Allowed Clone Consoles
From SDA Knowledge Base
Here are the currently accepted clone consoles.
Analogue
Super NT: Can be used to run SNES and Super Famicom games. The Buffer Mode is shown under "Video" -> "Advanced Mode" -> "Buffer Mode" and the firmware version is shown in the "About" menu.
- Fully Buffered: original speed 60.08hz, up to 1 frame of lag, drops 1 frame every 10 seconds but this is cosmetic and doesn't affect gameplay
- Zero Delay: downclocked to exactly 60hz, no lag, you lose roughly 1 second every 10 minutes
- Single Buffer: original speed 60.08hz, no lag but has screen tearing every 10 seconds
- if you choose the Zero Delay mode, we will convert the time to match the original consoles (60.08hz)
Mega SG: Can be used to run Master System, Sega CD and Game Gear games. The Buffer Mode is shown under "Video" -> "Advanced Mode" -> "Buffer Mode" and the firmware version is shown in the "About" menu.
- Fully Buffered: original speed 59.91hz, up to 1 frame of lag, 1 duplicate frame every 13 seconds but this is cosmetic and doesn't affect gameplay
- Zero Delay: sped up to exactly 60hz, no lag
- Single Buffer: original speed 59.91hz but has screen tearing every 13 seconds
- if you choose the Zero Delay mode, we will convert the time to match the original consoles (59.91hz for all).
- the Sega CD emulation might have more bugs than the other two so be careful.
NT Mini: Can be used to run NES and Famicom games. Firmware version shown under "Settings".
- runs at 60hz if you use digital output, 60.08 if analogue (50 PAL?)
- if you use digital output, you're losing 1 second every 10 minutes, but we will compensate for this in timing
- obviously can't run PAL games on NTSC settings to make them faster
- If you use digital output, we will convert the time to match the original consoles (60.08hz).
- None of these can be used to run other systems than they were natively designed to run. This means no emulated cores (e.g. Colecovision in the NT Mini). Any officially released adapters for getting games for other systems to run ARE allowed (e.g. Sega Master System on the Mega SG or Super Game Boy on the Super NT). The games may not run at the original framerate though, so tell us if this is how you're running them so we know what kind of time adjustment to use.
- Output methods in order of preference: HDMI or component > S-video > composite (except PAL in which S-video and composite are the same thing) > RF
- You can use any of a variety of audio/video settings that you feel are right, so long as these basic requirements are met:
- You are not cropping the screen ("junk pixels" have to be left in).
- All audio channels are heard and balanced.
- No extreme/"out-there" settings are used for either video or audio.
It ultimately rests on the the verifiers to decide if your run meets these criteria.
- You may use the increased sprite limit option in the NT Mini (prevents flickering)
- Scanlines are not required.