Mario is Missing! (SNES)/Quizzes

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Legend

Mario is Missing! is designed to make it seem like each curator picks two questions at random from a pool of three. However, the set of quizzes that can actually be given is more limited than that. At most of the booths, there are only three possible two-question quizzes, and it is sometimes possible to predict what inputs can be given to answer the first or second question. At the other booths, the same two questions are always asked in the same order, so the answers can always be predicted.

It is obviously a lot faster to get through a menu by entering inputs from memory than it is to read and react to the questions being asked. Therefore, learning to answer questions without reading them is important to getting a good time.

This page documents the combinations of answers that can be given to return each artifact. Each table row represents a possible quiz. TODO: explain what this means once you have a good example that isn't on the first floor.

TODO: format the tables to indicate which answers are guaranteed to be correct under certain circumstances, especially on the first floor where they're determined by the level route. Document the formatting here.

Quizzes

The stages and information booths are given in the order they are visited in the Any % route.

San Francisco (1-1)

Coit Tower:

Index 1 Answer 1 Index 2 Answer 2
2 Telegraph Hill 1 The San Francisco Fire Brigade

Transamerica Pyramid:

Index 1 Answer 1 Index 2 Answer 2
2 Concrete Base 2 on Columbus Avenue
2 Concrete Base 0 1972
2 on Columbus Avenue 0 1972

Golden Gate Bridge:

Index 1 Answer 1 Index 2 Answer 2
0 Orange 1 Marin County
0 Orange 0 1937
1 Marin County 0 1937

Nairobi (1-3)

TODO

Beijing (1-4)

TODO

Moscow (1-2)

TODO

Rome (1-5)

TODO

Paris (2-1)

TODO

Buenos Aires (2-4)

TODO

Mexico City (2-2)

TODO

Sydney (2-3)

TODO

Athens (2-5)

TODO

Cairo (3-2)

TODO

New York (3-5)

TODO

Tokyo (3-3)

TODO

Rio de Janeiro (3-4)

TODO

London (3-1)

TODO

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