User contributions for Ktwo
Appearance
22 March 2023
- 16:5716:57, 22 March 2023 diff hist +50 N File:Potion throw2 roomD.png Potion throw position in room D, Beetlejuice (NES) current
- 16:1616:16, 22 March 2023 diff hist +4 m Beetlejuice (NES)/Any% →Room B and C
- 16:1516:15, 22 March 2023 diff hist +4,462 Beetlejuice (NES)/Any% →Level 3-2 (Kitchen and living rooms)
- 15:1015:10, 22 March 2023 diff hist +360 Beetlejuice (NES)/Any% →Level 3-1 (Basement)
- 15:0015:00, 22 March 2023 diff hist −7 m Beetlejuice (NES)/Any% →Level 2 (Storm drains)
- 15:0015:00, 22 March 2023 diff hist +288 m Beetlejuice (NES)/Any% →Level 2 (Storm drains)
- 14:5614:56, 22 March 2023 diff hist +1,426 Beetlejuice (NES)/Any% →Level 2 (Storm drains)
- 14:2114:21, 22 March 2023 diff hist 0 m Beetlejuice (NES)/Any% →Village
- 13:5513:55, 22 March 2023 diff hist +12 m Beetlejuice (NES)/Any% →Village
- 13:5313:53, 22 March 2023 diff hist −11 m Beetlejuice (NES)/Any% →Village
- 13:5213:52, 22 March 2023 diff hist +15 m Beetlejuice (NES)/Any% →Village
- 13:5213:52, 22 March 2023 diff hist +1,929 Beetlejuice (NES)/Any% →Village
- 13:2013:20, 22 March 2023 diff hist +32 m Beetlejuice (NES)/Game Mechanics and Techniques →Selection of known RAM-addresses
- 13:0713:07, 22 March 2023 diff hist +3,244 Beetlejuice (NES)/Any% →Level 1 (Village)
- 08:5408:54, 22 March 2023 diff hist +835 Beetlejuice (NES)/Any% →Level 1 (Village)
- 08:5108:51, 22 March 2023 diff hist +29 m Beetlejuice (NES)/Game Mechanics and Techniques →Cloud elevators
- 08:0008:00, 22 March 2023 diff hist +14 m Beetlejuice (NES)/Game Mechanics and Techniques →Selection of known RAM-addresses
- 07:5707:57, 22 March 2023 diff hist +17 m Beetlejuice (NES)/Game Mechanics and Techniques →Selection of known RAM-addresses
21 March 2023
- 22:3122:31, 21 March 2023 diff hist +5,532 N Beetlejuice (NES)/Any% Created page with "==Inventory management== Items in the inventory carry over between levels. The management of vouchers (for buying scares in the side view levels) and potions (for defeating en..."
- 16:5316:53, 21 March 2023 diff hist +378 m Beetlejuice (NES)/Game Mechanics and Techniques →Selection of known RAM-addresses
- 16:1216:12, 21 March 2023 diff hist +2 m Beetlejuice (NES)/Game Mechanics and Techniques →Buffered inputs
- 16:1216:12, 21 March 2023 diff hist +2 m Beetlejuice (NES)/Game Mechanics and Techniques →Time cost comparisons
- 16:1116:11, 21 March 2023 diff hist −7 m Beetlejuice (NES)/Game Mechanics and Techniques →Time cost comparisons
- 16:1116:11, 21 March 2023 diff hist +683 Beetlejuice (NES)/Game Mechanics and Techniques →Animations
- 16:0116:01, 21 March 2023 diff hist +53 m Beetlejuice (NES)/Game Mechanics and Techniques →Buffered inputs
- 15:4215:42, 21 March 2023 diff hist +73 m Beetlejuice (NES)/Game Mechanics and Techniques →Movement mechanics
- 15:3815:38, 21 March 2023 diff hist +211 m Beetlejuice (NES)/Game Mechanics and Techniques →Flies (overhead sections)
- 15:3415:34, 21 March 2023 diff hist −77 m Beetlejuice (NES)/Game Mechanics and Techniques →Flowers
- 15:3115:31, 21 March 2023 diff hist +4 m Beetlejuice (NES)/Game Mechanics and Techniques →Octopus
- 08:4308:43, 21 March 2023 diff hist +106 m Beetlejuice (NES)/Game Mechanics and Techniques →Flaw in the flies' hit detection (overhead sections)
- 08:3908:39, 21 March 2023 diff hist +160 m Beetlejuice (NES)/Game Mechanics and Techniques →Buffered inputs
- 08:3408:34, 21 March 2023 diff hist +347 Beetlejuice (NES)/Game Mechanics and Techniques →Additional game mechanics
- 08:1008:10, 21 March 2023 diff hist +50 m Beetlejuice (NES)/Game Mechanics and Techniques →Flies (overhead sections)
- 07:4707:47, 21 March 2023 diff hist −30 m Beetlejuice (NES)/Game Mechanics and Techniques →Movement mechanics
- 07:4607:46, 21 March 2023 diff hist −158 m Beetlejuice (NES)/Game Mechanics and Techniques →Selection of known RAM-addresses
- 07:4607:46, 21 March 2023 diff hist +181 m Beetlejuice (NES)/Game Mechanics and Techniques →Movement mechanics
20 March 2023
- 23:2223:22, 20 March 2023 diff hist +34 m Beetlejuice (NES)/Game Mechanics and Techniques →Selection of known RAM-addresses
- 23:2123:21, 20 March 2023 diff hist +399 Beetlejuice (NES)/Game Mechanics and Techniques →Animations
- 23:0723:07, 20 March 2023 diff hist +529 Beetlejuice (NES)/Game Mechanics and Techniques →Selection of known RAM-addresses
- 22:5222:52, 20 March 2023 diff hist +49 m Beetlejuice (NES)/Game Mechanics and Techniques →Buffered inputs
- 22:4422:44, 20 March 2023 diff hist +8 m Beetlejuice (NES)/Game Mechanics and Techniques →Buffered inputs
- 22:4422:44, 20 March 2023 diff hist +414 Beetlejuice (NES)/Game Mechanics and Techniques →Buffered inputs
- 22:3222:32, 20 March 2023 diff hist +307 Beetlejuice (NES)/Game Mechanics and Techniques →Screen warping in the overhead levels (TAS-only)
- 22:2722:27, 20 March 2023 diff hist +1,334 Beetlejuice (NES)/Game Mechanics and Techniques →Enemies and objects
- 20:5120:51, 20 March 2023 diff hist +25 N File:Spider.PNG Object, Beetlejuice (NES) current
- 19:5119:51, 20 March 2023 diff hist +2,944 Beetlejuice (NES)/Game Mechanics and Techniques →Enemies and objects
- 19:4219:42, 20 March 2023 diff hist +25 N File:Urn and smiley.PNG Object, Beetlejuice (NES) current
- 19:2119:21, 20 March 2023 diff hist +25 N File:Potion scare.PNG Object, Beetlejuice (NES) current
- 19:2119:21, 20 March 2023 diff hist +25 N File:Potion.PNG Object, Beetlejuice (NES) current
- 19:2119:21, 20 March 2023 diff hist +25 N File:Sweeper.PNG Object, Beetlejuice (NES) current