Grand Theft Auto: San Andreas/Game Mechanics and Glitches

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Game Mechanics

Movement on Foot

There is running, where you just press the forward key. Jumping is about 13% faster than running, sprinting is a lot faster. Tap the sprint key repeatedly to sprint faster.

Vehicles

When you enter an occupied car, CJ beats up the occupant. If there's not passenger it's usually faster to get in through the passenger door, because CJ just pushes the driver out. If both seats are occupied it's often faster to shoot the driver.

Leaving the door open

While entering a vehicle, keep JUMP or SPRINT pressed to prevent CJ from closing the door. If you do this when entering a car from the passenger side and push the NPC driver out, the NPC dies.

Getting in through the passenger seat door and leaving it open can be useful when a NPC enters the car after CJ, the NPC can get in instantly.

When getting out of a car, you leave the door open by moving away from it instantly. Open doors don't have collision (CJ just walks through them) but are affected by gravity. If you park the car on a slope or even just partly on a sidewalk, the door swings open/closes accordingly. Open doors also swing when you accelerate/brake.

Leaning on bikes

Tap the lean forward key repeatedly to lean forward on the bike, which makes driving the bike a lot faster. This doesn't work when a passenger is on the bike with you though.

Links

Frame Limiter / FPS Dependency

On the PC Version there is the Option to disable the Framelimiter (which normally limits the FPS to 25). However in this game the FPS affect many game mechanics, which is why it was agreed on to speedrun on 25-30 fps (anything other than 25 fps needs something like Dxtory or Fraps to limit the FPS).

Higher FPS change a few things, including:

  • Driving physics are different, vehicles seem to have more traction
  • CJ can sometimes randomly die when climbing things
  • Swimming/Diving is a lot slower up to impossible
  • You move further while freefalling
  • The Sliding Glitch is a lot harder to perform
  • Spraying Tags is faster
  • Grab detection seems to be fps-dependant, making some hard jumps easier/possible

Glitches

Sliding

Sliding is a form of movement that allows you to move faster than normal running or jumping (but slower than sprinting).

To start the slide, you have to start aiming in the transition between crouching and standing up while moving. So you have to crouch, move, stand up and aim. You can stand up by pressing crouch again or by pressing sprint. Sprint also gives you an extra boost, so that the way to go, so:

Crouch, Move, Sprint, Aim

You have to keep aiming and moving for the slide to keep going. If you stop the slide is interrupted.

Suitable Weapons

Any weapon that slows CJ down while aiming can be used for Sliding. This excludes all melee weapons and explosives because you can't aim them. See the table of sliding speeds for a list of weapons that can be used.

Shooting

You can fire weapons without interrupting the slide, if the weapon can be fired without CJ stopping.

  • Weapons that can be fired without stopping: Minigun, Fire Extuingisher, Spraycan, Flame Thrower
  • Weapons that can be fired without stopping once you reach Hitman Skill Level: AK47, M4, SMG, Combat Shotgun, Pump-Action Shotgun, Desert Eagle, Silenced Pistol

Speed

The sliding speed depends on how you start the slide as well as the strafe speed of the weapon you slide with, so different weapons have slightly different sliding speeds.

When you aim, CJ slows down to strafe speed. Sliding apparently kind of combines the strafe speed and the speed you have when starting the slide. Starting the slide while not moving means you slide with strafe speed, starting while moving but without using sprint is a bit faster and using sprint when starting the slide is the fastest.


Table of Sliding speeds in comparison to running speed. Note that the percentages might not be exact, even one second timing error can change the percentag by 1-2 percentage points.

Weapon No Skill Hitman Level
Running 0%
Jumping 13%
Silenced Pistol 23% 49%
Desert Eagle 23% 51%
Pump-Action Shotgun 25% 45%
SMG 29% 51%
AK-47 18% 33%
M4 18% 33%
Sniper Rifle 23%
Rifle 38%
Flamethrower 25%
Rocket Launcher 22%
Heat-Seaking RL 22%
Minigun 25%
Fire Extinguisher 23%
Spray Can 23%
Camera 23%

Links

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