Ratchet and Clank/Game Mechanics and Glitches

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Differences between versions

50 vs. 60 hz

Despite the framerate being different (50 FPS on PAL vs. 60 FPS on NTSC/HD), the games run exactly at the same speed. The game uses an optimized 50 hz display which offers the same experience as the 60 hz display. However, there's a little difference in glitching: 50 hz has slightly higher ledge grabs during high jumps, making some glitches on Batalia (directly grabbing the magnestrip near the taxi) or on Gemlik (grabbing the top of the left pillar of the first barrier) possible. These can save a few seconds.

  • If you're playing any NTSC version of the game (PS2 or PS3), you will be locked in 60 hz mode.
  • If you're playing a PAL PS2 version of the game, you will have the choice between 50 hz and 60 hz in the main menu. You can't change this mid-game.
  • If you're playing a PAL PS3 version of the game, the game doesn't offer you that choice. However, if you play the game in standard definition (composite cables), you will be in 50 hz. If you play it in high definition (component or HDMI), you will be in 60 hz mode.

Black label vs. Platinum/Greatest Hits vs. HD

If most of the glitches are possible on any version, some glitches are version-specific. Black label is the first version of the game that released in November 2002. Platinum and Greatest Hits is the budget version released in 2003. Then, the HD Collection/Trilogy, available on PS3 only, is based on the Platinum & Greatest Hits version and was released in May 2012 in Europe, and October 2012 in North America.

  • Black label is the only version that can do the Oltanis magnestrip skip in New Game +.
  • Black label can't do the Flagship Out of Bounds glitch on Drek's Fleet.
  • PAL HD version is the only one that can use the Pyrocitor glitch against Drek.
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