Lucky Luke: On the Daltons' Trail/any %

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Level 1: Abilene

Run immediately to the right after the loading screen, then shoot upward diagonally to hit the pipe. While the bullet is reflected run towards the boxes to avoid collecting too many Dollars. Jump over the explosion as soon as it starts in order to avoid getting hit by it twice which might happen there.

After another three jumps shoot upward diagonally to destroy the rope. Do two more jumps right after the boxes are destroyed.
If done right you should land in front of the pushable crate. Push it until it covers the gap between the first and second barrel in the background.
Then jump onto the right edge of the crate and instantly jump again onto the wall of boxes. Continue going right until you reach the jail. Wait in front of the boxes until the enemy in the background throws dynamite and destroys them.


Now there are two possible ways to continue. In any case you have to activate the checkpoint in front of the building.

  1. Jump right after the boxes are destroyed. Avoid the bullet from the enemy and jump over his crate with your second jump after landing. Continue jumping to the right.
  2. Run a moment under the explosion to avoid getting hit by it. Jump once, run again and jump onto the left edge of the enemys crate. Jump instantly again, if done soon enough you can avoid collecting any of the Dollars in the air. Now run shortly again.


Jump over the pushable crate and land on the left edge of the "B"-box next to it. Immediately turn left when bouncing off it and turn right again when you are on the left side of the crate. Push it forwards and jump onto its right edge as soon as the camera angle change is complete. Then immediately jump onto the roof. If done fast enough you can avoid getting hit by a barrel from the enemy.

Continue going right and shoot upwards diagonally to hit the rope as soon as you land on the ground behind the saloon. Instantly jump right after shooting. After the cutscene continue going right. Hold UP as soon as you are in front of the ladder. When you are on top of the roof wait a moment before jumping in order to activate the checkpoint.

Continue going right, after landing on the crates behind the roof fall down onto the single lower crate. Jump from it to the pushable crate and jump again. Then shoot upward diagonally again to hit the rope.

Jump right after the boxes are destroyed, with your second jump you should land on the "B"-box and bounce off it right in front of the next ladder. Jump up that ladder, then you have two possible ways which should be equally fast.

  1. Go right and activate the checkpoint. Then go left and collect the key.
  2. Go left and collect the key. Then go right and activate the checkpoint.

Now go back to the ladder and jump down it. Watch out to not collect the health star. To do so just wait a moment before turning left in air.

Now you have to go back to the jail. Go back the same way you came from.

Push the crate just a little bit and jump onto its left edge and onto the crates you came from. Stop jumping after landing on the right side of/ passing the saloon, run a moment and jump as soon as possible onto the crate with an enemy in it. Stop jumping again when landing near the checkpoint, run in front of the door and hold up to enter it. Continue holding up and right, turn around right after collecting the dynamite and leave the room. Run to the left and try to get hit by the explosion.

If you weren't fast enough you can go to the right and let yourself hit by a bullet from the crate guy.

If done right you will respawn at the checkpoint near the end of the level. Go left and jump down the ladder early. Start your jump shortly before turning towards the ladder. Then place the dynamite instantly after landing, and jump as soon as the boxes are destroyed.


Level 1 Boss: Abilene Boss

Hold LEFT during the intro sequence. Release LEFT when you made 3 steps to the left. You should now stand left to the small box on the bottom.

1st hit: Press RIGHT and SHOOT, then hold SHOOT. Wait for the wodden billet and punch it back to the boss. Instantly after that go to the left border of the level. You can walk during the sequence of the boss being hit. When at the border hold left and SHOOT and wait for the boss to throw the next billet.

2nd and 3rd hit: There are two ways to do these two hits.

  1. Make one full step to the right and hold SHOOT and LEFT. This will most likely make the boss move one step to the right, and after the first hit he will move back left. This costs about one second.
  2. Make half a step to the right and hold SHOOT and LEFT. This method requires you to hit the billets very early, otherwise you will be hit by them.

Then return the billets to the boss. After hitting the boss go to the left border and repeat the process. The recommended method is version 1.

Level 2: Train 1

At the beginning avoid the Dollars and obstacles.

Near the train go to the left border of the screen to trigger the perspective change as early as possible.

Hold UP until you stop moving towards the train. This way you can hit all the enemies as soon as possible and avoid collecting any Dollars when jumping.

