Shadow Complex

From SDA Knowledge Base

Revision as of 07:05, 11 July 2013 by Greenalink (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Shadow Complex was released In 2009 by Chair Entertainment for the Xbox 360.

Major Techniques

Z-Sliding

A small exploit in the slide mechanic that enables Jason to go around certain obstacles to obtain items much earlier than intended.

There are 2 kinds of Z-sliding:

To Z-slide towards the background, sprint for at least 1 second and the flick the right stick to face the opposite direction, as Jason is turning, press LT to slide and he should slide towards the background, the angle of the slide depends on the timing the player presses LT.

Uses: Going around the staircase to obtain Thrust Boots and skip WSA1 Walker boss fight (100% run)

To Z-slide towards the camera, sprint for at least 1 second and press LT to slide, then during the slide move the left stick to a 11 o’clock position* ,

Jason should turn his body angle a bit closer to the camera.

You can move in this awkward position by going the direction Jason is facing, and for each time you perform another slide, Jason’s body angle will move.

Uses: Obtaining very early foam right after the first spider boss (Any%)


Corner Warping

A major glitch that enables Jason to warp to the left (or very rarely to the right) of the entire map.

To perform the glitch, the player needs to fall off & climb down a ledge at the same time. As this happens, Jason's performs a glitchy climbdown action and for some odd reason, if you perform this action towards a corner... you'll warp.

It has one use for Any% which is to enter the self-destruct room without missiles and at least 6 on the current 100% route.


Prologue Skip

This is the easiest way to describe this trick. Basically when you start up the game, you are asked which storage device you want to use to save your data, press B to ignore this because for some interesting reason, it tweaks how "Load Last Save" works.

- Usually when you have chosen a storage device, Load Last save functions:

  • Takes you back to a previous checkpoint.
  • Losing any new pickups you had after the previous checkpoints
  • Forgetting any events that happened like notable foam/grenade/missile doors being unlocked and any in-game cutscene you've encountered.

- However if you decided to say no when choosing a storage device, Load Last save functions a little bit different:

  • Takes you back to a previous checkpoint
  • Losing any new pickups you had after the previous checkpoints
  • The big difference is here, it remembers any events that happened like notable foam/grenade/missile doors being unlocked and any in-game cutscene you've encountered. So performing the load last save command during the self destruct sequence, the game remembers that you have done it!
Personal tools