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(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 15:34, 28 April 2024 LotBlind (Talk | contribs) uploaded a new version of "File:Shooting at 45 degrees.png" (Alone in the Dark guide materials)
- 15:34, 28 April 2024 LotBlind (Talk | contribs) uploaded "File:Shooting at 45 degrees.png"
- 15:05, 28 April 2024 LotBlind (Talk | contribs) uploaded "File:Rotation States.png" (Alone in the Dark guide materials)
- 14:50, 28 April 2024 LotBlind (Talk | contribs) uploaded "File:Pushing Actor and Pushable Overlap.png" (Alone in the Dark guide materials)
- 14:16, 28 April 2024 LotBlind (Talk | contribs) uploaded "File:Pirate Warped From E3R2 to E3R0.avi" (Alone in the Dark guide materials)
- 15:05, 26 April 2024 LotBlind (Talk | contribs) uploaded "File:Model Bones.mp4"
- 14:51, 26 April 2024 LotBlind (Talk | contribs) uploaded "File:Inventory VSYNC.avi" (Alone in the Dark Guide materials)
- 14:38, 26 April 2024 LotBlind (Talk | contribs) uploaded "File:Inventory State Diagram.png" (Alone in the Dark Guide materials)
- 08:31, 25 April 2024 LotBlind (Talk | contribs) uploaded a new version of "File:Collision Detection.jpg" (Higher res)
- 11:41, 15 April 2024 LotBlind (Talk | contribs) uploaded "File:Rap God.ogg" (Extra for front page update titled "Giant Tyrannous..." in April 2024)
- 15:11, 14 April 2024 LotBlind (Talk | contribs) uploaded "File:Hatch Crash.avi" (Alone in the Dark Guide materials)
- 15:06, 14 April 2024 LotBlind (Talk | contribs) uploaded "File:Flow Actor Crash with Uncapped Framerate.avi" (Alone in the Dark Guide materials)
- 14:50, 14 April 2024 LotBlind (Talk | contribs) uploaded "File:Collision Detection.jpg" (Alone in the Dark Guide materials)
- 14:37, 14 April 2024 LotBlind (Talk | contribs) uploaded "File:Camera Z Wraparound.png" (Alone in the Dark Guide materials)
- 18:42, 13 April 2024 Tigrou (Talk | contribs) uploaded a new version of "File:2D Masks.png"
- 18:19, 13 April 2024 Tigrou (Talk | contribs) uploaded a new version of "File:2D Masks 3.png"
- 18:18, 13 April 2024 Tigrou (Talk | contribs) uploaded a new version of "File:2D Masks 2.png"
- 18:16, 13 April 2024 Tigrou (Talk | contribs) uploaded a new version of "File:2D Masks.png"
- 18:12, 13 April 2024 Tigrou (Talk | contribs) uploaded a new version of "File:2D Masks 4.png" (Reverted to version as of 20:18, 11 April 2024)
- 18:12, 13 April 2024 Tigrou (Talk | contribs) uploaded a new version of "File:2D Masks 3.png"
- 19:14, 12 April 2024 Tigrou (Talk | contribs) uploaded a new version of "File:2D Masks 4.png" (masks that suits better previous examples)
- 14:49, 11 April 2024 LotBlind (Talk | contribs) uploaded "File:Bounding Box Rotations.png" (Alone in the Dark Guide materials: shows two ways to rotate an AABB)
- 14:18, 11 April 2024 LotBlind (Talk | contribs) uploaded "File:2D Masks 4.png" (Alone in the Dark Guide materials)
- 14:57, 10 April 2024 LotBlind (Talk | contribs) uploaded "File:2D Masks 3.png" (Alone in the Dark Guide materials)
- 14:57, 10 April 2024 LotBlind (Talk | contribs) uploaded "File:2D Masks 2.png" (Alone in the Dark Guide materials)
- 14:57, 10 April 2024 LotBlind (Talk | contribs) uploaded "File:2D Masks.png" (Alone in the Dark Guide materials)