Right after the second checkpoint there is an enemy who throws barrels. You have to shoot him in order to proceed, the level will stop scrolling until this enemy is defeated.

In the level there are two fences with stars which you have to jump over and two single stars which you can collect if needed. Fences and single stars are always in front of the wagons which are wodden and have a silver roof.

Near the end there is another barrel throwing enemy which stops the scrolling. Shoot him as well.

Make sure to not collect 4 B's. The easiest to avoid are the second and last "B"-box.

Level 3: Train 2

Go right for a moment before jumping over the gap.

Then jump onto the "B"-box and bounce off it onto the higher pile of boxes.

Shoot once to kill the enemy, then continue jumping.

Jump onto the red roof as early as possible, if you landed early enough you can jump until the end of the second next wagon without having to run.

Jump from the right edge of the silver roof to the higher boxes on the right. From there jump behind the crate and kill the enemy. Jump onto the small pile of boxes as early as possible and continue going right.

Near the end of the red roof there are two possible ways to proceed:

  1. Run until you are behind the small object with a yellow triangle on the top. Then do as big jumps as possible to the right. If your starting posiion was correct you can land on the very left edge of the barrel enemy and from there jump onto the next pile of boxes. However it can very easily happen that you fall of that edge and fall into the gap between the wagons.
  2. Continue jumping and run if necessary.


When on top of the highest pile just run to the right and fall onto the smaller pile and finally bounce off the "B"-box.

Do short jumps onto the next two boxes, then continue normally.

You can jump from the right edge of the second red roof to manipulate the position of the first bomb from the boss.


To defeat the first subboss wait for him to throw bombs at you. Then run to the left side of the bombs, crouch and shoot at them. Shoot a second time if necessary. The boss has 6 hit points, every 2 hit points one of the barrels will disappear. Avoid the bullets from the enemy.

If you are lucky the boss will throw two bombs immediately after each other when only one barrel is left.


When the boss is defeated there will be a "Dollar rain". Use this to adjust your amount of Dollars. You can proceed after a moment when there is no Dollar on the screen anymore.

Do short jumps onto the barrels and continue normally.

Bounce off the next "B"-box onto the crate and continue going right.

Jump over the "B"-box behind the next red roof. Then shoot the enemy and continue.

Jump from the pile of boxes to the crate and continue.

When you are on the boxes next to the barrel enemy just do a big jump to the right and you will land on the "B"-box. Bounce off from it to the right to skip one jump.

You can skip the next enemy on the roofs, he will not block your way when not killed.


The 2nd boss in this level will throw back the bombs when you shoot them back to him. Therefore you have to wait at least until shortly before they start blinking before shooting at them.

After you hit him two times the other barrel will start throwing bottles which can hurt you.

Level 4: Pueblos

In this level you have to collect 10 orbs in a fixed order to proceed to the next level. The compass will show you in which direction the next orb is. The dog will go to the positions of the orbs, when you collected an orb and the dog reaches its place he will create a checkpoint at that position.


1st orb: Go to the ladder to your right and jump it up. Then go left and collect the orb.

2nd orb: Go back down the ladder. Run onto the trampoline like object and hold left. Just before landing let go of LEFT for a short moment. Then continue holding LEFT. Go up both ladders and go right. Then run on the next trampoline like object and hold RIGHT to collect the 2nd orb. Land on the two wooden plankets above the hole.

3rd orb: Jump to the next stone platform and land just before the ladder. Run towards it in order to use it to get to the other side of the hole. Continue going to the right and walk of the ledge of the platform while holding RIGHT. Then go right and go down the ladder, use the springboard to get over the hole and then go down the ladder. Use the door right to the bottom of the ladder. Then while the screen fades back in jump to the right and then jump up the next ladder. After that continue going left. Go down the ladder on the very left side of the level, then go right and collect the 3rd orb.

4th orb: Turn around and go back up the ladder. Go to the right and use the first ladder which you come by. Continue going right, then you have two options:

  1. Run of the ledge of the platform, adjust your landing position to land on the trampoline. Just before bouncing off it let go of RUN, then when in air continue holding RUN again. Then continue going right.
  2. Just continue jumping to the right and run a bit on the slope in order to reach the next platform with your next jump.

