Alone in the Dark (1-3)/Game Mechanics and Glitches
From SDA Knowledge Base
Contents
Tricks common to all the three games
(add tricks here if you know they're present in all the games)
Alone in the Dark 1
- clipping through walls: You can clip into objects and into walls under some circumstances. How you do this is simply run into a suitable corner (always between an object and another object or a wall) at an angle that's about 20-30 degrees into the wall or object you're trying to enter. When you're almost through you can just "burst" out.
A table listing all the known places you can clip into. Incomplete.
- level wrapping: once OOB you can warp from one end of the map to the other. In rare cases causes crashes. Usually not necessary for anything.
- continued running: after picking up an object or performing one of many other interactions, if you instantly hit up again you don't stop running
- fast item cancel: just press esc to quickly select leaving an object that's in your way.
- damage cancellation: you can't get hurt while drinking a potion. You can make the animation last longer by hitting space.
- mid-air rotation: release space when jumping and you can change your movement direction.
- pre-rotation: as you're performing certain actions such as using the key on the drawers you can get a faster rotation afterwards by just holding down the arrow key as you're doing it.
- "slow" death abuse: after taking mortal damage you can still perform certain kinds of actions (instantaneous effect ones) such as wielding an item or placing an item into its slot. No known uses.
- item order: every new item gets placed on the top of the inventory. You may want to use items like the fuel canisters straight away before they get dropped further down. You can manipulate the order by dropping and collecting items but unfortunately this loses the menu time in either case.