Difference between revisions of "Kirby's Return to Dream Land/Ability Info"
From SDA Knowledge Base
(→Walking: Added a few test results for walking speed, and a reference note on my frame tests, which will be made visible when I add the References section to the bottom of this page.) |
(Added the References section, and fixed up the reference description's link.) |
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== Kirby == | == Kirby == | ||
− | === Walking | + | === Walking <ref name="FTY">Frame tests by Yoshifan. This involved DVD-recording a test run, and then analyzing the recording frame-by-frame in 60 FPS using VirtualDub. For detailed info on the setup, see [http://forum.speeddemosarchive.com/post/convenient_way_to_analyze_dvd_recordings_in_60_fps_9.html this SDA forum post]. These tests are prone to inaccuracy, because the human eye is used to count "blocks" in the terrain and figure out exactly how many frames it takes for Kirby to travel a certain amount of blocks. Thus, test results may be up to 0.5 frames/block off from the actual values, possibly more if block-counting or math mistakes were made. If one could test on emulator, using a memory value to see what is Kirby's x and y position according to the game, that could result in much more robust tests than these.</ref> === |
− | + | * Flat ground: 13.4 frames/block | |
− | * Uphill (1/2): 14.7 frames/block | + | * Uphill (1/2): 14.7 frames/block |
− | * Downhill (1/2): 13.1 frames/block | + | * Downhill (1/2): 13.1 frames/block |
=== Running === | === Running === | ||
Line 88: | Line 88: | ||
== Ultra Sword == | == Ultra Sword == | ||
+ | |||
+ | == References == | ||
+ | <references /> |
Revision as of 18:23, 12 July 2012
- Main page
- Routes
- Characters
- Ability Info
This page contains tips and details for the various moves and Copy Abilities: how to use moves most efficiently, how fast each move travels, how much damage each attack does, and so on.
Contents
- 1 Kirby
- 2 Meta Knight
- 3 King Dedede
- 4 Waddle Dee
- 5 Beam
- 6 Bomb
- 7 Crash
- 8 Cutter
- 9 Fighter
- 10 Fire
- 11 Hammer
- 12 Hi Jump
- 13 Ice
- 14 Leaf
- 15 Mike
- 16 Needle
- 17 Ninja
- 18 Parasol
- 19 Sleep
- 20 Spark
- 21 Spear
- 22 Stone
- 23 Sword
- 24 Tornado
- 25 Water
- 26 Whip
- 27 Wing
- 28 Flare Beam
- 29 Grand Hammer
- 30 Monster Flame
- 31 Snow Bowl
- 32 Ultra Sword
- 33 References
Kirby
Walking [1]
- Flat ground: 13.4 frames/block
- Uphill (1/2): 14.7 frames/block
- Downhill (1/2): 13.1 frames/block
Running
Sliding
Fluttering
Falling
Ladders
Swimming
On Ice
Invincibility
Meta Knight
King Dedede
Waddle Dee
Beam
Bomb
Crash
Cutter
Fighter
Fire
Hammer
Hi Jump
Ice
Leaf
Mike
Needle
Ninja
Parasol
Sleep
Spark
Spear
Stone
Sword
Tornado
Water
Whip
Wing
Flare Beam
Grand Hammer
Monster Flame
Snow Bowl
Ultra Sword
References
- ↑ Frame tests by Yoshifan. This involved DVD-recording a test run, and then analyzing the recording frame-by-frame in 60 FPS using VirtualDub. For detailed info on the setup, see this SDA forum post. These tests are prone to inaccuracy, because the human eye is used to count "blocks" in the terrain and figure out exactly how many frames it takes for Kirby to travel a certain amount of blocks. Thus, test results may be up to 0.5 frames/block off from the actual values, possibly more if block-counting or math mistakes were made. If one could test on emulator, using a memory value to see what is Kirby's x and y position according to the game, that could result in much more robust tests than these.