Difference between revisions of "Ikari Warriors (NES)/any%"
From SDA Knowledge Base
(Created page with "Ikari_Warriors_(NES) ==Level by level description== =Level 1= https://www.youtube.com/watch?v=mfIetUyC1aQ<br /> https://www.youtube.com/watch?v=p0SzRGjiPX4<br /> https://w...") |
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https://www.youtube.com/watch?v=P86cpDuYzw0<br /> | https://www.youtube.com/watch?v=P86cpDuYzw0<br /> | ||
https://www.youtube.com/watch?v=DYI-ShDF8dk<br /> | https://www.youtube.com/watch?v=DYI-ShDF8dk<br /> | ||
− | https://www.youtube.com/watch?v=oqtI-QI1LE0<br /> | + | Foot to helicopter - https://www.youtube.com/watch?v=oqtI-QI1LE0<br /> |
− | https://www.youtube.com/watch?v=hCg_4BE0B0E<br /> | + | Random enemies can appear on the left side of the water section, but can quite easily be dealt with when it's the case. The rest is not random quite easy to execute. The route through the barrel area can be done faster and the big loop back before the helicopter obviously consumes a lot of time. However, from testing, this seems to give quite good chances for a fuel can drop near the helicopter. This has purely been tested by experimenting with various routes from various save states, but there is no hard proof that this optimizes the chances for the right drop. The drops contained inside the walls are determined a little before they appear on screen. By turning around and walking backwards, it's quite evident that the memory gets more and more corrupted. That's where the idea of the loop back comes from.<br /> |
+ | |||
+ | Helicopter to the end - https://www.youtube.com/watch?v=hCg_4BE0B0E<br /> | ||
+ | The last "missile turret" is very random and quite "intelligent" (moves in ways to avoid your shots), so care has to be taken here. The rest is fairly easy to execute. However, there is a small chance that weird things happen along the way. It can be enemies that spawn in slightly different locations and therefore being out of reach or a grenade that is tossed from one the walls that can hit. This is rare though. The route shown here is made to be as safe as possible (it's possible to take a straighter route at the cost of some risk), but it's still not 100% safe. |
Revision as of 15:14, 15 February 2015
Level by level description
Level 1
https://www.youtube.com/watch?v=mfIetUyC1aQ
https://www.youtube.com/watch?v=p0SzRGjiPX4
https://www.youtube.com/watch?v=BcwUzhX_2Uo
https://www.youtube.com/watch?v=ylCHMOPwtU8
Level 2
https://www.youtube.com/watch?v=xpPSTUHsQVc
https://www.youtube.com/watch?v=yuFOPXwJbbw
https://www.youtube.com/watch?v=UGAJAzgaTPU
Level 3
https://www.youtube.com/watch?v=-eGQLme7jFM
https://www.youtube.com/watch?v=mKlgpH833vA
https://www.youtube.com/watch?v=JdMkAsrR8xc
https://www.youtube.com/watch?v=hL9fAFnx5II
https://www.youtube.com/watch?v=YWbME65q8XU
Level 4
https://www.youtube.com/watch?v=P86cpDuYzw0
https://www.youtube.com/watch?v=DYI-ShDF8dk
Foot to helicopter - https://www.youtube.com/watch?v=oqtI-QI1LE0
Random enemies can appear on the left side of the water section, but can quite easily be dealt with when it's the case. The rest is not random quite easy to execute. The route through the barrel area can be done faster and the big loop back before the helicopter obviously consumes a lot of time. However, from testing, this seems to give quite good chances for a fuel can drop near the helicopter. This has purely been tested by experimenting with various routes from various save states, but there is no hard proof that this optimizes the chances for the right drop. The drops contained inside the walls are determined a little before they appear on screen. By turning around and walking backwards, it's quite evident that the memory gets more and more corrupted. That's where the idea of the loop back comes from.
Helicopter to the end - https://www.youtube.com/watch?v=hCg_4BE0B0E
The last "missile turret" is very random and quite "intelligent" (moves in ways to avoid your shots), so care has to be taken here. The rest is fairly easy to execute. However, there is a small chance that weird things happen along the way. It can be enemies that spawn in slightly different locations and therefore being out of reach or a grenade that is tossed from one the walls that can hit. This is rare though. The route shown here is made to be as safe as possible (it's possible to take a straighter route at the cost of some risk), but it's still not 100% safe.