Difference between revisions of "Grand Theft Auto: San Andreas/Game Mechanics and Glitches/Phonecalls"

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(List of Calls)
(List of Calls)
Line 22: Line 22:
 
! Quote
 
! Quote
 
! Prerequisite
 
! Prerequisite
! Call Unlocks
+
! Call Unlocks/Info
 +
! Thread
 
|-
 
|-
 
| style="font-weight:bold" | 1
 
| style="font-weight:bold" | 1
Line 28: Line 29:
 
| "PIG!"
 
| "PIG!"
 
| $WUZIMU_TOTAL_PASSED_MISSIONS > 1 (after Ran Fa Li)
 
| $WUZIMU_TOTAL_PASSED_MISSIONS > 1 (after Ran Fa Li)
 +
|
 +
| MOB_RAN
 
|-
 
|-
 
| style="font-weight:bold" | 2
 
| style="font-weight:bold" | 2
Line 33: Line 36:
 
| "Tiny-balled idiota!"
 
| "Tiny-balled idiota!"
 
| $TORENO_TOTAL_PASSED_MISSIONS > 5
 
| $TORENO_TOTAL_PASSED_MISSIONS > 5
 +
|
 +
| MOB_RAN
 
|-
 
|-
 
| style="font-weight:bold" | 3
 
| style="font-weight:bold" | 3
Line 38: Line 43:
 
| "I know it's you, you stinking perro!"
 
| "I know it's you, you stinking perro!"
 
| $CASINO_TOTAL_PASSED_MISSIONS > 5
 
| $CASINO_TOTAL_PASSED_MISSIONS > 5
 +
|
 +
| MOB_RAN
 
|-
 
|-
 
| style="font-weight:bold" | 4
 
| style="font-weight:bold" | 4
Line 43: Line 50:
 
| "Hello, Claude, baby."
 
| "Hello, Claude, baby."
 
| $MANSION_TOTAL_PASSED_MISSIONS > 2
 
| $MANSION_TOTAL_PASSED_MISSIONS > 2
 +
|
 +
| MOB_RAN
 
|-
 
|-
 
| style="font-weight:bold" | 5
 
| style="font-weight:bold" | 5
Line 48: Line 57:
 
| "Yes, Claude, faster, harder, DEEPER!"
 
| "Yes, Claude, faster, harder, DEEPER!"
 
| $RIOT_TOTAL_PASSED_MISSIONS > 4
 
| $RIOT_TOTAL_PASSED_MISSIONS > 4
 +
|
 +
| MOB_RAN
 
|-
 
|-
 
| 6
 
| 6
Line 53: Line 64:
 
| "Hey CJ, word up, G!"
 
| "Hey CJ, word up, G!"
 
| $OG_LOC_TOTAL_PASSED_MISSIONS == 4 and ($TIME_HOURS >= 20 or 6 > $TIME_HOURS)
 
| $OG_LOC_TOTAL_PASSED_MISSIONS == 4 and ($TIME_HOURS >= 20 or 6 > $TIME_HOURS)
 +
|
 +
| MOB_LA1
 
|-
 
|-
 
| 7
 
| 7
Line 59: Line 72:
 
| $SWEET_TOTAL_PASSED_MISSIONS > 6
 
| $SWEET_TOTAL_PASSED_MISSIONS > 6
 
| Create @CESAR Thread and Marker
 
| Create @CESAR Thread and Marker
 +
| MOB_LA1
 
|-
 
|-
 
| 8
 
| 8
Line 65: Line 79:
 
| $MISSION_BADLANDS_PASSED > 0
 
| $MISSION_BADLANDS_PASSED > 0
 
| Create @CAT Thread and Catalina Marker
 
| Create @CAT Thread and Catalina Marker
 +
| MOB_CAT
 
|-
 
|-
 
| 9
 
| 9
Line 71: Line 86:
 
| $SWEET_TOTAL_PASSED_MISSIONS > 0
 
| $SWEET_TOTAL_PASSED_MISSIONS > 0
 
|
 
|
 +
| MOB_LA1
 
|-
 
|-
 
| 10
 
| 10
Line 77: Line 93:
 
| $CATALINA_TOTAL_PASSED_MISSIONS > 1 and $CESAR_TOTAL_PASSED_MISSIONS == 0
 
| $CATALINA_TOTAL_PASSED_MISSIONS > 1 and $CESAR_TOTAL_PASSED_MISSIONS == 0
 
| Create @BCESAR Thread and Badlands Race Marker
 
| Create @BCESAR Thread and Badlands Race Marker
 +
| MOB_CAT
 
|-
 
|-
 
| 11
 
| 11
Line 83: Line 100:
 
