Field Blending
From SDA Knowledge Base
Revision as of 16:42, 2 July 2008 by
Ballofsnow
(
Talk
|
contribs
)
(diff) ← Older revision |
Latest revision
(
diff
) |
Newer revision →
(
diff
)
Jump to:
navigation
,
search
Introduction
Blending is bad.
The field blending process
1.
A single interlaced frame. It has two distinct fields, which I will call field A and field B, happening a split second apart.
2.
The fields have been split. Field A has the even-numbered lines, while field B has the odd-numbered lines.
3.
The actual vertical height of field A and B. Nothing necessarily bad has happened yet...
4.
Problem number one! The fields are resized to the original height. Vertical detail is lost.
5.
The final stage. Field A and B are blended together at different opacities. The result is a "ghosting" effect.
Views
Page
Discussion
View source
History
Personal tools
Navigation
SDA Knowledge Base
List of Games
Recent changes
Random page
Help
Search
Tools
What links here
Related changes
Special pages
Permanent link