Difference between revisions of "Ikari Warriors (NES)"
From SDA Knowledge Base
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[[Ikari Warriors/Game Mechanics|Game Mechanics]] - Some general explanations about how the game works.<br /> | [[Ikari Warriors/Game Mechanics|Game Mechanics]] - Some general explanations about how the game works.<br /> | ||
[[Ikari Warriors/Additional Resources|Additional Resources]] - Links to other helpful resources.<br /> | [[Ikari Warriors/Additional Resources|Additional Resources]] - Links to other helpful resources.<br /> | ||
− | [[Ikari Warriors/Level Maps| | + | [[Ikari Warriors/Level Maps|Maps]] |
Revision as of 14:03, 29 March 2017
Categories
Any% - There are no collectibles, different endings or known tricks such as death abuse or warps. The only way to speedrun this game is therefore as any%.
Any% (no flying glitch) - With the current knowledge, the flying glitch saves roughly half a minute (obviously depending on the route that it's compared with) by turning the second half of area 1 (so 1/8th of the game) into a mere formality. The skipped section is fairly challenging and random and therefore interesting in itself. The routing of the beginning of area 2 will also be different without this glitch.
Additional Information
Game Mechanics - Some general explanations about how the game works.
Additional Resources - Links to other helpful resources.
Maps