| Lowrider Race Failed
 
| Lowrider Race Failed
 
|
 
|
 +
| MOB_RAN
 +
|-
 +
| 12
 +
| Crash
 +
| "Officer Tenpenny. How'd you get my number?"
 +
| $OG_LOC_TOTAL_PASSED_MISSIONS > 1
 +
| Create @CRASH Thread and Mission Marker
 +
| MOB_LA1
 +
|-
 +
| 13
 +
| Crash
 +
| "Carl! You get that dossier?"
 +
| $CASINO_TOTAL_PASSED_MISSIONS > 7 and $598 > 0 (after Misappropriation)
 +
| High Noon
 +
| MOB_VEG
 +
|-
 +
| 14
 +
| Big Smoke
 +
| "Yo Carl, it's Smoke."
 +
| $MISSION_RUNNING_DOG_FAILED == 1 and $SMOKE_TOTAL_PASSED_MISSIONS == 1 and $STAT_FAT >= 500.0
 +
|
 +
| MOB_RAN
 +
|-
 +
| 15
 +
| The Truth
 +
| "You know me. This is The Truth."
 +
| $TRUTH_TOTAL_PASSED_MISSIONS == 0, $CATALINA_TOTAL_PASSED_MISSIONS == 1
 +
| Create @TRU Thread, Marker
 +
| MOB_CAT
 +
|-
 +
| 16
 +
| The Truth
 +
| "Prank caller! Prank caller!"
 +
| $CATALINA_TOTAL_PASSED_MISSIONS > 3, $CESAR_TOTAL_PASSED_MISSIONS > 9
 +
| Mission Marker, set_max_wanted_level_to 5
 +
| MOB_CAT
 +
|-
 +
| 17
 +
| The Truth
 +
| "Carl. It's me. The Truth. We got a date with destiny, man"
 +
| $TORENO_TOTAL_PASSED_MISSIONS > 7
 +
| Mission Marker
 +
| MOB_VEG
 +
|-
 +
| 18
 +
| Sweet
 +
| "Whattup, Sweet?"
 +
| $SWEET_TOTAL_PASSED_MISSIONS > 6, $CRASH_LS_TOTAL_PASSED_MISSIONS > 0
 +
|
 +
| MOB_LA1
 +
|-
 +
| 19
 +
| Sweet
 +
| "Thought I'd explain some shit."
 +
| $INTRO_TOTAL_PASSED_MISSIONS > 0, 2 > $SWEET_TOTAL_PASSED_MISSIONS, $HELP_GROOVE_SHOWN == 3
 +
|
 +
| MOB_LA1
 +
|-
 +
| 20
 +
| Sweet
 +
| "There's a gym I go to a couple of blocks out from the Grove."
 +
| $SWEET_TOTAL_PASSED_MISSIONS > 2, 450.0 > $STAT_FAT
 +
| Gym
 +
| MOB_LA1
 +
|-
 +
| 21
 +
| Sweet
 +
| "So I put a little weight on, but...."
 +
| $SWEET_TOTAL_PASSED_MISSIONS > 2, $STAT_FAT >= 450.0
 +
| Gym
 +
| MOB_LA1
 +
|-
 +
| 22
 +
| Sweet
 +
| "CJ, I been thinking."
 +
| $RIOT_TOTAL_PASSED_MISSIONS > 1
 +
| Gang Territories
 +
| MOB_LA2
 +
|-
 +
| 23
 +
| Sweet
 +
| "Hey wassup, you find Smoke?"
 +
| $RIOT_TOTAL_PASSED_MISSIONS > 1, $GS_GANG_TURF_CONTROLLED > 34
 +
| End of the Line
 +
| MOB_LA2
 +
|-
 +
| 24
 +
| Sweet
 +
| "Don't worry bro, I ain't gonna leave you in there."
 +
| $MISSION_BADLANDS_PASSED > 0
 +
|
 +
| MOB_CAT
 +
|-
 +
| 25
 +
| Sweet
 +
| "Carl, what's up? It's your brother."
 +
| $CASINO_TOTAL_PASSED_MISSIONS > 2, 2 > $MANSION_TOTAL_PASSED_MISSIONS
 +
|
 +
| MOB_LA2
 
|-
 
|-
 
| style="font-weight:bold" | 29
 
| style="font-weight:bold" | 29
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| "Sorry, Carl, are you busy?"
 
