pinwheel Gate
B-3: Graveyard Shift
B-4: Pool Party
B-5: Doggone Key
B-Boss: Tree Topping
Old Clockworks
C-1: A Timely Entrance
C-2: Underground Expedition
C-3: Roundhouse Brawl
C-4: Play Catch
C-5: Piece at Last
C-Boss: Showtime
Secret Mine
D-1: Cold Case
D-2: Hit Rock Bottom
D-3: Across the Chasm
D-Boss: Chilly Ride
Treacherous Mansion
E-1: Front-Door Key
E-2: Double Trouble
E-3: A Train to Catch
E-4: Ambush Maneuver
E-5: Paranormal Chaos
E-Boss: Stop the Knightmare
King Boo's Illusion
Final-Boss: A Nightmare to Remember
End Game