Age of Mythology/Game Mechanics and Glitches
From SDA Knowledge Base
Contents
Glitches
Shades Glitch
As Hades, surround a temple with walls, and let some units die. If a shade spawns, shades will continue to spawn indefinitely until one of the walls is destroyed and there is room for a shade to spawn. The only campaign mission where you are given the god Hades is mission 16. Fixed in patch 1.03?
Gate Glitch
Surround a production building with walls. In this situation, units normally cannot spawn, and will be refunded. Change one of the walls to a gate. Units. Seems to work with 2 layers of walls, but no more. May be usable to spawn units past thin layers of trees? Untested in this regard. Works on disc installed version at least.
Flaming Weapons Hammership Glitch
Flaming weapons made Hammerships 10X too powerful. Fixed 1.05
Resource Bug
Cancelling an upgrade frame perfectly or near-frame perfectly as it finished apparently researched the upgrade while refunding the resources. Fixed 1.03
Market Rates Exploit
Shift-clicking in the market had better rates than normal clicking. Fixed in 1.07.
Some relevant notes
1.02 notes -Fixed a database exploit. -Fixed an exploit that could allow illegal market trades. -Fixed an exploit involving relics that could sometimes generate free resources. -Fixed a bug that allowed the Son of Osiris, the 2nd pharaoh and Ra priests to empower the Titan Gate during construction. (self explanatory)
1.05 notes -Fixed an exploit that allowed Armory techs to be researched twice. (I believe this exploit had something to do with the special armory obtainable by Thor)
1.07 notes -Fixed an exploit that allowed advancing ages in two separate Town Centers.