Use the ladder and jump onto the trampoline beneath. Now bounce off and collect the orb. Then fall into the gap between the two platforms. If you were quick enough you will respawn at the second orb checkpoint.

5th orb: Press and hold LEFT during the end of the death sequence. If done with the right timing you will respawn and facing the left side. Run to the left and jump as soon as you are behind in the small window. This way you can easily jump over the ghost while going down the second ladder. Now go to the trampoline and run onto it. Hold RIGHT and let go of it for a moment before landing on the next trampoline. Then continue holding right. Use the door next to the ladder, when coming out of the other door jump and run towards the vertical trampoline. You will bounce off it and destroy the wall on the right. While running jump when you can reach the orb with your jump and collect it.

6th orb: Go back left and use the door. Then go up the ladder and go right. Jump from the edge to the orb in order to reach it. Then fall into the pit. If you collected the orbs to this point fast enough you will again respawn at the 2nd orb.

7th orb: After respawning run onto the trampoline and turn left in air. Land on the small roof and collect the orb.

8th orb: Go right, run of the ledge and use the trampoline. land on the two plankets and continue going right. Run of the platform under the clouds and turn left while falling. Collect the orb from the small room under the platform.

9th orb: Use the trampoline on the right and go back the way you just came from. Jump from the two plankets onto the trampoline and hold LEFT. This way you should land on the small roof. From there continue jumping, you will have to turn towards the ladder in air already. With this setup you will avoid the ghost again while jumping down the second ladder. Go to the right and use the door where the ghost comes from. On the other side go left and go up the first ladder. Then go to the right and collect the orb.

10th orb: Continue going left, you don't have to dodge the enemies if you have full health. Collect the star and continue going left. Go down the next ladder after collecting the star and use the door left to its bottom end. On the other side go right, use the springboard and go up the next ladder you encounter. Then go to the right and trigger the sorcerer. He will transport you to the trampoline between the two stakes at the beginning. Hold RUN to bounce off high enough to collect the final orb.


After that go up the ladder to the left and use the door. From the other side use the same path like before in order to reach the sorcerer again. This time he will open the entrance to the next level.


Level 5: Mine Tunnels

Go to the right and collect the dynamite. Place it in front of the boxes. Jump just before it explodes to evade the

explosion and continue going right.

Try not to hit the bat by running under it before jumping again. If you jump too late you will fall into the pit at

the next part. You need the right timing for the jump to be able to jump nonstop towards the pit and finally jump

directly to the first 3 plankets platform. Then you should continue with low jumps and start holding RUN in air.

After that part go about under the second Dollar and shoot to the right. When you see and/or hear the strut bursting

go all the way back left. You can again easily skip the 2 plankets platform by jumping from the left edge of the

last 3 plankets platform. Go to the left until you reach the elevator and use it.

When exiting the elevator go left to reach the switch. Avoid the bat by running under it. Use the switch by pressing

UP. You have to do so to activate the moving platforms in the next area.

After that go back right and jump over the wodden spiky pole and into the bat. You should only loose one health

point from that. Avoid the bat in front of the elevator by running under it, then you can either continue running or

do another jump, however this is risky because you might hit the spiky swinging pole. Continue going to the right,

after landing on the first platform above the pit continue with low jumps followed by holding RUN in air.

After the pit part just hold RIGHT and continue jumping even on the moving platforms. If done right you should reach

the second last platform on that level and miss the platform that is going up and down. Now while falling down you

have to land on the platform beneath that is moving from the left to the right. Once landed you can immediately jump

to the tunnel on the right. It is safer to wait a short moment in case you don't jump far enough.

Blow away the boxes with dynamite and collect the key. Then go back left and jump onto the platform you just came

from. Continue by jumping onto the next moving platforms in order to get back up. When you are on the platform next

to the one that brought you up again, wait there until just before it reaches the left border of its route. Then

jump to the platform on the right. Wait on the left edge of that platform. If done right you will be able to jump

from that platform to the one that is going up and down.

Continue going up, then when you are on the platform right to the Dollar circle with a star in its middle wait on

the left edge. Jump as early as possible to the platform on the left, run to its left edge and jump again in order

to reach the next tunnel. Then go right, jump onto the platforms above the pit and shoot the strut. You can now

collect the dynamite since you have to wait for the next elevator anyways. After that go back right and run towards

the barrier in front of the elevator. Jump towards the elevator shortly after the barrier is starting to open.