| "Sorry, Carl, are you busy?"
 
| $GARAGE_TOTAL_PASSED_MISSIONS > 0 (after Wear Flowers)
 
| $GARAGE_TOTAL_PASSED_MISSIONS > 0 (after Wear Flowers)
| Zero Asset available to buy
+
| Create @BUY2 Thread, Zero Asset available to buy
 +
| MOB_SF(2)
 +
|-
 +
| 30
 +
| Zero
 +
| "Carl! It's Zero!"
 +
| $GARAGE_TOTAL_PASSED_MISSIONS > 0, $ZERO_RCSHOP_BOUGHT == 1
 +
| Create @ZERO Thread, Mission Marker
 +
| MOB_SF(3)
 
|-
 
|-
 
| style="font-weight:bold" | 31
 
| style="font-weight:bold" | 31
Line 94: Line 218:
 
| "Driving school? Man, exactly what you trying to say, man?"
 
| "Driving school? Man, exactly what you trying to say, man?"
 
| $GARAGE_TOTAL_PASSED_MISSIONS > 1 (after Deconstruction)
 
| $GARAGE_TOTAL_PASSED_MISSIONS > 1 (after Deconstruction)
| Driving School available
+
| Create @TRACE, @BSCHOO, @BIKES Threads, Mission Markers
 +
| MOB_SF(4)
 
|-
 
|-
 
| 32
 
| 32
 
| Jethro
 
| Jethro
 
| "There's an unofficial street racing club in San Fierro."
 
| "There's an unofficial street racing club in San Fierro."
| $MISSION_BACK_TO_SCHOOL_PASSED == 1 and $TORENO_TOTAL_PASSED_MISSIONS > 3
+
| $MISSION_BACK_TO_SCHOOL_PASSED == 1, $TORENO_TOTAL_PASSED_MISSIONS > 3
 
| Street Races
 
| Street Races
 +
| MOB_SF(5)
 +
|-
 +
| 33
 +
| Jethro
 +
| "Now there's a showroom round the block that's come up for sale"
 +
| $1404 == 1 (Monster Call Taken), $MISSION_BACK_TO_SCHOOL_PASSED == 1
 +
| Create @BUY1 Thread (Wang Cars)
 +
| MOB_SF(6)
 
|-
 
|-
 
| style="font-weight:bold" | 34
 
| style="font-weight:bold" | 34
Line 106: Line 239:
 
| "I own a little betting shop in Chinatown."
 
| "I own a little betting shop in Chinatown."
 
| $SYNDICATE_TOTAL_PASSED_MISSIONS > 2
 
| $SYNDICATE_TOTAL_PASSED_MISSIONS > 2
| Starts WUZI Thread
+
| Starts @WUZI Thread
 +
| MOB_SF(1)
 +
|-
 +
| 35
 +
| Woozie
 +
| "It's the Four Dragons Casino in Las Venturas."
 +
| $MISSION_LEARNING_TO_FLY_PASSED > 0
 +
| Restart Thread @MOB_VEG, Casino Savepoint, Garage.Activate('VECMOD'), Create @LITCAS Thread
 +
| MOB_SF(10)
 
|-
 
|-
 
| 41
 
| 41
Line 113: Line 254:
 
| $SYNDICATE_TOTAL_PASSED_MISSIONS == 10
 
| $SYNDICATE_TOTAL_PASSED_MISSIONS == 10
 
| Create @DESERT Thread and Toreno Marker, creates Toreno Savepickup
 
| Create @DESERT Thread and Toreno Marker, creates Toreno Savepickup
 +
| MOB_SF(7)
 +
|-
 +
| 42
 +
| Toreno
 +
| "Son, get back to the ranch and I'll explain everything."
 +
| $TORENO_TOTAL_PASSED_MISSIONS > 0 (after Monster)
 +
| Highjack Mission Marker
 +
| MOB_SF(8)
 
|-
 
|-
 
| style="font-weight:bold" | 43
 
| style="font-weight:bold" | 43
Line 119: Line 268:
 
| $TORENO_TOTAL_PASSED_MISSIONS > 1 (after Highjack)
 
| $TORENO_TOTAL_PASSED_MISSIONS > 1 (after Highjack)
 
| Interdiction
 
| Interdiction
 +
| MOB_SF(9)
 
|}
 
|}

Revision as of 04:49, 14 November 2015

Phonecalls are triggered after certain events (often finishing a certain mission).

