Spider-Man (2000)/any%
From SDA Knowledge Base
Contents
- 1 Get To The Bank!
- 2 Bank Approach
- 3 Hostage Situation
- 4 Stop The Bomb!
- 5 Race To The Bugle
- 6 Spidey vs. Scorpion!
- 7 Police Chopper Chase
- 8 Missile Attack
- 9 Building Top Chase
- 10 Scale The Girders
- 11 Police Evaded
- 12 Spidey vs. Rhino!
- 13 Catch Venom
- 14 Spidey vs. Venom!
- 15 Sewer Entrace
- 16 Sewer Cavern
- 17 Subway
- 18 Sewage Plant
- 19 Hidden Switches
- 20 Tunnel Crawl
- 21 Venom's Puzzle
- 22 The Lizard's Maze
- 23 Spidey vs. Venom Again!
- 24 Symbiotes Infest Bugle
- 25 Elevator Descent
- 26 Stop The Presses!
- 27 Bugle's Basement
- 28 Spidey vs. Mysterio!
- 29 Waterfront Warehouse
- 30 Underwater Trench
- 31 Stopping The Fog
- 32 Spidey vs. Doc Ock!
- 33 Spidey vs. Carnage!
- 34 Spidey vs. Monster Ock!
Get To The Bank!
This is straight-forward. No matter what difficulty, none of the Henchman need to be eliminated, wastes time and webbing. If you're playing on 'Normal' or higher, be sure to collect the web cartridge beyond the second help (?) icon.
Bank Approach
After the in-game cutscene is skipped, point Spider-Man toward the antennae on top of the building in front of you. If you get the correct angle, be sure to cut your swing before getting to the antennae to avoid a softlock (in which you'll clip inside the antennae). Scale the bank building (glass) and keep just to the left of the solid white line. Use the next in-game cutscene to your advantage to see where the Southern-most Thug is standing. Currently the most optimal strategy is: weball forward, diving strike left, webball forward, webball right, diagonal killing blow. For easier reference, please see the videos below. Web cartridge collection is not optimal here.
Hostage Situation
On Kid Mode difficulty, hostages are released by simply entering an event trigger (most commonly entering a room or by speech). On Easy mode, hostages escape if their assailant is subdued or eliminated. On both Easy and Kid Mode, hostages are never threatened or eliminated. On any difficulty Normal or above, all assailants must be killed (to be safe, it is possible to subdue them more than once with a clean escape). Being said, the higher the difficulty, the quicker the trigger finger of the Thugs. On Easy and Kid Mode, the buttons in the Control Room can be activated in any order. On Normal or above, Door ONE must be opened first before #2 and #3. The web cartridge in the control room is a fantastic pickup for farming web, given that you are free to move around during the in-game cutscenes initiated from the Control Room.
Stop The Bomb!
This level introduces the first sequence break (known as 'Hostage Skip') in the game. The following trick is only consistent on Easy and Kid Mode difficulties. The hostages in the first area do not need to be freed. Swing past all hostages and thugs and zip-line to the vent (or advance to the next door if on Kid Mode) and stand before the 2nd 'SECURITY' door. Use the 'Jump' and 'Swing' commands to stick yourself to the wall multiple times just before the door. After successfully clipping, the bomb scene will play. You'll notice the safe/vault door is missing, you need not to activate the button that opens the safe, only activate it after the bomb is inside the safe. Video reference just below:
Race To The Bugle
Another straight-forward stage. When approaching the building with the two Henchman atop ("The sooner we find Spider-Man, the sooner the boss pays us!"), disregard climbing and instead leap left and swing to the next building (upper-left) and use your quick-zip to reach the lower story.
Spidey vs. Scorpion!
The first boss fight of the game presents you with arguably the most difficult trick in the run: "Scorpion Skip". The most precise form of this skip was found by 'Abahbob' (http://www.twitch.tv/abahbob/c/2769971) that involves very precise play. Luckily, going for this particular version of Scorpion Skip during the run actually costs you nothing, so just go for it! In the case that you do not get it, never fear! Keep on eye on Jameson, you must know where he is at all times. The greatest possible area Jameson can flee to is the corner between the television and the sofa. Your primary goal is to have Scorpion and a solid object between Jameson. Punches and kicks are most effective here. If you're playing on Kid Mode and Easy, you're safe to use Web Spikes as well.
Police Chopper Chase
Follow the intended route here.
Missile Attack
Zipline is used heavily here. See one of the videos below for the appropriate areas to release-and-zip.
Building Top Chase
Follow the intended route here.
Scale The Girders
There are two routes for this short level. Scaling the girder about face is the most common (sticking to the left-most side of the column will keep you immune to the gunner's range). The alternative route involves scaling the right side of the structure, RAZ'ing to the top of the crane. Beware of 'Spidey-Sudoku' here.