When exiting the elevator go left and use the door which will open because you have the key. After that go again

left and use the next door. At the next part use the next door to the left. Continue going left. Now you have two

options:

  1. Activate the switch and avoid the object that falls down from the ceiling. Then place the dynamite in front of the

boxes.

  1. Avoid the object which falls down from the ceiling and place the dynamite in front of the boxes. Then go back

right and activate the switch. There is a chance that you will get hit by the explosion with this method.

You can avoid the object by running towards it and running towards the opposite direction when you triggered it.


Avoid the explosion by jumping and go to the left. Jump onto the moving platform to the left once it's near enough.

Then jump to the next one when it's possible. If you are lucky the platform that is going up and down will be low enough to jump on it. If it isn't you will have

to wait, the cycles of the platforms above should be different too in that case. Stay on this platform until you can

reach the next platform.

When the next up/down platform is just going down you can reach it from your current platform. Just jump from the

left edge of the platform towards the up/down platform when it nearly reached the bottom end of its route. If your timing was correct you will land on the platform.

Use that platform to go further up and jump onto the next platform as soon as possible. You will most likely have to

wait there for one cycle. After that you should be able to jump onto the next platform when it is close to the

bottom end of its route. This is the case shortly before your current platform starts going left.

Now from this platform jump to the left platform as soon as possible and go into the tunnel. Collect the key and use

the switch. There are two ways to do this:

  1. Trigger the object which falls from the ceiling. Then go back to avoid getting hit by it and then use the switch.
  2. Jump in front of the switch and quickly use it. Then run away from the switch. There is a high chance that you

will get hit by the object so you should only do this when you still have the extra hit avaiable.


Leave the tunnel after that and jump onto the first platform. Wait until the second next platform is close enough to

reach it. Then jump over the platform that is going up and down and onto the platform which is going from the left

to the right. From this platform jump to the next one. Here you have two choices:

  1. Jump to the tunnel immediately. You should only do so when you are not too far away from the tunnel.
  2. Wait for the platform to reach the left border of its route and jump when you are close enough to the tunnel.


Now you should continue with low jumps followed by holding RUN in air to get over the 3 plankets platforms. Avoid the first bat after that part by running under it. Jump once and avoid the second bat by running under it too. Finally jump to the door and use it.

Collect the key and activate the switch. Go to the right until you reach the three planket platforms. Jump onto them

like before and jump onto the first moving platform after that.

In this area you have to wait until you are close enough to the next platform before jumping. You can probably not

skip any cycle here.

In the next tunnel just run under the walls which try to smash you. Then go to the right and use the elevator. After exiting it go to the right again, go over the pit the same way like before.

From the end of the tunnel jump onto the first moving platform. Then immediately jump to the next platform in order to reach it. Jump instantly again after landing on that platform to reach the platform which goes up and down. Now continue going from platform to platform until you are on the next up/down platform. Jump to the next platform on the right as soon as possible.

Now you have several options:

  1. Immediately jump to the next platform and from there jump immediately again to the tunnel.
  2. Wait until you are close enough to the platform and jump on it then. Then wait until you are close enough to the tunnel and jump to it.


Finally go in front of the next door in order to finish this level.


Level 5 Boss: Buttercut

Go to the right as soon as you get control. Run on the assembly line until the direction in which it runs changes. Then perform a jump. You can now do two things:

  1. Run a short moment and then shoot upwards diagonally to hit the device which stops the press.
  2. Jump until you touch the device which stops the press.

Now there will be two ink packages which are sent onto the line. Turn left and wait until the first one is in front of the middle of the box in which the boss sits. Then do a low jump and land on the package. You will bounce off the package. With your second landing land on the second package to hit the boss twice. This way he will stay on the same level.


Go to the left and wait until the device stops beeping. Then jump onto the next ink package with a low jump. While bouncing off it go to the right and activate the device again. Land on the assembly line and jump again onto the next package. If done correctly you will hit the boss again twice in a row.


He will still stay on the same level, wait for him to go to a fixed position and then jump onto an ink package as soon as it is in front of him.

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