Divine Divinity/any % SS

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[this was written by Bantaris]

During this run, you won't be skipping any of the quests in the main storyline, as this appears to be impossible. What is left is to do these quests as fast as possible and saving time wherever possible.


Part I: Aleroth, Rivertown, Stormfist Castle

Aleroth

Take the gold found in the chest you woke up next to and leave the house. Go to the statues and and turn them all to the north. Then visit Mardaneus. After the cutscene, enter the house through the well to the East. Go back to the statues. Place and use a teleport pyramid, pick up the other one and teleport back. Go to the gates and open them without going through. Throw one to where the fog of war begins to skip a cutscene. Talk to Seth to start the healers quest and continue by talking to Lanilor inside the village.


Leave the town through the gates. Again, don't walk, use you pyramids instread and after you've left, throw a pyramid to the east. It should land just north of Rivertown.

Head south and stop before the cutscene trigger. Use the few seconds you have until the pyramid lands to put some points towards constitution.

Drop-Use your pyramid and enter Rivertown. Go to the shop Ars Magicana to buy a statue (type doesn't matter). Perform the statue glitch and enter the next shop to buy Shadow, Mana and Health potions. Now teleport back.

Throw a pyramid south to skip the cutscene ahead. Head south and enter the cave of the Troll King and use the glitch twice to get 8x movement speed.

For the invitation to Stormfist Castle, you'll have to do the quests for Mitox. While this being slower than the other quests, Mitox gives you a teleport scroll used later in the run. For the first part of the quest talk to General Alix, then to Mitox. Leave one pyramid near him to backtrack. After doing both quests, vistit General Alix again to receive the invitation you need to enter Stormfist Castle


Stormfist Castle

Once you enter the castle, two cutscenes will start. In the first one, ZixZax is going to take away our pyramids. If you don't have them on you, he'll still take them as soon as you try to use them.

After the cutscenes are done, try to talk to Janus before he leaves the throne room. You'll now have to do a few tasks for him.


1. Find the White Cat:

Pick up a flower near the gate and go back to Janus' room. As you walk past Lela's room, go back until you trigger the cutscene.

2. Deliver a Love Letter to Lela:

Give the letter to Lela.

3. Flowers for Lela:

As you aleady have the flower, just go ahead and give it to Lela.

4. Find the Teddy Bear:

You can find it in the corner of the corridor, next to Janus' room.

5. The Merchant's Meeting:

There's an important meeting in the throne room, which is interrupted by orcs. You are then thrown out of the castle, as you failed to defend Janus.


Part II: Iona's Dungeon, The Graveyard

Iona's Dungeon: Map 2

Head south until you are approached by Iona. She will teleport you away, take all your stuff and throw you into a cell. Try to open the door and wait for the cat to bring the key. Leave the cell and take the stairs to the west of our cell.


Iona's Dungeon First Floor

Clip through the walls of the cell nearby. You'll find you stuff in the chest. Go all the way to the exit in the west of the dungeons.


The Graveyard

The gate is located southeast of the dungeon entrance. You have to wait until Iona appears for it to be unlocked.


Part III: River Town, The Sewers, Treasure

Rivertown

Next, go to Rivertown, which is located in the southeast. Enter the town through the alley between the second and third building at the northern edge of the town. You will then be approached by somebody who will also sell the scorpion traps you'll need.

Enter the grate to the sewer in the marketplace.


The Sewers

Find you way through this map to the entrance to the Stormfist Treasury.


Stormfist Castle's Treasure Room

Clip through the wall directly to your left to trigger the cutscene. Go left even further to talk to Zandalor.

Instead of using the hallway which is full of traps, clip throughthe upper wall of the room. Go to the treasury to your east and get back inside. Be careful, as there are traps in this room. In the center of the room a dialogue box appears, telling you there is no sword. Head back to Zandalor


Return To the Dwarven Bread Inn

Wait for the cutscene to pass. While Zandalor is approaching the corpse, you'll have enough time to put one point towards Meteorstrike, one towards Wizard's Sight and multiply the scorpion traps. Run to the corpse and the dialogue with Zandalor starts.