- 14:33, 10 April 2024 LotBlind (Talk | contribs) uploaded "File:Good Clip vs Bad Clip.avi" (Alone in the Dark guide materials)
- 14:31, 28 February 2024 Ktwo (Talk | contribs) uploaded "File:B-ball.png" (Item, Mighty Bomb Jack)
- 19:24, 23 January 2024 Nate (Talk | contribs) automatically marked revision 44494 of page File talk:Introducing Mobile Category patrolled
- 01:24, 14 August 2023 Ktwo (Talk | contribs) uploaded a new version of "File:DL NCL to CL.PNG" (Dragon's Lair (NES))
- 01:23, 14 August 2023 Ktwo (Talk | contribs) uploaded a new version of "File:DL CL to NCL.PNG" (Dragon's Lair (NES))
- 01:14, 14 August 2023 Ktwo (Talk | contribs) uploaded a new version of "File:DL NCL to CL.PNG" (Dragon's Lair (NES))
- 01:13, 14 August 2023 Ktwo (Talk | contribs) uploaded a new version of "File:DL CL to NCL.PNG" (Dragon's Lair (NES))
- 07:03, 12 August 2023 Ktwo (Talk | contribs) uploaded "File:Per Puff Probability LLLHLL.PNG" (Dragon's Lair (NES))
- 07:03, 12 August 2023 Ktwo (Talk | contribs) uploaded "File:Agg Probability LLLHLL.PNG" (Dragon's Lair (NES))
- 06:40, 12 August 2023 Ktwo (Talk | contribs) uploaded a new version of "File:Dragon's Lair (USA) Singe RNG manip.zip" (These save states for practicing Singe fights with a set puff pattern. They need to be used with a patched ROM of Dragon's Lair (see the guide page for details). Powerpak save state -------------------- If moving right without stopping and small jumpi...)
- 03:12, 12 August 2023 Ktwo (Talk | contribs) uploaded a new version of "File:DL CL to NCL.PNG" (Reverted to version as of 08:50, 12 August 2023)
- 03:11, 12 August 2023 Ktwo (Talk | contribs) uploaded a new version of "File:DL CL to NCL.PNG" (Reverted to version as of 21:18, 6 August 2023)
- 02:50, 12 August 2023 Ktwo (Talk | contribs) uploaded a new version of "File:DL CL to NCL.PNG" (Dragon's Lair (NES))
- 11:30, 7 August 2023 Ktwo (Talk | contribs) uploaded "File:0x2D.PNG" (Dragon's Lair (NES))
- 11:30, 7 August 2023 Ktwo (Talk | contribs) uploaded "File:0x2A.PNG" (Dragon's Lair (NES))
- 11:30, 7 August 2023 Ktwo (Talk | contribs) uploaded "File:0x27.PNG" (Dragon's Lair (NES))
- 11:29, 7 August 2023 Ktwo (Talk | contribs) uploaded "File:0x24.PNG" (Dragon's Lair (NES))
- 05:41, 7 August 2023 Ktwo (Talk | contribs) uploaded "File:Per puff P TAS pattern.PNG" (Dragon's Lair (NES))
- 05:40, 7 August 2023 Ktwo (Talk | contribs) uploaded "File:Agg P TAS pattern.PNG" (Dragon's Lair (NES))
- 15:34, 6 August 2023 Ktwo (Talk | contribs) uploaded "File:Time to NCL.PNG" (Dragon's Lair (NES))
- 15:33, 6 August 2023 Ktwo (Talk | contribs) uploaded "File:Time to CL.PNG" (Dragon's Lair (NES))
- 15:18, 6 August 2023 Ktwo (Talk | contribs) uploaded "File:DL CL to NCL.PNG" (Dragon's Lair (NES))
- 15:14, 6 August 2023 Ktwo (Talk | contribs) uploaded "File:DL NCL to CL.PNG" (Dragon's Lair)
- 14:43, 6 August 2023 Ktwo (Talk | contribs) uploaded "File:DL RNG simulation Python.zip" (Python script for simulating Dragon's Lair's (NES, NTSC-U) RNG sub-routine. The function is called based on the following variables: rngHighByte - $6A1 rngLowByte - $6A2 isCarrySet - whether R is pressed (=True) or not (=False))