Police Evaded
Follow the intended route here.
Spidey vs. Rhino!
'Vega4993' strategy (hand-to-hand with Rhino) is fastest here. Otherwise, you need to fight Rhino the intended way.
Catch Venom
Following the intended route with swing-cuts. If you're not playing on the PC version, be prepared to deal with whatever auto-path glitch the game deals you after the in-game pursuit scene. N64 players hope you're not dealt the instant death outcome.
Spidey vs. Venom!
First off, grab the web cartridge in the corner (especially if you're playing on Normal or Hard). For Kid Mode and Easy, feed Venom your Web Spikes. If you're playing on Normal, hit Venom from a distance with impact webbing, don't worry about your web count.
Sewer Entrace
The sewer brings on a new movement strategy. The dwellings don't allow for swinging, so stick to short sporadic jumps to move quickly. Running normally will expose you to the Lizardmen's range attack. When jumping from pipe to pipe, only one directional input should be used.
Sewer Cavern
Swing-cutting through the pipes can be difficult at first for most players at first, with a bit of practice its no problem. Hitting the water will cancel your momentum, so avoid it at all costs. An example video can be found here: http://www.twitch.tv/p1ston/c/2964450
Subway
The subway is a great place to farm web cartridges. Your only requirement here is to survive and not fall off the train. Go ahead and laugh, you'll fall off the subway one of these days.
Sewage Plant
Farm the two web cartridges if you're on Normal. When approaching the end gate before the clip, make to sure to jump over the initial trigger. There's no way to skip the short scene but this help to avoid the path of the Lizardmen you passed. (Video coming soon).
Hidden Switches
If you're playing on N64 or PC, follow the intended route. If you're playing on the Playstation version, perform the Hidden Switches skip. Refer to the video below (courtesy of 'Bonesaw577'
Tunnel Crawl
If you're playing on Kid Mode, remember the water does not rise in the tunnel.
Venom's Puzzle
If you're playing on Kid Mode, you don't need to enter Targeting Mode to hit the proper buttons.
The Lizard's Maze
Follow the intended route. If you're on Kid Mode, make sure to hesitate until Venom disappears before proceeding to the grading.
Spidey vs. Venom Again!
If you're on Normal or above, stick to Impact Webbing just as you did in the first Venom fight. As for Kid Mode and Easy, this is a WYSIWYG fight. For more details, see the Boss Index.
Symbiotes Infest Bugle
Follow the intended route here.
Elevator Descent
After the 2nd symbiote floor is broken, leap forward and hold the forward directional button to automatically cling to the bottom of the door.
Stop The Presses!
Follow the intended route here.
Bugle's Basement
Follow the intended route here.
Spidey vs. Mysterio!
This is not the place for farming web cartridges. Resist the urge. If you're on Normal, start from chest to waist to knee. Ideally by the time you get to his knees he'll be summoning his illusions.
Waterfront Warehouse
Waterfront Warehouse presents you with the most difficult trick in the game. This trick is difficult to describe, so its best to see it being performed: ( http://www.twitch.tv/abahbob/c/2192374 ). So far, this trick is easiest on the Playstation, while being complete and utter misery on the PC version.
Underwater Trench
This is an excellent place for web cartridge farming for you Normal and above players. Using the catwalk or laser platforms are almost equal in navigation and travel. Swing like no tomorrow.
Stopping The Fog
C-A-B and C-B-A are both options here. C-A-B has an unfortunate swing through some fog which can clip you if you're not careful.
Spidey vs. Doc Ock!
Use impact webbing when his shields are down. If you happen to get lucky on web cartridges, farm them.
Spidey vs. Carnage!
Carnage has two possible beginnings that are random. The first is pursuit, simply where he comes to you. The second is a ranged attack, which is terrible. If you're on Kid Mode or Easy, you can simply leap into the Sonic Bubble and Web Yank Carnage into the bubble. If you're on Normal or above hope that Carnage likes you as you to corral him into the Sonic Bubble.
Spidey vs. Monster Ock!
You've been swing-cutting, sticky-swinging, and quick-zipping all for this moment. Time to put into practice. Be cautious of the level changes as the game lags a little bit. This could possibly cause you to stick to walls.
Kid Mode
Current fastest Any% Run (PC) by 'P1ston' in '41:22' (RTA) on 'Kid Mode' difficulty
Twitch video: http://www.twitch.tv/p1ston/c/2728110
Easy
Current fastest Any% Run (N64) by 'Joshkaz' in 39:49 on 'Easy' difficulty
Current fastest Any% Run (PS1) by 'Vega4993' in 40:39 on 'Easy' difficulty
Twitch video: http://www.twitch.tv/vega4993/c/2770407
Current fastest Any% Run (PC) by 'P1ston' in '37:35' on 'Easy' difficulty
Twitch video: http://www.twitch.tv/p1ston/c/2963611