There are two different kinds of phonecalls:

  • High-priorty calls have a recall delay of 20s before Badlands and 15s after finishing the mission Badlands. These calls are usually ones that unlock missions.
  • Low-priority calls have a recall delay of 60s. These calls include e.g. the Catalina troll calls after CJ parts ways with her.

The delay counts from the last time the game considered you busy, this includes being on a mission, receiving a phonecall, cancelling a ringing phone. So for example a high-priority call might come 15s after you finished the last mission or 15s after you last cancelled a call. Even though you can't receive phonecalls when you have a wanted level, it doesn't count towards the delay, so you can receive a phonecall directly after you loose your wanted stars.

Answering/Cancelling phonecalls

The ringing phone counts as a small mission, setting $ONMISISON=1, which means you can't start any missions. Once the call is finished (either because you cancelled it or you accepted and finished it), it will set $ONMISSION=0 again.

You can cancel calls by shooting or getting into a vehicle, which will set $ONMISSION=0 after about 1.6 seconds (timed from between the "Press TAB to answer phone" dialog disappearing to mission markers re-appearing on the map, counted frames on video). So the effective delay after you cancelled a phonecall will be 16.6/21.6/61.6 seconds after you performed the action to cancel (e.g. shooting).

Holding Calls

Holding TAB will hold the phonecall as long as you let go of it. This way you can keep it ringing even when going into an interior, even though it might not actually be ringing anymore. You can also use weapons while doing this, which would normally cancel the call. You can't actually answer it in an interior though, but you can carry it through one and then answer it in an environment where you can, e.g. outdoors or in a cutscene.

