Ori/Skills and Abilities

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This page covers the various skills and abilities which Ori may acquire during her journey. Skills are learned from skill trees placed throughout the world, while abilities are learned by spending points gained by leveling up or from ability cells.

Skills

Spirit Flame

Spirit Flame is Ori's weapon, wielded by pressing the X button or left-clicking. Projectiles will shoot from Sein toward the nearest enemy. The target is indicated by Sein floating near an enemy and highlighting it slightly. With no upgrades, Spirit Flame deals 2 damage per hit. There is a minimum delay of 0.2 seconds between shots, but you can only fire two shots at this speed before triggering a 0.5 second cooldown. You can avoid triggering the 0.5 second cooldown by waiting at least 0.3 seconds between shots.

Spirit Flame attack speed can be increased by the Quick Flame and Rapid Flame abilities. Damage dealt per hit can be increased by the Spark Flame, Cinder Flame, and Ultra Split Flame abilities. Number of targets hit can be increased by the Split Flame and Ultra Split Flame abilities.

Wall Jump

A true platforming staple, this skill allows you to jump off of vertical walls. Walls must be mostly vertical or else you won't be able to grab them. However, some walls with unusual shapes can still be grabbed for a wall jump. The act of wall jumping restores your double and triple jumps, unless you perform a "firsty." (See Techniques and Glitches for more on firsties.)

There are no abilities that affect Wall Jump.

Charge Flame

Charge Flame allows you to store power to perform an explosive attack, dealing damage in a radius and repelling enemy projectiles. You store a charge by holding the X button or left mouse button for 1 second, then

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