The Council of Seven

After the dialogue has ended, kill enough monsters using Meteoritestrike to get to level 6. You need this to reach the minimum level for Deadly Gift.

Using scorpion traps makes all the upcoming boss fights very easy. Note that you can stay invisible while standing next to the boss and spawning scorpions.

After you have fought the Succubus, retrieve your pyramids from ZixZax, who can be found in the room to the west. Place the orbs in the corresponding statues.


Part IV: Gathering the Council

Human And Orc

Start by teleporting to Aleroth and leave one pyramid near the teleporter (at the Council).

Enter the village, get the key and to rescue Mardaneus. You don't have to fight Demona, you can just go invisible and walk past her.

Talk to Joram in the Blue Boar Inn about Goemoe. After this, go to the bottom left corner, where you can find orcish prisons. Free the orc from it and use your pyramid to go back to the Council of the Seven. You have to look at the the lizard statue to progress.


Lizard And Imp

Go to Verdistis.

Enter the inn on the right side of the road and do the Imp quest. Instead of becoming involved into the war between bees and wasps, clip through the wall to your right. Walk along the garden and get into the house and talk to the imp. You can leave this place by using the stone he gave you.

Go back to the main road and head north in order to save Goemoe. Enter the basement of the house. There you will be frozen and rescued afterwards. To save Goemoe, pick up the key in the upper left corner of the room and the Polymorph Staff in the room south of you.

Head back to the Council and take a look at the dwarven statue.


Dwarf And Elf

Collect the teleport pyramid and teleport to Ars Magicana. Walk south along the eastern edge of the city towards the dwarven village. One you arrive a cutscene will start, after which you can walk east to talk to Eolus at the altar. Continue east into the house in order to talk to Gregor and pick up the scroll in the upper room.

Head to the Dark Forest.

Activate the teleporter for the Warriors' Guild, then visit the elven village and find Bronthion. Head south towards the orc camp. At graveyard you meet the "dwarves" at, throw a pyramid to the southeast. You have to scroll OOB until you reach the Dwarven Mines, where the room you find the Stone Axe in. Once you've reached the camp, fight Josephina in the basment and collect the artifacts (two are on the floor and one is dropped by Josephina).

Use your teleporter to get to the Dwarven Mines. Using your pyramids you can glitch through the wall to pick the axe up. Leave one pyramid outside to get back out. Run northwest through the OOB until you reach the Dwarven Halls. To enter you have to stand in the river that leaves the area and zeleport on the spot to be able to reveal the fog of war. Follow the river north and enter the throne room and hand the axe to Kelp.

Use the teleporter (leave on there to backtrack) nearby to go to the Elven Village complete the quest for the elven council member.

Head to the dwarven village using the teleporter. There you have to talk to Eolus in the house on the southern edge of the village.

Go back to the Council of Seven and ring the bell.


Part V: The Wastelands

The Way to the Dungeon

After speaking with the Orcs (and assuring them that you're not a dragon) throw a pyramid southeast to the dungeon entrance, then southeast until you find Zandalor.

After the cutscene has ended use your teleporter and enter the final dungeon.


The Five Forts

Most parts of the forts can be skipped, as it is possible to teleport through the walls, straight into the boss room.

I count the forts counterclockwise, starting with the one in the upper left corner.

To skip the first three forts, you can enter them through the bottom walls of the boss room, while for the last two you have to get through the outside wall. Throw your teleporter into the water near the upper edge of the "island", then enter through the upper walls of the room.

For the final boss you have to place a pyramid new the enterance. After teleporting there head south to activate a necessary cutscene. Entering the boss room can be done by standing in line with the wall sections, which are supposed to be opened via two switches, but you can simply throw you pyramids through them.


Sources

Guideline for the Walkthrough:

Divine Divinity Walkthrough, JaggedJim, January 6, 2004:
www.the-spoiler.com/RPG/Larian/divine.divinity.1.html


Maps of all areas:

Kiya's Divine Dininity:
http://kiya.xanlosch.de/
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