Star Fox: Assault/Game Mechanics, Weapons, and Items
From SDA Knowledge Base
Contents
Movement
Every speedrunner should place the most emphasis on movement. It makes the run faster in ways that the untrained eye cannot see and it makes the runner look very knowledgeable of the game.
Pilot
This is where the game allows you to control fox on ground based assault. Of all the methods of transportation this is the slowest and player should immediately seek a Landmaster or Arwing UNLESS the mission demands Pilot be used (i.e indoor assault)
Techniques
- Death Warping - Any time Fox dies he is sent back to a checkpoint (or mission start) in which he retains his current objective in which the game erases all progress in said objective. Any mission that uses death warping causes the in game timer to be inaccurate.
Landmaster
Very powerful but clunky controls. In some missions Landmaster is mandatory to progress so try to get the hang of the controls. Among all the controls the Ram Attack is it's best feature as it is fastest way of movement for it. Be wary as the instant the Landmaster becomes air borne without the use of up-flight it will immediately lose all forward momentum.
Arwing
The fastest from of transportation in the game. Can avoid taking damage from lasers with a well timed roll.
Techniques
- Constant Boosting - As long as the Y button is pressed repetitively a boost will occur. Thus when boost is empty from initial boost the meter will raise a tad bit and allow for another boost.
Game Modes
There are 2 main modes that can be used to speedrun: Story Mode and Survival. There is only 1 speedrun difference between the 2 - Survival Mode completely skips all save screens BUT limits you to only 3 lives. Survival should be the only mode selected when running this game until future categories become more developed (especially if more death warping strats are figured out which could make survival slowest mode for that category).
Weapons
Blaster
Very useful. Can be shot normally or charged up to Yellow, Blue, or Red. Combining the ease of movement with Fully Charged shot is extremely efficent. Bronze difficulty is where this weapon shines as the targets it's useful against are spread out and weaker allowing for charged shot to take them out
Rocket Launcher
Sniper Rifle
Plasma Cannon
This is used in only 2 instances, Mission 4 and Mission 7 autoscrollers. Weapon has infinite ammo and auto-locks when targeting enemy.
Items
Bombs
Bombs are the strongest method of attack for an arwing. The majority of boss fights employ Bomb Strats since they don't explode immediately and allow you to shoot the bomb AND fire a barrage of laser shots as a combo.
Laser Upgrade
Barrier
Protects you from taking any damage OR recoil for a set amount of time/damage.