Spider-Man (2000)/any%

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< Spider-Man (2000)
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Get To The Bank!

This is straight-forward. No matter what difficulty, none of the Henchman need to be eliminated, wastes time and webbing. If you're playing on 'Normal' or higher, be sure to collect the web cartridge beyond the second help (?) icon.

Bank Approach

After the in-game cutscene is skipped, point Spider-Man toward the antennae on top of the building in front of you. If you get the correct angle, be sure to cut your swing before getting to the antennae to avoid a softlock (in which you'll clip inside the antennae). Scale the bank building (glass) and keep just to the left of the solid white line. Use the next in-game cutscene to your advantage to see where the Southern-most Thug is standing. Currently the most optimal strategy is: weball forward, diving strike left, webball forward, webball right, diagonal killing blow. For easier reference, please see the videos below. Web cartridge collection is not optimal here.

Hostage Situation

On Kid Mode difficulty, hostages are released by simply entering an event trigger (most commonly entering a room or by speech). On Easy mode, hostages escape if their assailant is subdued or eliminated. On both Easy and Kid Mode, hostages are never threatened or eliminated. On any difficulty Normal or above, all assailants must be killed (to be safe, it is possible to subdue them more than once with a clean escape). Being said, the higher the difficulty, the quicker the trigger finger of the Thugs. On Easy and Kid Mode, the buttons in the Control Room can be activated in any order. On Normal or above, Door ONE must be opened first before #2 and #3. The web cartridge in the control room is a fantastic pickup for farming web, given that you are free to move around during the in-game cutscenes initiated from the Control Room.

Stop The Bomb!

This level introduces the first sequence break (known as 'Hostage Skip') in the game. The following trick is only consistent on Easy and Kid Mode difficulties. The hostages in the first area do not need to be freed. Swing past all hostages and thugs and zip-line to the vent (or advance to the next door if on Kid Mode) and stand before the 2nd 'SECURITY' door. Use the 'Jump' and 'Swing' commands to stick yourself to the wall multiple times just before the door. After successfully clipping, the bomb scene will play. You'll notice the safe/vault door is missing, you need not to activate the button that opens the safe, only activate it after the bomb is inside the safe. Video reference just below:


Race To The Bugle

Another straight-forward stage. When approaching the building with the two Henchman atop ("The sooner we find Spider-Man, the sooner the boss pays us!"), disregard climbing and instead leap left and swing to the next building (upper-left) and use your quick-zip to reach the lower story.

Spidey vs. Scorpion!

The first boss fight of the game presents you with arguably the most difficult trick in the run: "Scorpion Skip". The most precise form of this skip was found by 'Abahbob' (http://www.twitch.tv/abahbob/c/2769971) that involves very precise play. Luckily, going for this particular version of Scorpion Skip during the run actually costs you nothing, so just go for it! In the case that you do not get it, never fear! Keep on eye on Jameson, you must know where he is at all times. The greatest possible area Jameson can flee to is the corner between the television and the sofa. Your primary goal is to have Scorpion and a solid object between Jameson.

Kid Mode

Current fastest Any% Run (PC) by 'P1ston' in '41:22' (RTA) on 'Kid Mode' difficulty
Twitch video: http://www.twitch.tv/p1ston/c/2728110

Easy

Current fastest Any% Run (N64) by 'Joshkaz' in 39:49 on 'Easy' difficulty



Current fastest Any% Run (PS1) by 'Bonesaw577' in 41:28* on 'Easy' difficulty



Current fastest Any% Run (PC) by 'P1ston' in '37:35' on 'Easy' difficulty
Twitch video: http://www.twitch.tv/p1ston/c/2963611

Normal

Hard

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