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File:DL RNG simulation Python.zip Python script for simulating Dragon's Lair's (NES, NTSC-U) RNG sub-routine. The function is called based on the following var(480 B) - 15:43, 6 August 2023File:DL CL to NCL.PNG Dragon's Lair (NES)(537 × 422 (87 KB)) - 02:23, 14 August 2023File:Time to CL.PNG Dragon's Lair (NES)(775 × 432 (41 KB)) - 16:33, 6 August 2023File:Time to NCL.PNG Dragon's Lair (NES)(701 × 406 (42 KB)) - 16:34, 6 August 2023File:Agg P TAS pattern.PNG Dragon's Lair (NES)(599 × 336 (40 KB)) - 06:40, 7 August 2023File:Per puff P TAS pattern.PNG Dragon's Lair (NES)(599 × 336 (33 KB)) - 06:41, 7 August 2023File:0x24.PNG Dragon's Lair (NES)(68 × 61 (990 B)) - 12:29, 7 August 2023File:0x27.PNG Dragon's Lair (NES)(72 × 62 (1 KB)) - 12:30, 7 August 2023File:0x2A.PNG Dragon's Lair (NES)(70 × 64 (1 KB)) - 12:30, 7 August 2023File:0x2D.PNG Dragon's Lair (NES)(75 × 73 (1 KB)) - 12:30, 7 August 2023File:Agg Probability LLLHLL.PNG Dragon's Lair (NES)(602 × 342 (43 KB)) - 08:03, 12 August 2023File:Per Puff Probability LLLHLL.PNG Dragon's Lair (NES)(609 × 338 (41 KB)) - 08:03, 12 August 2023