List of Calls

ID From Quote Prerequisite Call Unlocks/Info Thread
1 Catalina "PIG!" $WUZIMU_TOTAL_PASSED_MISSIONS > 1 (after Ran Fa Li) MOB_RAN
2 Catalina "Tiny-balled idiota!" $TORENO_TOTAL_PASSED_MISSIONS > 5 MOB_RAN
3 Catalina "I know it's you, you stinking perro!" $CASINO_TOTAL_PASSED_MISSIONS > 5 MOB_RAN
4 Catalina "Hello, Claude, baby." $MANSION_TOTAL_PASSED_MISSIONS > 2 MOB_RAN
5 Catalina "Yes, Claude, faster, harder, DEEPER!" $RIOT_TOTAL_PASSED_MISSIONS > 4 MOB_RAN
6 OGLoc "Hey CJ, word up, G!" $OG_LOC_TOTAL_PASSED_MISSIONS == 4 and ($TIME_HOURS >= 20 or 6 > $TIME_HOURS) MOB_LA1
7 Cesar "What's up homie? It's Cesar Vialpando cabron, que honda?" $SWEET_TOTAL_PASSED_MISSIONS > 6 Create @CESAR Thread and Marker MOB_LA1
8 Cesar "My cousin. Really intense, holmes. Trust me." $MISSION_BADLANDS_PASSED > 0 Create @CAT Thread and Catalina Marker MOB_CAT
9 Crash "Carl, it's officer Hernandez" $SWEET_TOTAL_PASSED_MISSIONS > 0 MOB_LA1
10 Cesar "Just get a fast car and meet me and Kendl just south of Montgomery." $CATALINA_TOTAL_PASSED_MISSIONS > 1 and $CESAR_TOTAL_PASSED_MISSIONS == 0 Create @BCESAR Thread and Badlands Race Marker MOB_CAT
11 Kendl "Loser!" Lowrider Race Failed MOB_RAN
12 Crash "Officer Tenpenny. How'd you get my number?" $OG_LOC_TOTAL_PASSED_MISSIONS > 1 Create @CRASH Thread and Mission Marker MOB_LA1
13 Crash "Carl! You get that dossier?" $CASINO_TOTAL_PASSED_MISSIONS > 7 and $598 > 0 (after Misappropriation) High Noon MOB_VEG
14 Big Smoke "Yo Carl, it's Smoke." $MISSION_RUNNING_DOG_FAILED == 1 and $SMOKE_TOTAL_PASSED_MISSIONS == 1 and $STAT_FAT >= 500.0 MOB_RAN
15 The Truth "You know me. This is The Truth." $TRUTH_TOTAL_PASSED_MISSIONS == 0, $CATALINA_TOTAL_PASSED_MISSIONS == 1 Create @TRU Thread, Marker MOB_CAT
16 The Truth "Prank caller! Prank caller!" $CATALINA_TOTAL_PASSED_MISSIONS > 3, $CESAR_TOTAL_PASSED_MISSIONS > 9 Mission Marker, set_max_wanted_level_to 5 MOB_CAT
17 The Truth "Carl. It's me. The Truth. We got a date with destiny, man" $TORENO_TOTAL_PASSED_MISSIONS > 7 Mission Marker MOB_VEG
18 Sweet "Whattup, Sweet?" $SWEET_TOTAL_PASSED_MISSIONS > 6, $CRASH_LS_TOTAL_PASSED_MISSIONS > 0 MOB_LA1
19 Sweet "Thought I'd explain some shit." $INTRO_TOTAL_PASSED_MISSIONS > 0, 2 > $SWEET_TOTAL_PASSED_MISSIONS, $HELP_GROOVE_SHOWN == 3 MOB_LA1
20 Sweet "There's a gym I go to a couple of blocks out from the Grove." $SWEET_TOTAL_PASSED_MISSIONS > 2, 450.0 > $STAT_FAT Gym MOB_LA1
21 Sweet "So I put a little weight on, but...." $SWEET_TOTAL_PASSED_MISSIONS > 2, $STAT_FAT >= 450.0 Gym MOB_LA1
22 Sweet "CJ, I been thinking." $RIOT_TOTAL_PASSED_MISSIONS > 1 Gang Territories MOB_LA2
23 Sweet "Hey wassup, you find Smoke?" $RIOT_TOTAL_PASSED_MISSIONS > 1, $GS_GANG_TURF_CONTROLLED > 34 End of the Line MOB_LA2
24 Sweet "Don't worry bro, I ain't gonna leave you in there." $MISSION_BADLANDS_PASSED > 0 MOB_CAT
25 Sweet "Carl, what's up? It's your brother." $CASINO_TOTAL_PASSED_MISSIONS > 2, 2 > $MANSION_TOTAL_PASSED_MISSIONS MOB_LA2
29 Zero "Sorry, Carl, are you busy?" $GARAGE_TOTAL_PASSED_MISSIONS > 0 (after Wear Flowers) Create @BUY2 Thread, Zero Asset available to buy MOB_SF(2)
30 Zero "Carl! It's Zero!" $GARAGE_TOTAL_PASSED_MISSIONS > 0, $ZERO_RCSHOP_BOUGHT == 1 Create @ZERO Thread, Mission Marker MOB_SF(3)
31 Jethro "Driving school? Man, exactly what you trying to say, man?" $GARAGE_TOTAL_PASSED_MISSIONS > 1 (after Deconstruction) Create @TRACE, @BSCHOO, @BIKES Threads, Mission Markers MOB_SF(4)
32 Jethro "There's an unofficial street racing club in San Fierro." $MISSION_BACK_TO_SCHOOL_PASSED == 1, $TORENO_TOTAL_PASSED_MISSIONS > 3 Street Races MOB_SF(5)
33 Jethro "Now there's a showroom round the block that's come up for sale" $1404 == 1 (Monster Call Taken), $MISSION_BACK_TO_SCHOOL_PASSED == 1 Create @BUY1 Thread (Wang Cars) MOB_SF(6)
34 Woozie "I own a little betting shop in Chinatown." $SYNDICATE_TOTAL_PASSED_MISSIONS > 2 Starts @WUZI Thread MOB_SF(1)
35 Woozie "It's the Four Dragons Casino in Las Venturas." $MISSION_LEARNING_TO_FLY_PASSED > 0 Restart Thread @MOB_VEG, Casino Savepoint, Garage.Activate('VECMOD'), Create @LITCAS Thread MOB_SF(10)
41 Toreno "This is a friend of yours." $SYNDICATE_TOTAL_PASSED_MISSIONS == 10 Create @DESERT Thread and Toreno Marker, creates Toreno Savepickup MOB_SF(7)
42 Toreno "Son, get back to the ranch and I'll explain everything." $TORENO_TOTAL_PASSED_MISSIONS > 0 (after Monster) Highjack Mission Marker MOB_SF(8)
43 Toreno "Here. Now. Don't screw around." $TORENO_TOTAL_PASSED_MISSIONS > 1 (after Highjack) Interdiction MOB_SF(9)
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